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Motorsport Manager Save Game Editor 1.1.6470.24000

Save editor for MM

  1. mesaratz

    mesaratz

    Messages:
    32
    Ratings:
    +2
    ..... error
     
  2. Real World

    Real World

    Messages:
    115
    Ratings:
    +80
    Whats the error?
     
  3. mesaratz

    mesaratz

    Messages:
    32
    Ratings:
    +2
    LOL not with your editor, just with my inability to look at your editor BEFORE i ask you to add something that was already there!! so i tried to take down the post but it would not let me :( so i just had to type something

    So next time i will check every part of the editor just to make sure that it is already there!!
     
  4. Huszek

    Huszek

    Messages:
    1
    Ratings:
    +0
    Hello! I have a question! How can I add an unemployed pilot to a team? I want this MM Save Editor!
     
  5. Levy_PL

    Levy_PL

    Messages:
    1
    Ratings:
    +0
    I have problem with edited save... It's loading, but when I want to pass the day - game turns off

    Ok, nevermind. I believe that TRANSFER PERSON was cause of this problem.
     
    Last edited: Sep 24, 2017
  6. Maurits Vernel

    Maurits Vernel

    Messages:
    59
    Ratings:
    +9
    Driver swapping is still bugged. It is not possible to swap reserve drivers (even though I remember it being possible before?) and unsigned drivers.
     
  7. Real World

    Real World

    Messages:
    115
    Ratings:
    +80
    Ok I'll look into it
     
  8. lnovaes16

    lnovaes16

    Messages:
    8
    Ratings:
    +0
    Qual a possibilidade de editar os nomes das equipes?
     
  9. azzarazza5

    azzarazza5

    Messages:
    23
    Ratings:
    +1
    any chance of being able to change your parts and engine supplier?
     
  10. Real World

    Real World

    Messages:
    115
    Ratings:
    +80
    Not sure. I've not found those values yet. I'll take a look
     
  11. inspiratieloos

    inspiratieloos

    Messages:
    2
    Ratings:
    +0
    I was trying to create a bunch of low skill/high potential employees and found some problems.
    Mechanics work fine, just set TotalStatsMax to 120 and they'll have 5 star potential.

    Lead designer doesn't seem to work at all, feels like they should have a TotalStatsMax value that's just not in the editor.

    Drivers are a bit weird, modifying potential doesn't seem to do anything, but when I gave one the Wonderkid trait she did suddenly have 4-star-and-a-bit potential. Improvability is weird too, both my drivers have roughly similar values for the improvement rates but one is improving at 2.5% per week and the other at 0.5% and the one with Wonderkid is the one improving slowly.

    Am I missing something or are these limitations on the editor.
     
  12. Real World

    Real World

    Messages:
    115
    Ratings:
    +80
    I'm not going to pretend I understand it all. I have basically exposed the values from the save file in an editor. What they do I don't know. Whether some of them are dependant on other values I don't know. I may have missed some values completely. I can look into it but I don't know when. I've got so little time in an evening now to do anything. I could use some help on this really
     
    • Like Like x 2
  13. Maurits Vernel

    Maurits Vernel

    Messages:
    59
    Ratings:
    +9
    Could you upload the first version of the editor that included driver swapping? I want to try a few things.

    Thanks in advance!
     
  14. Real World

    Real World

    Messages:
    115
    Ratings:
    +80
    All the old versions are there in the history tab
     
  15. inspiratieloos

    inspiratieloos

    Messages:
    2
    Ratings:
    +0
    I downloaded the save extractor and had a look around myself.

    Lead designers indeed have a TotalStatsMax value, that when edited changes their potential, it's just below their stat block for the components.

    Couldn't really get anywhere with the drivers, there's a lot of stats there for which I have no idea to which driver they refer to. I did find one value mImprovementRate, it's with the potential stat and hasbeenscouted value, not with the other driver skill stats, which I think might be it.

    Couldn't find anything that might affect the actual 'empty stars' they have. Though after playing for a while it does appear the drivers continue to improve even after maxing out the empty stars if they have high potential, so it might just be a visual thing.

    Hope that helps a bit.