@Spinelli: I can't stop but ridicouling at your point how 1/5th of steering is needed to replicate real life in rF2. First your arguments sound like you want the cars to be stuck down to the ground. This can only mean one thing, you've never driven real life car over 80% or 90%, yet you speak and post as some kind of driving expert, how your driving confirmed things. I've never even heard of you in any league. You have no idea how light the car gets on the limit and how to use the car to achieve the impossible.
Further more, I've seen your video about this "hole" where you accelerate out of hairpin under lock and spin it, an Fr3.5 car. If you want to see what a good setup can do for you, just youtube some of rFactor2 pole position laps. Also, it seems as if you've never heard of power-oversteer. But, lets assume you google to find what it is, depending on setup and throttle input not every hairpin on fast lap, actually not majority is under power-oversteer. They also sometimes use up to 180 degrees of steering lock and 90ish very often. Which is the same thing which happens in real life with the same cars.
How the hell can you put yourself as a measuring stick and come up with such wrong ideas, conclusions and lead an entire sea of bullshit based on that is astounding. Please man, if noone else, let me educate you at least on things related to driving, on the limit and cars reactions. For things deeper in engineering sea, data comparisons, calculations and general programing and engine side of the game I can't claim to be any sort of expert. I'm not a moder or developer of anything other then car setups. But, if anything these test that you've proclaimed through driving are utterly utterly driver and setup mistakes.