Circuit Seasnoy, Fictional Track By Hya6GT, Sheshani Race Team.

Circuit Seasnoy, Fictional Track By Hya6GT, Sheshani Race Team. 1.3

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"DELETE THE OLDER VERSION ENTIRELY AND INSTALL THIS ONE, NEWEST CSP IS PROBABLY REQUIRED".

Fixed the car floating on surface.


Added extra road texture and details I'm still not satisfied at all with the results but I hope you guys give me some time.

The Ai line is still an issue with me, if anyone can help me out and create a decent Ai line I would really appreciate it.

Alot of appreciation to
[B]Marc magnela[/B] for pointing out that the track folder name should not have capital letters.

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"DELETE THE OLDER VERSION ENTIRELY AND INSTALL THIS ONE".

HOT FIX For update 4:

There was a whole in the terrain. Fixed.
New grandstand.
Changed the Kerb locations and deleted some.
Moved the walls.

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"PLEASE DELETE THE OLDER VERSION ENTIRELY AND INSTALL THIS ONE".

Update 4 ver 1.2:
Added GrassFX.
Replaced the billboards.
Replaced the road texture.
Reduced the amount of polygons.
Reduced the amount of turn signs.
Edited the Ai line, the limit of the track for the Ai.
Edited the pitlane speed limit now the whole pitlane is limited by speed to avoid Ai accidents entering the pit with high speed and exiting as well.

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"DELETE THE EXISTING FILES AND DOWNLOAD THIS ONE"

Update number 3.

New billboards in the garage.

Track Lighting for night.

Better Ai line limits.

To do:

Better Ai line.
Skidmarks.

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Added Rain Fx
Replaced the deadly Chicane
Removed the dumb looking safety car
Added Race start lights
Created my custom models from scratch, like a new turn signals, pit signals, braking points.
Better Ai line "Not perfect yet" now you can add high horsepower cars like F1 cars.

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"DELETE THE EXISTING FILES AND DOWNLOAD THIS ONE"
New folder structure. added some track details so the track isn't very smooth anymore but it has a little bumps details. the idea of the track is that it's not a smooth one.

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