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Cesana Sestriere Historic Hillclimb 0.2

Italian historic hillclimb

  1. vibbuz
    Cesana Sestriere Historic Hillclimb

    Hello everyone, this is my first public track.
    This is a very early release, I have lots to do and will keep working as hard as I can.
    The track is an historical uphill race near Torino linking up Cesana to Sestriere, home of the winter olympic games back in 2006, a very fast unforgiving 10km road. Hope you'll enjoy it like I do, both in real life and in Assetto Corsa.

    ** You're not permitted to upload these files anywhere else, or to convert, in whole or in part.
    Instead, share a link to this page. Thanks.
    **

    Huge thanks to Umberto Giuffrida for track cams and a new AI

    Changelog 0.2
    performance issues should be solved, I can finally focus on trees and closing the track with the missing buildings and stuff
    added camera.ini and a new AI has been done

    Changelog 0.15
    solved filesize problems
    solved most of duplicated textures problem

    Changelog 0.1
    main terrain is done and textured (for the time being)
    trees are placed in correct spot
    road signals done
    main road texturing is done
    buildings are 70% of the total, textured by materials and not yet baked
    working AI for slow cars (150-160 km/h max)
    10 pit boxes
    DIP is in 600-1500 range, Batch Size is in 2500-5000 range

    To-do list
    _trees textures and shaders absolutely, started working on them
    _still 2 road channels to fill with texture variations
    _better road feeling
    _adding last buildings
    _adding people, marshalls, and stuff to close the track
    _changing and updating a couple of textures here and there
    _baking buildings textures with AO map if I can finally make it work
    _3d grass, I don't know if I want it. It could make performance a lot worse in the actual state of the track, and I can't find a way to like it. Made lots of different textures, heights, placements but it still give that rfactor 1 feels to the track. I need quite a tall 3d grass to match reality (I'd say 20/30cm average).

    I'm sorry about these fast updates, next one will take some time and will be a huge one hopefully!

    Screenshots and video
    [​IMG]
    no stormtroopers where hurt too bad while testing the track (they won't be in track either, sorry)

    [​IMG]

    [​IMG]

Recent Reviews

  1. hillclimber12
    hillclimber12
    4/5,
    Version: 0.2
    Per essere il tuo primo tracciato devo dire che è davvero ben fatto.Complimenti!
    E lo dico perchè anche io ho creato alcuni tracciati e so quanto è difficile la realizzazione, continua così! ;)
  2. Gerhard Mitter
    Gerhard Mitter
    4/5,
    Version: 0.2
    Thanks a lot for this hillclimb track . When I was young I assisted to the victory of Gerhard Mitter and Rolf Stommelen. I recognized in your work the green where I was sit to see the passage of the cars.
  3. RasFafa
    RasFafa
    5/5,
    Version: 0.2
    Absolutely brilliant!
    merci!
  4. André 57
    André 57
    5/5,
    Version: 0.2
    Thanks for the update, FPS are now very good and steady, this is really appreciated. Keep up your great work this track is a blast to drive and the scenery is so nice.
  5. skyflightmusic
    skyflightmusic
    5/5,
    Version: 0.15
    This is really well made that I don't really believe it's your first map. Agree with others the lag on this is a thing. I've look at your map for a bit, these might be the reason: a- check your actual mesh count on your exported version, you don't have much, but it might be too separated I'm not sure. b- which is your most possibly reason, is your texture. Your textures' resolution are too high, probably need to low down for a bit.

    Apart of that it's a fun course, I'd love to see a better version and drive again.
    1. vibbuz
      Author's Response
      started with a city track, and put that on hold to start this one. Thanks for the review, I'll work on texture quality and try to lower it as much as I can!
  6. themission2
    themission2
    5/5,
    Version: 0.15
    AWESOME!!! SO MUCH FUN!!! I LOVE IT!!! THANK YOU VERY MUCH!!! ;-/)
    (PLEASE, THIS TRACK NEEDS MARSHALS AND A LOT OF SPECTATORS ETC.)
    1. vibbuz
      Author's Response
      thank you! I will do them in the future, as I'll need them for other tracks too :)
  7. Juergen Lung
    Juergen Lung
    5/5,
    Version: 0.11
    Thank you very much
  8. chryasr
    chryasr
    5/5,
    Version: 0.11
    Amazing
  9. Adrian D.
    Adrian D.
    4/5,
    Version: 0.11
    looks nice but lags a lot. i have 30+ fps frame drops
    1. vibbuz
      Author's Response
      I hope the new version will fix this problem, I'm sorry about it. I'm still learning and it's not easy to point out errors
  10. André 57
    André 57
    5/5,
    Version: 0.11
    Good work, very beautiful. Unfortunately FPS (35 - 85) is unstable and my week system make it hard to drive. Thanks for your nice work, hope for update in the performance.
    1. vibbuz
      Author's Response
      I hope the new version will fix this problem, I'm sorry about it. I'm still learning and it's not easy to point out errors, please keep reporting as I wanna make it run smooth on older machines too.
  11. robnitro
    robnitro
    5/5,
    Version: 0.11
    Thankyou!
  12. tony0731
    tony0731
    5/5,
    Version: 0.1
    Nice & smooth
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