physics mod

  1. S

    Mercedes-Benz 300E AMG "Hammer" physics 1.0

    566nm/4000 387bhp/5500
  2. Shummi2021

    Mods disappear after applying changes to physics or Tracks

    Hello everyone. I've come across a problem with rf2 . I want to make my own hdv physics in Rfactor 2 and it had been made properly , but when i put it into necessary folder after launching a game it rewrites to the previous original version of the physics and when i cease automatic updates and...
  3. N

    Ferrari 312PB Alternative Physics Data 20230517

    Physics changes for Ferrari 312PB. This is based on Legion 312PB. ACL 312PB has different center of gravity and may need to change visual model config as well. Changelogs 20230517: - Used bazza's torque data which should give ~465bhp @ 10800rpm - Reworked aerodynamics parameters based on static...
  4. Znicz

    RIde1 with Ride2 physics pre-final

    Here you will find a complete Ride1 physics swap to that of Ride2 (vanilla) with minor exceptions due to slight differences between the two games (Some features are simply missing from Ride1, or in Ride2 has been eliminated). Changes includes all bikes from both Pro and Standard physics. I left...
  5. Znicz

    SBK X - Physics Mod by Znicz

    I recently remembered about such a gem as SBK X and I couldn't resist to mod some physics, AI and a few other crap. In the package you will find two versions: Physics Mod: The main idea was to make the physics a bit like that of MGP13-17. Lean speed is fast, linearity is high and inversion...
  6. Dailydriver

    Physics Need Help with Physics Modding

    I am going to attempt to make a Toyota Altezza with some aftermarket suspension, where on earth would I get data for the ini? I want to make the driving feel as close to a realistic tune as possible, I am aware that it will never be exact, but it'll be better than making it drive like a totally...
  7. zephyrj_15

    engine-crane 0.3.2

    engine-crane A tool to put engines created in Automation into Assetto Corsa. The tool is, and always will be, free and open-source. I created this tool in my spare time because I thought it would be cool but if you'd like to support this open source work I'd greatly appreciate it; you can...
  8. T

    [Physics] Toyota MR2 AW11a Suspension.ini 1.0

    In 1986, in the very first issue of Automobile Magazine, an 1986 Toyota MR2 was pitted against a Ferrari 308. The magazine declared the MR2 the winner. This little mid-engine Toyota took the automotive world by a storm when it was introduced in 1985. And was ranked 8th on the list of Top Sports...
  9. MrWaflz55

    Hyundai Genesis Coupe GT4 Conversion Mod 2020-05-23

    This is a conversion file based on the hgc_nvidia that updates the car to FIA GT4 specifications, adds more skins, includes new tires and a bunch of other small tweaks. Included in the download are the files needed to copy over the hgc_nvidia mod to create the GT4 car, but the model is not...
  10. Raymond Racing

    Physics Overhaul for Arrows FA15 1.1

    This Mod is for @vastchapa1980's Footwork-Arrows FA15 mod, which can be downloaded here. Special thanks to him for granting me permission to share this rework. This mod fixes the main problems related to his original car; most notably changing the drivetrain from Front-wheel to Rear-Wheel...
  11. LTLGamer1

    AC Ferrari F2004 Physics Pack 1.999a

    I have simulated the physics for four F2004s here. Slicks: Vanilla Ferrari F2004 with slick tyres on it. Just what would happen if the F2004 ran on slick tyres? If everything was done correctly, this car should be roughly 3-4 seconds faster than the vanilla F2004 at the Barcelona GP circuit in...
  12. brrupsz

    Po Linii GT Legends 1.2

    Po Linii GT Legends v1.2 by PoLinii.com Description: ========================================================================================================== PLGTL is a physics modification for GT Legends made by Po Linii team. Our goal is to get the best handling experience out of GTL...
  13. Giovaneveterano

    Physics Fine-Tuning MOD | 2017 2.5

    The Fine-Tuning MOD want to be the most accurate simulation experience for motoGP 17: every track and every bike are edited in the smallest detail with love to realism. Official lap times and balanced rider's performance want to replicate the real huge challenge of the MotoGP World Championship...
  14. exbagboy

    Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more) 1.0b

    Summary of update 1.0b Installation instructions are in zip file. Main differences in this update -center of gravity height increased (more pronounced weight transfer, longer more accurate braking distance). -increased longitudinal slip (less wheel spin longitudinally under throttle...
  15. Dyego JhOu

    Real Challenge Physics MOD ULTIMATE 2.1

    Physics mod for a more competitive feeling to the game. Braking: It's more realistic to braking with this mod. Trail braking is the key for a good race riding, but Milestone makes it too easy: you can pull the brake lever at maximum at lower inclinations without much punishment. This changed...
  16. Giovaneveterano

    Physics Fine-Tuning MOD | 2016 FINAL

    ________________________________________________________________ The Fine-Tuning MOD want to be the most accurate experience for motoGP 16: every track and every bike are edited in the smallest detail with love to realism. Official lap times and balanced rider's performance want to replicate...
  17. Dyego JhOu

    Real Challenge Physics Mod 3.5

    ------------------------------------------------------ !IMPORTANT This mod is for MOTOGP 2016 ONLY! Not work with Moto3, Moto2 or other classes in game. Be careful, this mod interfere in other classes! * Corner entry: - Lowside if you pull the brake too much on high lean angles; * Tyre wear: -...

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