The mod shows great, great promise. Unfortunately the cars all have a very snappy behaviour, which according to the author is intended, and that makes for an unrealistic and frustrating experience. Mid-engine, tranversal layout, cars are basically undriveable. Shame, as there is improvement in some major areas, but vehicle behaviour ruins the overall experience.
The cars feel overly floaty. Try going at like under 100kmh. You can not make even a left/right 4 or 5. Obviously you can just counter steer and its no problem but my point is that isnt realistic, so i doubt its realistic at high speeds either.
Quick tested v1.0 now, some RWD cars in FInland based on loose surface CTF.
Enjoyable so far, but I've noticed weird tendency that the cars now are prone to snap oversteer real quickly which doesn't seem realistic: seconds ago the car was fighting for lateral grip, and as soon as it starts snapping it feels like it's suddently on a tarmac - happens too quick.
Holy crap. Got the update today (Day of release) and jesus… The 2000's Subaru feels and drives so much more similarly to the dash cams of Paul Coleman's rallies! The car doesn't slip and slide where it really shouldn't be like in 0.8 or 0.9, Left Foot Braking to induce over-steer is very much more viable and the car feels less reluctant to rotate. I was a little scared going down Pant Mawr in Wales during the first hairpin, but Jesus was the rest of the rally so smooth... And this is only in an hour of testing it! Keep up the good work and updates boys, glad to see your still kicking!
Note: I am using this by itself without the whole RPFE mod
Tarmac stuff feels great, rallycross as well
Slow gravel corners at Wales feel a bit too slippy in my opinion, I think a Sierra could get through some of those with more than 30kph.
Also is it possible to run only the new FFB from the RPFE together with this?
Thanks for the hard work guys! Everytime is getting better and better! I have some minor suggestions. Can you modify the engine tone when shifting? On default it sounds like the car is on air with zero gravity. if you know what i mean ;)) Greetings from Bulgaria ;))
I just left yesterday a message at the rfpe mod section to ask for access of the editor.. and then, I find this.. wich just did what I wanted!! Less lateral grip and more understeer!! Now it trully feels like a rally car with the weight and speed affecting the travel on gravel on each direction, not only easily controlled oversteer from vanilla, and the foward force from the power of the engine! Much more dynamic and unpredictable! And we have every and each car!!
Thank you! I think I should donate something! How long have you worked on this? Of course some of it was not all developed by you.. great job, I believe you nailed it.
I was absolutely gutted with the regression of the Dirt Rally physics model as the game developed., particularly on Tarmac. These two mods have transformed the game for me. Utterly gripping in Germany and Monte Carlo. Loving the way sheet ice effects the car. I'm Still getting to grips with the gravel handling, possibly a little too much steering input required, but that may well be the way I have my wheel set up. Your time and patience is much appreciated. Thank you. (will post on RFPE as well .)
Nice idea but terrible realisation! Man, gravel is not same as snow on summer tires! Your graphics are very interesting, but better just try to drive a couple of turns on gravel in real life and you'll understand everything!))) Just do it & keep your work! Good luck