Back in December, Didouc made a car class mod.
It provided additional in-between classes to address those original cars stuffed into lower classes that are too powerful for that class, and also original cars stuffed into a higher class that don't belong there, either. Sort of turning pCars into a Forza car class type of structure.
Maybe we could all take a look at that mod, see if if the class options are enough...or if more are needed. Then, try to get people on board to use that car class mod....especially when a new addon car needs one of those in-between classes.
That mod requires Bootflow.bff to be run unpacked.
EDIT: Bootflow.bff was updated after that mod was made. I have the unpacked/renamed files available on my public folder..
https://www.mediafire.com/folder/cy3jl6679k7i1/Public_for_PCARS
I suppose we would need Didouc to revise that mod first.
That would be a really good start. This would address Road A definitely as we have cars such as the 12C, R8 and the RGT8 with the P1 and Apollo and soon to be released 918 and SV which all decimate the lower powered cars on track.
My only worry with adding more classes is our lack of ability to combine the classes we want. Now we select Multiple classes from the Race menu, there seems to already be a set of classses that the selected car's class can be grouped with. For example, if you choose an LMP1 car, it will be grouped with LMP2, LMP3, Classic Le Mans and so on. However choosing a GT3 car with put you against GT4 and so on. If we can find this, which I'm guessing is in the BOOTFLOW, we can definitley allow for these extra classes.
Then again I haven't tried your mod JDoug, so maybe you've already addressed this. Or we get the Custom Grid Mod working with us.
For starters though, we soon will have the holy trinity in-game, so these cars need to be above the others, grouped with the Apollo, Huayra BC, SV and Lykan. However I myself would definitely like a class above that for cars that are not road legal and use slicks but don't have race series. Now my only example would be the Sesto Elemento, but maybe this should be classed with the P1 GTR, FXX K, Vulcan and so on. The Sesto did beat the Vulcan on the TG track, but then it was wet, so maybe it's out of it's depth.
If we outline what classes will be coming and what cars will be in which, we can definitely all work together to flesh these classes out. GT4 definitely needs some additions as you say, so I'll leave you guys to handle that, hopefully we can see a 570S GT4, and Cayman GT4 from you
@JDougNY ??
Obviously I'm a hypercar guy myself so I've worked on a lot of cars away from my team for personal use. I'm still working on scratch stuff for MDMT, but I have a vast list of finished game rips that I cannot release anywhere, so if anyone has any advice on that, let me know, and I can provide more info and what should be in certain classes and what car I've done.