• Welcome to the largest (sim) racing website in the world!
    Blurring the line between real and virtual motorsports.

DiRT Rally / RFPE Mod 0.4

Mod

  1. E.Zelaieta
    *************************WARNING! DO NOT USE WITH ONLINE/MULTIPLAYER FEATURES AS IT WILL TRIGGER A VAC BAN WHICH IS PERMANENT! ONLY FOR OFFLINE USE************************

    We want introduce you all the RFPE Mod for DiRT Rally. This Mod reflects our passion for the motorsport world and exclusively for rallying discipline. Studying the physics, dynamics and overall performance of a rally car, we focus on try to improve the tittle to a more realistic handling we should feel always behind the steering wheel. We think that they add interesting physical aspects to everyone who want to feel a more realistic handling.

    ------------------------------
    VIDEO
    ------------------------------
    V0.2:


    V0.3:

    ------------------------------
    DEVELOPMENT STATUS
    ------------------------------
    27/09/16: After the 0.2 version release, our idea and main goal is to keep working in compatibilize new car groups.

    01/10/16: We guess that after a Steam client update, the 0.2 version of the RFPE plugin stopped working. You will feel improvements only on damage, FFB and sounds side. Soon, more information.

    15/10/16: A new update which brings again all the mod original features to the tittle. Enjoy!

    20/10/16: A new showcase video (Not download) of the next 0.3 version was added to the thread and also to the video section. Enjoy!

    24/10/16: A new version which include 1980's (RWD) vehicles was released! The core files of the project were updated with more realistic data. Have fun!

    *************************WARNING! DO NOT USE WITH ONLINE/MULTIPLAYER FEATURES AS IT WILL TRIGGER A VAC BAN WHICH IS PERMANENT! ONLY FOR OFFLINE USE************************
    paraplun, del13r, Papifix and 13 others like this.

Recent Reviews

  1. Lucky23
    Lucky23
    4/5,
    Version: 0.4
    I am rating only new physics, because I only used this modification. It´s amazing, finally I don´t need to wory all time if I will crash and cars are now more predictable like in real life. But one star down only for saving, I know it is because of racenet know that this is modded file in game directory, but I tried to find some file that DISABLE racenet, like xlive.dll was for Games for Windows Live in GTA IV on PC. For me, Dirt Rally have for me a lot bigger potential than before, but we Dirt players need someone who can disable racenet files scan, so we can play our carrer mode with this physics peacefully. Thank you
  2. Beavis
    Beavis
    2/5,
    Version: 0.4
    I want to preface this by acknowledging the mod authors hard work and hours into making this. I appreciate his/her hard work.

    Now, This mod is good in a lot of areas but lack real realism in other areas. To make sure i wasnt blowing smoke, i studied real world rally situations. That doesnt mean I am an expert, but rather basing what i say on what i saw.

    Tires should not be bent to hell from a 20mph impact on a bush.
    i understand the games engine counts bushes as tress, however when i so much as touch the outside of a track or bush the tires suddenly go from 100% to 70%.

    Also I seem to be blowing up my engine waaay more than reasonable. Particularly Hill Cimbs wherein thats that wholw point of the event. I know for a fact Audi's dont blow up, boil over, or quit on Pikes, yet there i am with a bad engine half way through.
  3. Ufolio
    Ufolio
    5/5,
    Version: 0.4
    Buenísimo, el juego es otro. ¡Muchísimas gracias!
  4. tarheel
    tarheel
    5/5,
    Version: 0.4
    Amazing feeling with realistic physics. Codemasters should pay to you ;)
  5. Davidkosman
    Davidkosman
    4/5,
    Version: 0.4
    Such a great mod, but I don't understand why the development stopped. Even you could have the best rally sim ever (because of good graphics and sound, not ONLY physics like RBR). My main problem with it is that the Finland is unplayable, because when you land from jumps, the cars do crazy things. Or is this actually realistic, that I should go slower? There's also the Alternate ctf for RFPE, do you think the guy did it right?
  6. Raistlin666
    Raistlin666
    4/5,
    Version: 0.4
    Game does not save using this mod..any suggestions?
  7. del13r
    del13r
    5/5,
    Version: 0.4
    This physics mod has made the game playable again. Love it
  8. BiXplosive
    BiXplosive
    5/5,
    Version: 0.4
    Con este mod se convierte en un juego totalmente distinto. Buen trabajo
  9. Gulf Air
    Gulf Air
    5/5,
    Version: 0.4
    Ah and where CTF Scheme?
  10. tfc1
    tfc1
    5/5,
    Version: 0.4
    Te tengo que felicitar por conseguir que un juego con unas físicas mediocres se convierta en un simulador totalmente adictivo, muchisimas gracias por tu fantástico trabajo. Estaré alerta de tus posibles actualizaciones y nuevos proyectos porqué veo que estas hecho un fiera. ;-). Felicidades !!!
    1. E.Zelaieta
      Author's Response
      Mil gracias por tus felicitaciones y palabras hacia nuestra aportación. Esperamos que lo sigas disfrutando durante mucho tiempo! Un saludo.
  11. HaJ
    HaJ
    5/5,
    Version: 0.4
    Is it only possible to get a VAC-ban if i play multiplayer or do i have to disable online in the game?
    1. E.Zelaieta
      Author's Response
      Only if you access to the multiplayer option/mode. Anyway, if you feel more comfortable you can switch your steam client to offline mode. Thanks.
  12. FajlajpB
    FajlajpB
    4/5,
    Version: 0.4
    There is lot of improvments ... like this mod but is that any posibility to play offline career and save career progress ?
    1. E.Zelaieta
      Author's Response
      Not at all. Sorry.
  13. MrDemon
    MrDemon
    2/5,
    Version: 0.4
    Can't save ((((
    1. E.Zelaieta
      Author's Response
      Modify and save your controls before applying the RFPE Mod. Thank you.
  14. axon[]magnus
    axon[]magnus
    3/5,
    Version: 0.4
    how can i get the game to save ?
    1. E.Zelaieta
      Author's Response
      Modify and saving your controls before applying the RFPE Mod. Thank you.
  15. Enrique Berton
    Enrique Berton
    4/5,
    Version: 0.4
    Muy bueno, la verdad se sienten bastante los cambios...
    El RFPEL Launcher se debe ejecutar siempre antes de lanzar el juego?
    1. E.Zelaieta
      Author's Response
      Muchas gracias! Si. Un saludo.
  16. Sander1980
    Sander1980
    5/5,
    Version: 0.4
    Brilliant job. Dirt Rally live's again. Now please do the same with Dirt 4. But too bad that game doesnt save anymore?
    1. E.Zelaieta
      Author's Response
      Thank you! DiRT 4 file structure and encrypted memory data doesn't allow us to progress deeper at the code (At the moment). About save data, you're right. When modified files are introduced into the tittle directory, the system disables this feature. Thanks again.
  17. oz555
    oz555
    5/5,
    Version: 0.4
    The game is transformed. Absolutely fantastic work. Thank you.
    1. E.Zelaieta
      Author's Response
      Thank you!
  18. VBR Morvic
    VBR Morvic
    4/5,
    Version: 0.4
    Only thing I dislike about this is the jumping physics. When the car's landing, it's a weird feeling if the car was about to fly up in a moment. I even sometimes get weird damage. Annyoingly weird.
    Besides that, I find it perfect, FFB is much more natural and I can actually feel what's car going to do.
    1. E.Zelaieta
      Author's Response
      Thanks for your feedback.
  19. Barna
    Barna
    5/5,
    Version: 0.4
    Very great work! Please don't give up, and make an awesome 1.0 version! :)
    1. E.Zelaieta
      Author's Response
      Thank you!
  20. panzer8520
    panzer8520
    5/5,
    Version: 0.4
    holy mother :O
    1. E.Zelaieta
      Author's Response
      That looks like a good thing :)
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.