What i think is not right with RRes physics?!

Msportdan

@Simberia
FINAL UPDATE!
hhhhmmmmmmm so i gave the DTMs on RF2 a try last night and just fell for them, so nice to drive feels natural nice FFB and weight in wheel.

Go ahead and i put RRe and it just feels wrong, (even with my new settings) the middle of the wheel feel loose/light and has no ffb. Its horrid.. Unless you have the wheel turned its just poor. Only way i can really cure this is turn up steering force, then i start getting the "auto" bloody straighten wheel assist or whatever it is. (possibly too much forcing the other way)

I have come to the conclusion (as apart from buying a new wheel) that this is a great game etc, but when played with another sim with better physics, you can notice it so much more. Its to a point its off putting.

Maybe a possibility of a minumum force setting? Well since not one dev has commented on it it must just be me, or im being ignored, it doesnt really matter as so many people think the FFB are bang on "ppffft" lol.

So for me there is STILL something that isnt quite right about RRe physics etc.... and until S3 fix this (floaty around the centre feel) ill stand by my OP, because ive given up searching for the "sweet spot"!

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ORIGINAL POST
I tried something on the way home in my car (f20 125i msport bmw rwd). Ive never really would say I practice sim driving on the road. I tried swerving left and right really quickly. Which is something ive been comparing in the sims im playing. I know this sounds silly, but I remember someone saying how good a set of physics are by, aggressively going left and right and see if the tyres slip (bite and slip ) as you get faster and more intense.

To my surprise (okay I wasn't do track speeds but its all relative) my cars was quite sharp on its front end, they front tyres felt connected to the road and there wasn't much roll in the car. (probs due to the msport suspension) only as I got faster did the tyres start to slip, but that is also 220bhp through the rear.

Anyway I got in and tried the Wttc bmw, which is a tad similar okay no where near but you know what I mean. To my dismay the race spec car felt horrid, it felt squishy on it front suspension felt quite numb up front, and felt like this was the road car.!! When you do the motion I was doing In my car you get a sort of a sway going, like a pendulum effect. THIS IS WHATS KILLING RRE FOR ME. many a times ive popped out of a slipstream and ive had this awrkward sway feeling. Sorry it feels wrong, You don't feel like your connected to the road the suspension doesn't feel responsive and confidence isn't gained this way.

So I tried another sim that im getting back into at the mo (excusing its dire AI) and that's AC. I popped into the BMW m3 (another similar car) and tried the old swerve down the Monza straight ... and there it was that felt like my car.. and it did. it felt responsive tyres dug and bit like a tyre under load, I could feel the suspension doing its work....and I wont lie it felt like I was driving my car, just a bit more of an expensive version lol.

obviously in both sims and in real life if I kept the throttle and swerving up I would end up in heading the other way. But in RRE its that transition between getting into the slide, and the feeling of that bite. The feeling of the front end on cars and suspension, just isn't felt imo in RRe. Okay setups could help, but it feels to far deep to fix purely by setups.

Look im not here to bash, its purely critism, that I think S3, if they wanted to could sort out and make this shine. You guys know im a backer of RRe..
 
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james im just testing the expmonent one now.. NO leave this at 1.0

Steer force grip softens the FFB on the front tyres so you don't get so much grip/force in the wheel set 0.5 as this equals grip with mass transfer. Gives a better fell of the cars weight.

try force first..

ive set all my option in game to 100%
 
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im having to throw the towel in here, the only thing I can do to rid the stupid oscillation *(let go of wheel down Austria back straight and my car wants to do the jive down it!!!, Defo how a real car doesn't react.) is to turn the steering force as low as 20-. Then I may as way play with ffb off..

Its wrong its all wrong I tell you..

heres a quick fix...

Steering force 60%
Centre value 50% (Logitech)
FFB steer force grip weight="0.9"
 
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I have similar problems, and I wonder if there may be a server-side issue, as it only seems to affect a few people (many don`t have the problem at all, or maybe don`t notice it), and it affects different wheels, so it appears to be almost random. The centring spring function in games controllers is only supposed to be used in games which don`t have a centring force, which I believe R3E does have. So I don`t know. I can manage with the faulty FFB, but it`s not really good enough for S3 to ignore those of us that have this issue.
 
I adjusted the force grip weight to .05 and it did feel a bit better. I then lowered my ffb effect/lat/vert settings to 100 and steering rack to 0 and it felt even better after that, though I did have to crank the ffb strength up quite a bit as it lost a lot of weight by reducing those settings. Felt nice, but still had that floaty feeling in the turns, like there's no friction between your tires and the track surface.

This is slightly off topic but I feel it contributes to what I perceive as floatiness, but I get virtually no audio feedback from the tires when they're slipping. If I lock the brakes they screech like crazy but when sliding sideways they're quite as a mouse until you are in an extreme moment of oversteer and then they make a bit of noise but at that point it's too late. In small moments of oversteer they don't make a peep, nor in fast corners when scrubbing under heavy load. My brain has gotten used to using that noise to translate to the amount of grip I have or don't have and not being able to hear the tires makes for a bit of a disconnect and makes the car feel like it's floating as a result. I have most of the volume sliders around 30-40% and the tire scrub on 100% in an attempt to amplify the scrubbing sound, but the scrubbing just comes on way too late to be relevant. Is there anything in the .rcs file I can adjust to make the scrubbing sound more active?
 
I just found something quite interesting. I tried the Daytona at japan.. considering this is still using the old physics, I WASNT getting the horrid snap back of the wheel I get in ADAC and DTM. This is with only the force grip set at 0.5, otherwise most ffb settings at 100%.

SO...something in the old physics helps the DFGT to smooth out the returning of the wheel.

Hope this helps
 
the stupid oscillation *(let go of wheel down Austria back straight and my car wants to do the jive down it!!!, Defo how a real car doesn't react.)"
You've got a Logitech wheel, yes? Oscillation on the straights usually implies you're overdriving the wheel around center, i.e. by using >>100% in the Logitech Profiler FFB gain setting.

Most of the stuff you're writing down is utterly different to what I'm getting on my T300 or T500, which makes it hard to relate otherwise. I think to properly figure out what the issues are with R3E FFB implementation we'd need to separate all different controllers out into separate discussions and isolate issues per controller.
 
ive just done a few laps now at zolder and ive noticed that the horiible snap back we were getting on the adacs and dtms aren't on the 92 cars even with steer force at 100% I wouldn't dream having this at 100% on the gts or dts (normally 70%), as returning the wheel to centre or correcting just breaks my wrists almost. Obvioulsy I get some snap back that's natural but not as ferocious as in the adacs or modern dtms.


Im sure this cant be a characteristic of modern cars surely I thought be the other way around. So whatever return force or value you use in the physics for the 92s please use this for all cars. it feels so much better in the 92 dtm.
 
U have the facts ???

On what.exactly. Do u work for s3 do u program the physics ?? Love to know what facts u have in how people feel how a wheel should behave.

On my wheel the cars all feels floaty around the middle on the modern cars there's a horrid snap back that creates more Input than needed. That's the facts and not just noted by me. You can dance around your proposed facts all you like.

Have a nice boxing day
 

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