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Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more)

Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more) 1.0b

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RFPE Not starting :(
It says mfc120.dll is missing, but i have it in system. When i put it directly in game folder, mod still not starting because some other error.
The mod shows great, great promise. Unfortunately the cars all have a very snappy behaviour, which according to the author is intended, and that makes for an unrealistic and frustrating experience. Mid-engine, tranversal layout, cars are basically undriveable. Shame, as there is improvement in some major areas, but vehicle behaviour ruins the overall experience.
The cars feel overly floaty. Try going at like under 100kmh. You can not make even a left/right 4 or 5. Obviously you can just counter steer and its no problem but my point is that isnt realistic, so i doubt its realistic at high speeds either.
thanks mate what a mod
i hope you work for dirt rally 2.0 too
Not for me, the 205 t16 feels way too heavy, more than the quattro, makes no sense.
I like tough the damage physics, is there a way to keep just that?
My weights and inertia for the cars
205 t16 quattro sport
mass 1160 1290
pitch 1252.7 1896.96
yaw 1415.6 1935.0
roll 317.6 391.23
mass is total car mass with driver and co-driver and fuel.

The 205 t16 has lower mass and less inertia than the quattro.
It also has bigger rear tyres, higher downforce and feels a bit less responsive with a 900 degree turning lock compared to the 720 degree lock of the Quattro. The Quattro torque comes on early and the 205 t16 has more peak power. I'll do more testing for the next update.

My files dont have any damage changes unless you are using the original RFPE 0.4 mod. IF you use the damage mod you wont be able to save your progress. Thanks for the feedback
Been loving this mod so far but for me the 1.0 update ****ed up my gearing. Even if i change the final ratio, it doesn't change my cars top speed.. cant use the 6th gear at all on my ford focus
With this mod the game becomes the most satisfying racing sim I've played. Absolutely amazing the car hand;es exactly like it should.
Quick tested v1.0 now, some RWD cars in FInland based on loose surface CTF.
Enjoyable so far, but I've noticed weird tendency that the cars now are prone to snap oversteer real quickly which doesn't seem realistic: seconds ago the car was fighting for lateral grip, and as soon as it starts snapping it feels like it's suddently on a tarmac - happens too quick.
Thanks for the feedback, which RWD cars did you test?
Holy crap. Got the update today (Day of release) and jesus… The 2000's Subaru feels and drives so much more similarly to the dash cams of Paul Coleman's rallies! The car doesn't slip and slide where it really shouldn't be like in 0.8 or 0.9, Left Foot Braking to induce over-steer is very much more viable and the car feels less reluctant to rotate. I was a little scared going down Pant Mawr in Wales during the first hairpin, but Jesus was the rest of the rally so smooth... And this is only in an hour of testing it! Keep up the good work and updates boys, glad to see your still kicking!
It is good, but you have ruined slow tight corners for wales imo. It feels like driving on slicks!
beautiful mod. I can drive properly now
Reeeeally good but can't save carrer mode, restart and everything gone :( any suggestion?
You can save your progress if you only use RFPElauncher, plugin.dll and ctf files. You won't have the extra sensitive damage from the original RFPE mod, modded sounds and force feedback.
RFPE mod has a backup folder with all the original files in it. Try restoring the original raceload.jpk first and see if that works.

work online or no?
I have not tried it online yet in fear of getting banned.
Note: I am using this by itself without the whole RPFE mod
Tarmac stuff feels great, rallycross as well
Slow gravel corners at Wales feel a bit too slippy in my opinion, I think a Sierra could get through some of those with more than 30kph.
Also is it possible to run only the new FFB from the RPFE together with this?
You should be able to use the Force Feedback from RFPE.
New version coming soon.
Great mod ! Keep it going! I just want to ask how much in % shoud be reduced the grip level on tarmac(by your researches) ?I mean is it a big difference from the Codemasters % ?
Stock game tarmac peak tarmac drops down only by 9% for the combined long/lateral grip. That's for the V2 physics.

V1 version(these are the early access physics for DR) it doesn't drop at all.

The WRC tire data I found showed a 35% drop for lateral and 20% for longitudinal grip for tarmac rally recorded in Spain.
UFFF UNA MARIVALLA!! una pregunta se puede jugar a "modo historia" con el mod??
IF you mean Career mode yes, it will save.
If you only use the files I included with the mod, RFPELauncher.exe plguin.dll and the ctf files.
It's gonna be tougher for sure.
Another step towards the best modification of game physics..I'm looking forward to testing version 1.0! (-;
Keep it up!
This mod makes the cars so natural to drive exactly what you would expect. Codemasters this is the feeling we want in d4
Thanks for the hard work guys! Everytime is getting better and better! I have some minor suggestions. Can you modify the engine tone when shifting? On default it sounds like the car is on air with zero gravity. if you know what i mean ;)) Greetings from Bulgaria ;))

I just left yesterday a message at the rfpe mod section to ask for access of the editor.. and then, I find this.. wich just did what I wanted!! Less lateral grip and more understeer!! Now it trully feels like a rally car with the weight and speed affecting the travel on gravel on each direction, not only easily controlled oversteer from vanilla, and the foward force from the power of the engine! Much more dynamic and unpredictable! And we have every and each car!!

Thank you! I think I should donate something! How long have you worked on this? Of course some of it was not all developed by you.. great job, I believe you nailed it.
Best "dirt rally physics mod" out there!(-;
I was absolutely gutted with the regression of the Dirt Rally physics model as the game developed., particularly on Tarmac. These two mods have transformed the game for me. Utterly gripping in Germany and Monte Carlo. Loving the way sheet ice effects the car. I'm Still getting to grips with the gravel handling, possibly a little too much steering input required, but that may well be the way I have my wheel set up. Your time and patience is much appreciated. Thank you. (will post on RFPE as well .)
Try the new version, before there was too much sliding on gravel because I was setting up wet gravel which I thought was independent from heavy/medium gravel.
Nice idea but terrible realisation! Man, gravel is not same as snow on summer tires! Your graphics are very interesting, but better just try to drive a couple of turns on gravel in real life and you'll understand everything!))) Just do it & keep your work! Good luck
You're absolutely right, the game engine has 2 spots for gravel and I thought I was modding for mud/wet gravel independently which is why it's so slippery but that value is being applied to dry gravel as well. I'll have to re-work gravel.
I am still getting similar times to real WRC times for the last section of Bidno Mooreland but I am sliding a lot more than real rally drivers.