Adelaide International Raceway

Adelaide International Raceway 2022-10-08

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Adelaide International Raceway. NOT the famous Adelaide Parklands street circuit known for F1 and V8 Supercars. Instead, a short course with a long front straight also used a dragstrip and a short banked oval for stock car racing. Sadly, the track largely sits unused today. The layout is as follows:

AIRlayout.jpg


Many thrilling Australian Touring Car Championship races were held there in the past - like this firecracker of a race from 1987:


Here's a video from PasMPM on YouTube to give an idea of what the mod looks like. As you can see, the mod presents the track in its modern state (not, say, its appearance in the 1980s).




---------------- ORIGINAL README ------------------

Adelaide International Raceway
Virginia South Australia.
Based on track condition around 2002-2004.
Track Author: RT1971 (aka FOG-RT1971)
This is my first attempt so go easy :)
The garage area was added to the centre of the track as the real 1 is located behind main viewing mound and not suitable for rFactor.

It was being used for drifting, drag racing, some production and open wheeler races.
The last event held there was probably the Gazza Nats in 2006, which is a car show for burnouts, drag racing and show competition.
The track is undergoing resurfacing at the moment.
So maybe an updated version in the new year.
I have included all 3 layouts, but the oval is not the best because I originally wasn't going to do it at all and the AI is a little off.
The tracks can handle around 36 cars max.

The tracks were scratch built using BTB as the main tool, 3DSimEd to place extra objects.
May have some flickering textures, seems to be mod related.
There are a few bumpy and dusty road patches also to add to its character.
Tried to keep shadows to a minimum to keep a reasonable FPS.
There is some lights for night time but may be to hard on fps.

I would like to thank the following for the help and support.
  • ISI for a great moddable Sim and for the use of some of their objects and textures (startlights and pitlights)
  • Ferret40 for some great textures.
  • FlashQld for helping sort out my FPS issues and modelling advice.
  • FOG-Woeful for his indepth bug reporting.
  • The rest of Team Fog for beta testing and support.
  • Brendon Pywell (Piddy) for his wonderful BTB.
  • Ennisfargis for the use of his textures in BTB.
  • Krunch for the use of his skys and settings.
  • The whole rfactor community for help and support.
  • If I've missed anyone I'm sorry.
Not the best track but alot of fun to drive.
Enjoy
RT1971
contact at www.teamfog.us




------------------- DISCLAIMER --------------------

This is not my mod. All credits go to the original creators. I've decided to upload this mod to RaceDepartment for community enjoyment and archival preservation. More and more sources for rF1 mods are disappearing, and to ensure these amazing community creations are not lost forever, it is essential that they are preserved elsewhere on the internet - preferably in well-known, trusted locations like RD. Thank you to Kjell Nielsen, who runs the TrippTeam server, a place where an incredibly comprehensive archive of rF1 mods is maintained (and the spot where I downloaded this mod). Should the original creators prefer that this be taken down, please let me know, and I will do so.

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MJQT
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