Damn. Burt Reynolds made some real junk throughout his career...but, I forgive him because Smokey & The Bandit.FTFY.
Damn. Burt Reynolds made some real junk throughout his career...but, I forgive him because Smokey & The Bandit.FTFY.
Looks stunning. Am enjoying seeing this one come together!
21 days later
Let's see how it looks in 21 days
PS: There's something wrong with the light strip and front fascia on that B12 5.7 on top. Either it's aftermarket or a badly repaired accident but that is not the stock look. Either way it works for the purposes of modeling.
That is NOT possible!Been watching too much goodwood
Gotta love the MM, great venue, hardware and drivers. Huffy was impressive, handling that Jag like a boss (not that I expected otherwise).drool
Keep in mind you'll want the entire car under 250,000 tris (for LOD A) so it doesn't hurt performance too much.Is there a point when it's too much detail/Poly? I'm in the process of removing any traces of Kunos and maybe went to far.
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Most of those details are great to bake into lower poly models using normal maps, otherwise doesn't make much sense unless those parts are exposed all the time.Is there a point when it's too much detail/Poly? I'm in the process of removing any traces of Kunos and maybe went to far.
View attachment 241558 View attachment 241559
Keep in mind you'll want the entire car under 250,000 tris (for LOD A) so it doesn't hurt performance too much.
Holy crap, I didn't realize this was real. I thought you were having some fun. Now I love this thing. 130 mph.Haha yep, its an ugly brute though, engine way out in front
In other news, update to the current version of the Mower is out now, go get it
http://www.racedepartment.com/downloads/honda-racing-lawn-mower.15012/
How does the community feel about high poly models? I might be able to get it down to 350-400,000Load times and number of AI you can have mostly. 20 cars with 250,000 or 1 car with 5 million are about as difficult to render.
300k all included (exterior, interior, low res interior) is normally the limit. There are plenty of 500k car mods out there, but only because "modders" take cars from CGTrader and similar and just transfer them without optimisation and bundle them with ripped physics.How does the community feel about high poly models? I might be able to get it down to 350-400,000
Yeah probably still on the upper limit, though with a good set of LOD's it shouldn't be too bad.How does the community feel about high poly models? I might be able to get it down to 350-400,000