Seeing that shot there, I have to say, I think it looks much better with the rims entirely exposed and with just skinny mudguards over the tread (please don't hate me )
Hypothetically speaking, how would the pit crew actually remove the wheel covers to change the tires? I don't see a seam and I keep thinking, "How would those things even come off?"the ability to add/remove 'parts' on cars
Hypothetically speaking, how would the pit crew actually remove the wheel covers to change the tires? I don't see a seam and I keep thinking, "How would those things even come off?"
You could actually do this already, through Aero settings. Just have an fbx keyframe that changes the enclosing's scale to zero. I use this trick on my Audi's rear wing (wasn't it even you who told me about it?? )Maybe one day if AC implements the ability to add/remove 'parts' on cars - we can then have an option to suit everyone!
lol, I did tell you That's not a bad shout - though I do seem to remember it not working if you have other wing animations, and I'd rather keep the airbrake...You could actually do this already, through Aero settings. Just have an fbx keyframe that changes the enclosing's scale to zero. I use this trick on my Audi's rear wing (wasn't it even you who told me about it?? )
Tho you already have that animated wingy, not sure if this works alongside it.
lol, I did tell you That's not a bad shout - though I do seem to remember it not working if you have other wing animations, and I'd rather keep the airbrake...
I'll do some tests, see if it works.
But if it does, it means everyone will see i've not made tyre textures yet (and wasn't planning to do so in the immediate future... )
I was just wondering where the hot air goes, not how cold air comes in. Nice work.Expansion of the tyres shouldn't be an issue - there's actually a good bit of space between the cover walls and tyre. Brake temps should be okay too, as it has fairly hefty brake ducts (bear in mind its very lightweight, and brakes are pretty weak). Tyre temps? No idea
I was just wondering where the hot air goes, not how cold air comes in. Nice work.
Oh my I think I need to change my trousers...!
Not very visible, but finally the main bodywork UV map is asymmetrical, so full skins are possible now (probably not the most user friendly UV map to work from for skinners, but its a pretty odd shaped car... ).
Means I no longer have that annoying seam down the nose cone
Real glass 'tailgate' now has a hinge too.
Just got to polish up the steering wheel/buttons model, unwrap it and do the shift animations...
Trying to finish this helmet
Getting for example the line with kaspersky more rounded is painful (the line is straight in the photoshop file).Why do the curves look faceted?
Any chance of doing some cockpit shots? Very intrigued to see what it the "dashboard" and "windshield" look like from in there!Soon™
See it in action here:Any chance of doing some cockpit shots? Very intrigued to see what it the "dashboard" and "windshield" look like from in there!