Hi Friends.when in photoshop you should have a black background when saving (so no transparency), the transparency comes from the Alpha channel, not the bakcground
I believe that you need photoshop to get the srgb formats, you might be able to work around using an old version of EEA to import but that causes other issues. I think CS6 and CC would both work, maybe CS5 as well. All you need is the intel DDS plugin for Photoshop, so anything that supports the plugin should work.Hi Friends.
I don't have Photoshop and my mods are wrong ingame. Bad colours. I have The Gimp and Paint.net. Is it possible to save correctly the dds file with these programs, or do I need Photoshop?
If Photoshop is the only program to make mods, which version of Photoshop do I need?
Thanks in advance for your answers and help.
Thanks friend.I believe that you need photoshop to get the srgb formats, you might be able to work around using an old version of EEA to import but that causes other issues. I think CS6 and CC would both work, maybe CS5 as well. All you need is the intel DDS plugin for Photoshop, so anything that supports the plugin should work.
you need to select intel dds in the save as optionsThanks friend.
I'm trying in one friend's Photoshop but I'm still having problems.
I have loaded the dds file I have created in Photoshop, and now I don't know what to do: save as, export to... If I select export option I only can save in png, jpg... not dds. And selecting save as I don't know where is the srgb option.
I have tried several options but the car ingame is still worse than before. The black McLaren color seems ok but the orange zones are now in White.
Please some help Friends.
I have selected this option but the result is bad. I have saved it in bc3 with srgb, but... Something is failing.you need to select intel dds in the save as options
it's the correct format (presuming you are editing decals) but you are then doing the texture wrongI have selected this option but the result is bad. I have saved it in bc3 with srgb, but... Something is failing.
I'm editing only the texture mclaren_decal. Is this the correct texture file? In this texture doesn't appear the orange color.it's the correct format (presuming you are editing decals) but you are then doing the texture wrong
you just do the texture wrong, I can't tell much from just you describing it. You either don't save with a black background, you don't have an alpha channel (or both)I'm editing only the texture mclaren_decal. Is this the correct texture file? In this texture doesn't appear the orange color.
I have alpha cannel. I have saved with black background, but then the car is totally black. Very strange for me...you just do the texture wrong, I can't tell much from just you describing it. You either don't save with a black background, you don't have an alpha channel (or both)
I will try to rework the whole texture. One question: Do you work in the texture in dds format or do you edit the texture in tga or png? Which option is better?I have alpha cannel. I have saved with black background, but then the car is totally black. Very strange for me...
Hi Friends.I will try to rework the whole texture. One question: Do you work in the texture in dds format or do you edit the texture in tga or png? Which option is better?
Thanks in advance for your answers and help.