Adam's Sol Enhanced | Realism Filter for Sol 2.0

Adam's Sol Enhanced | Realism Filter for Sol 2.0 4.0.2

Login or Register an account to download this content
It looks very sharp and clean, 10/10
Another excellent and very realistic file. Makes it hard to decide but again I like the corrected atmosphere and any one wont be disappointed with this. Its really good. With climaxf1's this leaves nothing to be not-satisfied with. the light is soft and a good hue/temp, the scenes are good. well done
Amazing Filter! One of if not the best for photorealism!
In my opinion the most realistic filter for VR. Driving the Singer Porsche on the Nordschleife looks so real in the HP Reverb G2. Especially in the rain. I render 45 frames and reproject it to 90. Constant performance @ 100 % SS. Great work, man! Thank you very much!
iG_ADVM
iG_ADVM
Your very welcome mate. Its good to hear VR is working optimally in regards to visuals and performance as that is the one thing I can not test myself. Enjoy
Slight green tint hue has been fixed! Love this one
The added slight brightness is very welcome and the tone is definitely more of my liking, i really felt like 3.2 was way too warm in tone, and comparing both of them gives me even more of that idea.
Great work!
Filter looks amazing, although on 4.0 the green hue to the white balance looks very odd and hard to get used to, maybe dimming it down ever so slighty? Also the bloom is extreeemly overwhelming on my end. At night time a 1/3 of my screen is shining just due to my rpm lights. Awesome filter otherwise!
iG_ADVM
iG_ADVM
Green hue? I have never heard about that. Where do you notice it? Any screen shots you can provide?
with 4.0 it's just prefect from white balance to contrast in both dark areas and highlighted areas, it will be great improvements for me as content creator for big team as Red Bull Racing Esport
iG_ADVM
iG_ADVM
I love you Zakon
VR performance seems to be much improved. Looks great.
iG_ADVM
iG_ADVM
Excellent. May I ask what your rig is, what FPS you get and what VR headset you use so I can note it down. I am trying to collect as much data as possible.
no doubt it the best filter. everything to the size sun and the coloring is perfect and anyone who wants a realistic filter and beautiful experience download this it is the best in my opinion so give it a try
iG_ADVM
iG_ADVM
This is my man right here. Photographer in the making
Great image quality and great performace, a must have.
iG_ADVM
iG_ADVM
Great to hear. Performance was important for me. What set up do you have just so i can note it down. I'm collecting a pot of data of different set ups and performance.
perfect, thank you
iG_ADVM
iG_ADVM
My pleasure. Enjoy mate
The best filter for AC and I tried a lot of them. Five stars for ASE_v3.2.1
iG_ADVM
iG_ADVM
Thank you Kovalski <3
I really love this PP, with glare it's excellent, 1 thing i would love to change it's to add a bit more cold colors now its just a bit greenish, I keep last 3 iterations to play with in different time so 3.2 looks beautiful at night, 3,1 works perfectly and day with just right amount of haze.
iG_ADVM
iG_ADVM
Next update is going to go back to the colder, bluer tone like in 3.0 and 3.1 :)
Looks amazing in VR but seems to come at a price. Gone from running to 90fps with Natural to 60-75 with this.
iG_ADVM
iG_ADVM
Yh sorry about that mate. Up until this point I have just been focusing on achieving the look that I want and then I will see where I can optimise. But I will always put visuals over performance where it makes sense.

There are some links to presets in the download folder that might help give you some performance back and you wont lose your personal settings.
At the moment I think this is the best assetto corsa pp filter. The deep of colors and the high contrast make it incredibly realistic and exciting! I’m playing it with sol 2.1alpha22 and csp almost maxed. Could be Great improve performances a little but in any case: great job Adam!
iG_ADVM
iG_ADVM
Thank you mate, much appreciated. That is my next focus now. To find where ever I can improve performance without losing visible visual quality. This is also why I have provided my personal video settings and CSP presets for people to try, that I spent a lot of time optimising. Hope that provides an immediate and fundamental performance balance before making any filter optimisations.
Really well done! Been trying to get a few tracks in our series set up with this, thank you for the update.
iG_ADVM
iG_ADVM
You're welcome DK. Enjoy :)
The plus side - Love the color balance and overall tonemap
The minus side - The contrast level is too high, and i have a love-hate relationship with it... sometimes it makes for ultra-realistic screenshots, and in other occasions it makes for a much darker image than expected, making the shapes disappear in the dark parts of the image.
iG_ADVM
iG_ADVM
You are absolutely right, I had the issue whilst balancing the mod between day time and night time. I had to settle on a balanced point because if I turn the contrast down any more, the night time becomes too bright and unnatural, but if I turn it up to make the night look better, the day times dark pixel curve is too sharp and like you say, dark information is lost. So the easiest thing is just to change the contrast on your monitor slightly when it's day or night. That way, I have balanced it and you can personally push it one way or the other to get the best look. Hope this helps.

I am going to release a patch today that lowers the contrast slightly because custom maps and tracks seem to have higher contrast and saturation. Maybe this will solve your issue.

Thanks for the feed back mate.
Simply brillant. Finally a pp filter with perfect lighting and color balance. Great job, thank you !
iG_ADVM
iG_ADVM
Thank you bro, just what my filters have always, and will continue to aim for :) glad I nailed it for you
I think I've tried all the ppfilters existing on Racedpartment and this the best one far away. The game looks so realistic, wonderfull job you've made dude. I want only change one thing and don't know how : can someon explain me how we can have less stars in the sky at night?
iG_ADVM
iG_ADVM
Thanks Jingle, that is awesome feed back.

And yes I can explain it but it isn't simple so if you want to message me privately on discord, I will send you a personal edited one with less stars

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top