Well we can't all spread wisdom all the time
Relax dude.
Relax dude.
Yes, but it is an art to do in a real F1 car and in F1 you have diffrent cars. If the rubber is equal all over the track basically everyone can do it.
@David Dominguez - So you're saying that a poorly scanned AC track is absolutely fine over a well done GPS rF2 track? That's quite some logic.
Then that sponsor is heavily narrow minded and extremely driven by money and money only.
Then that sponsor is heavily narrow minded and extremely driven by money and money only.
What sponsor isn't? They are looking for a return on their investment.
It is only a select few who think they're worth 1000 euros for a season. I just laugh at them and say good luck. My team is a team, not a business, if you want to get paid that amount of money you better work to earn enough for your team to be able to fund you..
I was speaking with inside knowledge too. A team owner needs to know what his competitors are offering, in order to stay competitive.Talking from experience and inside knowledge, you would be surprised that money is a major factor in WC & DWC. Fun is there to but many driver's drive for who offers the most money/better conditions, there's actually allot of money involved in many of the top sim teams and it's drivers.
Ya. Use 80% over the whole surface with devmode and let the drivers rubber the last 20% as a racing line with a realroad time scale of x0.1 or whatever. Than you have only slightly better grip at racing line and because of the slow rubbering you will not get a shitload of marblesI am not talking about a predefined line, I'm talking about entire surface with that amout of grip, and then, after this, human's lines. It can be done in the DevMode, there is a setting to put manually the amount of % realroad on track, enter the desired value and then save RR profile.
A full rubbered sufrace looks like crap, but well I guess you could do that if you don't care what image you give in the broadcasts or in some screenshot.