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Tracks Linas Montlhery 1.21

Linas Montlhery France

  1. Calimero 0euf

    Calimero 0euf

    Messages:
    39
    Ratings:
    +39
    Calimero 0euf submitted a new resource:

    Linas Montlhery - Linas Montlhery France

    Read more about this resource...
     
    • Like Like x 1
  2. JusTiCe-8

    JusTiCe-8

    Messages:
    34
    Ratings:
    +25
    Thanks for this track, good to get a legendary track :).

    But I've got some issues:
    - the long track is allegedly 12.5 kms long but the car odometer gives me about 8 kms (and it is not miles for sure),
    - the surface and probably the skydome texture looks to be far too much bright, with mid clear and even heavy clouds, it is even not very dark which makes small chicane barely visible (single monitor display),
    - the area of old tarmac just before the chicane with the two fire trucks looks like too bumpy to me, it's like bumps are cms high

    I use blackpearl filter.

    here what I've got:
    Screenshot_ferrari_458_s3_linas_montlhery_17-6-117-15-12-51.jpg Screenshot_ks_ford_gt40_linas_montlhery_17-6-117-15-15-24.jpg
     
  3. LilSki

    LilSki
    Premium

    Messages:
    1,026
    Ratings:
    +2,614
    Holy crazy shader values batman! Not a bad start in continuing this project but you really have to go over all the shader settings.

    First off when setting shaders it is best to use a pp filter with fixed exposure. Do not use the default one as it will auto dim for you. I use the natural filter in both the editor and in sim as it has a fixed exposure.

    Many of your shaders are too high. A better starting point is around .3 or .4 for both ambient and diffuse. As of right now it looks like a nuclear bomb just went off it is so bright.

    Also the mesh for the banking is a tad too low poly. I know it is supposed to be concrete slabs and be rough but with the low poly nature of the mesh it is too unnatural right now.
     
  4. JusTiCe-8

    JusTiCe-8

    Messages:
    34
    Ratings:
    +25
    Thanks for your reply LilSki, appreciated.

    In fact, I was just curious and decide to tried a filter for once, instead of the big goodandbadweathers stuff, looks good on many tracks, stock or 3rd party, but with this one, I just figured out there were something odd here or there. Montlhery is just too odd.

    I'll try again later this week with more "natural" settings :).
     
  5. Calimero 0euf

    Calimero 0euf

    Messages:
    39
    Ratings:
    +39
    Calimero 0euf updated Linas Montlhery with a new update entry:

    Linas Montlhery v1.01

    Sorry I forgot to modify ui files for 30 pits, edit them by yourself :
    \linas_montlhery\ui\linas_montlhery_anneau\ui_track.json
    \linas_montlhery\ui\linas_montlhery_court\ui_track.json
    \linas_montlhery\ui\linas_montlhery_long\ui_track.json
    Modify "pitboxes": "15"
    with "pitboxes": "30"

    Read the rest of this update entry...
     
    Last edited: Jun 25, 2017
  6. Calimero 0euf

    Calimero 0euf

    Messages:
    39
    Ratings:
    +39
  7. Dirk Steffen

    Dirk Steffen
    Porsche Factory Jackass Premium

    Messages:
    686
    Ratings:
    +370
    It is an amazing track! I really enjoyed trying it out with the Porsche 917K.

    Could you please look into these few points once you have time:

    - please remove the modern fire fighter trucks at the chicane leading into the banking - it is not realistic to put heavy trucks in the way of a speeding race car, should it loose control and crash straight into the trucks and also these look just too modern when one is enjoying the track with vintage racing cars ;-)

    - please add "track cutting zones" and add a few more cones to make sure cutting the chicanes does not record valid lap times (on my first laps with the Porsche 917K I simply didn't realize there was a second chicane just before the pitlane and just blasted through, recording way too short lap times)

    - please add two more layouts:
    1) without any chicanes
    2) only one chicane (remove one chicane before one of the two bankings and maybe alter the other chicane to be more complex and challenging - this way we can enjoy both high speed and a challenging braking zone and chicane)

    - please remove the "slow speed surface values" from the support roads around the track so these can be normally used - I really enjoy exploring the entire racetrack and usually always find my way around the support roads and tunnels (there is also a hole in the ground in the tunnel to cross the track coming from the pitlane area)

    As it is already it is a truly lovely track I really enjoy - I wish we had more such tracks to run older cars on.
     
    • Agree Agree x 1
  8. Manfredk2

    Manfredk2

    Messages:
    89
    Ratings:
    +25
    The AI has some problems with the track. At racestart some cars stop, others touch the left wall, others touch the right barriers and run into the tirestack. Some cars touch the left wall on the finishing straight during the race.

    Tried with Alfa Romeo 4C, Alfa Romeo 155 V6 and KTM X-Bow. AI strenght 89% +/-5, agression 70%
     
  9. Tom Blackett

    Tom Blackett

    Messages:
    389
    Ratings:
    +97
    What a great track, thanks guys.
     
  10. Calimero 0euf

    Calimero 0euf

    Messages:
    39
    Ratings:
    +39
    I will make a new fastlane.ai soon this should resolve the problem of ai touching walls
     
  11. Dirk Steffen

    Dirk Steffen
    Porsche Factory Jackass Premium

    Messages:
    686
    Ratings:
    +370
    Regarding the AI - I am not sure if it was mentioned but the AI had some big issues running the full oval layout with two chicanes.
    At the chicane with the two firetrucks the AI would regularly spin out and result in a little pile up within the chicane.
     
  12. Calimero 0euf

    Calimero 0euf

    Messages:
    39
    Ratings:
    +39
  13. hal4000

    hal4000

    Messages:
    293
    Ratings:
    +247
    I absolutely love this track. Just one request...
    Would you please be willing to make a version without the chicanes?
    Especially the long layout. Now if you would do that I would be eternally grateful.
    Thank you. :thumbsup: And keep up the good work.
     
    • Like Like x 2
    • Agree Agree x 1
  14. TheFerraristo

    TheFerraristo

    Messages:
    2
    Ratings:
    +0
    I have the same problem. Can this somehow be resolved?
     
  15. Mahad

    Mahad

    Messages:
    389
    Ratings:
    +218
    Spotted Ken Block doing Gymkhana
    [​IMG]
     
  16. JusTiCe-8

    JusTiCe-8

    Messages:
    34
    Ratings:
    +25
    Track data has to be fixed (easy to do), and the actual long layout needs to be added (not easy at all)

    See pic below, a "bit" of track has to be added to match length.

    linas-comparison.jpg

    Official track layout
     
  17. Emery

    Emery

    Messages:
    1,243
    Ratings:
    +384
    Or correct the name of that layout.

    There's also a difference between the historic layouts present in the map above and the modern layout that is currently used, as the modern one no longer has the Grand Circuit available.
     
    • Agree Agree x 1