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2-way Traffic Layout for "LA Canyons" new1

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Been waiting for this for a long time. Seems to work very well, and is lots of fun. Thanks
alekabul
alekabul
I found one hiccup caused by the change from LAC v0.8.1 to v1.0 but I`m not telling where it is. It doesn`t crush the fun so I`ll let it be.
Cheers!
Thanks, I like it!
Fantastic job, man! Thanks and Congrats.
I cried while driving in VR. Thank you so much.
works perfect!!!! thank you!!!!
alekabul
alekabul
Lucky you! Or maybe it`s no matter of luck and you`ve been reading a lot and troubleshooting the CSP problem of lately... Anyhow, thanks for the grade! Cheers!
cool, tnk
it is good and all of that, but when i tried launching, it says la-canyons : TRACK NOT FOUND. and i need help.
What a great experience. Thanks so much.
Works like a charm
Perfect! I prefer this to the VIP 2 way. I like the way Ai will over take, much more realistic. Great job.
alekabul
alekabul
Well, I'd lie if I say I'm not flattered by this! Thank you very much, mister!
Great traffic mod! Fully working on first installation.
alekabul
alekabul
Thank you for the feedback!
Sorted now. Thanks
alekabul
alekabul
Swell!
Amazing traffic and worked first try which surprised me!
alekabul
alekabul
Glad to hear it is useful. Thanks for the feedback!
VERY NICE ! all works now :)
tengo un problema y es que lo coche que e puesto tiene casi la mayoria accidente casi todo el rato no se como solucionarlo por que lo tengo puesto todo como lo tiene usted en la fotos y me sigue dando ese problema por lo demas todo perfecto lo unico que busco es que no me de ese fallo de lo accidentes
alekabul
alekabul
If I understood the Google translation you want a restricted AI with no accidents. In that case I recommend reading some of the posts in
https://www.racedepartment.com/threads/tutorial-on-making-2-way-traffic-or-other-ai-lines-and-layouts.207221/post-3422836
and applying the script for clamping the side lines to 1.8 m on both sides of the fast_lane. It is easy and takes no time.
Remember to remove the " ***_lane_payloads.bin" files before loading the new "fast_lane.ai"
This is sweet, thank you. One thing, the Fast AI you supply seems to be the same as the original AI Hints supplied with LA Canyons VIP? Would like to have traffic moving along swiftly if poss. Use the 170 AI file instead
alekabul
alekabul
Thanks for the feedback!
The "_Fast ai_hints.7z" is supplied so that you can revert to the original if you don't like the other two. If it's the same as the VIP that would be a coincidence.
Keep getting an error: Either Race parameters are wrong, or track might be broken, containing no starting positions. This may just be a version error. Running latest version of LA canyons and of this addon.
It says la-canyons : TRACK NOT FOUND. Is there a fix for this?
alekabul
alekabul
I made the layout as add-on for the track. It has to reside inside the track's folder or the message says "TRACK NOT FOUND".
Look into your "AssettoCorsa" game folder, find "..\content\tracks\", find and open "..\content\tracks\la_canyons\" folder and make sure that inside are the files of the LAC track , especially "la_canyons.kn5" since that absence is the cause for the message.

If you downloaded only mine layout, get the whole track and install it so all the necessary files appear in the proper folder "..\content\tracks\la_canyons\".
So I have the track and the AI is there, but they're all still going 1 way
alekabul
alekabul
CSP? AI flood? Try alternating between lanes more. If you don't drive in the wrong lane it will look like 1 way. Do a couple of U-turns to disperse the AI.
LAC 1.0 - The game won't start without AI flood, and AI flood makes traffic go all one way together after few minutes (same settings as yours).
alekabul
alekabul
The problem is in CM "settings>DRIVE>For Track Day, use Practice as a session type". It needs to be enabled for Track day to work!

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