BMW M3 GTR GT3 is available at NoGrip and our MediaFire folder.
Conversion from S2U by me and JDougNY.
View attachment 191281
Thanks! !!!!!! Pcars is a new sim with your works !!!!
BMW M3 GTR GT3 is available at NoGrip and our MediaFire folder.
Conversion from S2U by me and JDougNY.
View attachment 191281
BMW M3 GTR GT3 is available at NoGrip and our MediaFire folder.
Conversion from S2U by me and JDougNY.
View attachment 191281
<CONDITION LIVERY="54">
<REPLACE MATERIAL="BMW_M3_GTR_PAINT" NEWMATERIAL="vehicles\_generic_materials\livery4_M3_GTR_hr.mtx" />
<REPLACE MATERIAL="BMW_M3_GTR_PAINT_SKIN" NEWMATERIAL="vehicles\_generic_materials\livery4_M3_GTR_hr_skin.mtx" />
</CONDITION>
to 5 and add<INPUT NAME="LIVERY" OPTIONS="4" />
under<NAME LIVERY="55" NAME="Livery 5" />
<NAMES INPUT ="LIVERY">
Thanks again, now it's perfect. The livery it's almost finished (70% done)go to _generic_materials, make a copy of one of the sets of mtx files (both _hr and _hr_skin), rename them (e.g. livery5_M3_GTR_hr), open the files and rename the entry for diffuse textures in both of them with the name of your livery.
now got to vehicles\bmw_m3_gtr, open both .rcf files and add entries for your livery: copy e.g.
increase the number to 55 and replace the livery name with the name of the mtx files you created.
At the top of the file append the to 5 and add under
Right now, GVSE is making a new version of a car we previously released, using new models, and it's intended to be released for pCars2 (should that game allow modding).Yes, thanks for keeping pCars alive! What´s your next car? Any chance of Bugatti Veyron or Koenigsegg or Dodge Viper?
I don´t know what´s easier to convert. The existing Shift2 cars (Veyron, Koenigsegg and Viper are standard cars in Shift 2) or Forza Horizon cars.
What about Shift 2 cars like VW Scirocco, Nissan 350Z or Audi TT?
But my favorites are the Veyron or Koenigsegg CCXR.
The Forza Horizon 3 & Forza 6 Apex cars will take longer. More textures to sift through and some reworking of the models to make them compatible with pCars/pCars2. Also, if one wants to include damage modeling, add some more time to modeling.I don´t know what´s easier to convert. The existing Shift2 cars (Veyron, Koenigsegg and Viper are standard cars in Shift 2) or Forza Horizon cars.
What about Shift 2 cars like VW Scirocco, Nissan 350Z or Audi TT?
But my favorites are the Veyron or Koenigsegg CCXR.
I have the Agera fully converted into pCARS except the wiper, as the shape of the windscreen is very weird and there's no wipers for it. So I can't really release it without that.
I also have the Chiron in game but with the same problem.
Could you post a screenshot of the Chiron or Agera? Why not release it! Let us have a look, if the shape of the windscreen looks so weird.
What about the Porsche 918 Spyder on your site? Also great car. Is it ready or still WIP?
But the main thing is: We a happy for EVERY car you convert for us!!
The colours is wrong But ty
It's not finished. The blue color is used for background, because template have the green color, I choose blue to be my background instead of black. The white stripe are the base model, I have to adjust every single shape to fit perfect on the car, after I'm done with this, I will change the background into white-silver and shapes with white-blue livery model, same like in NFS Most Wanted.The colours is wrong But ty
The Agera looks good! Why not release it! Please release it.
Excelent Thank you for your work my friendIt's not finished. The blue color is used for background, because template have the green color, I choose blue to be my background instead of black. The white stripe are the base model, I have to adjust every single shape to fit perfect on the car, after I'm done with this, I will change the background into white-silver and shapes with white-blue livery model, same like in NFS Most Wanted.
LE: 90% finished, need some adjustment, license plate and some variations of livery color, more than classic white-blue.
I'd like that, if I ever get around to doing physics for it then I'll send that back as a tradeBut it's not to my standard, I don't want to release this as it's doesn't showcase the standard I want. Maybe when we can make custom wipers, that day may come, but I highly doubt we can get it done considering Oleg isn't replying about ZM3 support and it would be a lot of work to implement it into our MEB Exporter.
I'm sure I can release this version privately though if people are dying to have it. However it hasn't got any unique physics either, so there really is no point other than to have the 3D in game.