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AMS Modding - Tracks (Work in progress)

Discussion in 'Automobilista Mods' started by Patrick Giranthon, Feb 22, 2016.

  1. Heikki21

    Heikki21

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    +113
    Yes, I finished it just in time for the 64th Macau GP this weekend ;-) Only concern is the AIW at the moment, but It should be still fine to release now. Will work on it when I find time. Watch out in the typical places this weekend, as I can not release it here I think ;-)
     
    Last edited: Nov 17, 2017
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  2. JorritVD

    JorritVD
    Premium

    Messages:
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    Maybe other people can help you with the AIW after the release :) Looking forward to it
     
  3. Heikki21

    Heikki21

    Messages:
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    +113
    Have a look on the website from WCP guys ;) have fun
     
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  4. DOOMSDARK

    DOOMSDARK

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    hello, needing your help
    Muro.png
    What is the purpose of this?

    What is the purpose of this clue image?

    How does this effect on the image?
     
  5. muzarati

    muzarati

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    A bump map, helps add depth and texture to an image
     
  6. DOOMSDARK

    DOOMSDARK

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    Thanks for answering...

    How can I reproduce this effect in photoshop over an original image?
     
  7. DOOMSDARK

    DOOMSDARK

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    Thank you again for your explanation.

    so I found Nvidia tools and I got
     
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  8. Rishu777

    Rishu777

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    3
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    +0
    Oh consider me as a new comer but I can't wait for more f1 tracks on this sim
     
  9. schlitty

    schlitty

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    +98
    Thanks a bunch for this one. Was well worth the wait. Such a fun track.
     
  10. Justup

    Justup

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    +22
    The long test day is behind...Thanks TTM75! AMS Hanaa stage.
    206_AMS_Hanaa_test (2).jpg
    [​IMG]
     
    Last edited: Nov 21, 2017
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  11. Robert Bachmayer

    Robert Bachmayer
    Premium

    Messages:
    142
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    +29
    Nice, when you releasing?...
     
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  12. DOOMSDARK

    DOOMSDARK

    Messages:
    40
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    +7
    Racegroove.jpg
    Hello people

    I am doing simple conversion of some tracks of rF1. Some racegroove appears in race normally, others do not, when adding the folder racegroove.dds or racegroove.tga files this is solved.

    There are cases that even adding the file racegroove.dds or racegroove.tga this does not solve and does not appear the racegroove effect in race.

    Guys, can you give me any tips on how to solve this?
     
  13. Jose Ortiz

    Jose Ortiz
    Premium

    Messages:
    84
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    +106
    Hi Patrick,
    Congratulations on your outstanding work resulting in such a great range of stunning tracks. Love them. Thanks.

    I’ve been experiencing some crashes though in Spa, like at the end of this video
    , and was wondering if you are aware of anything that might be contributing to this and how to sort it out? Thanks a lot for any light you can shed on this and keep the great work you are doing.

    All the best.
    JO Simracing
     
    Last edited: Dec 4, 2017
  14. DOOMSDARK

    DOOMSDARK

    Messages:
    40
    Ratings:
    +7
    Hello,

    Most of the tracks, when the tire passes over the runway limit, a vibrant sound is triggered giving the realism of the game.
    Untitled-2.jpg
    Where can I set the tire sounds over the runway limit?

    I have two tracks that when passing over the limit of the track there is no sound at all.
     
  15. muzarati

    muzarati

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    In the material of the ripple strip in the tracks TDF file
     
  16. DOOMSDARK

    DOOMSDARK

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    I could not ... it seems that the materials used are different from those pre-established.

    Where can I see the materials used on the track?

    In the package texture.but I already saw that the material has the name of HUN_RUMBLE_A_02_B.dds and HUN_RUMBLE_A_02_D.dds
     
  17. DOOMSDARK

    DOOMSDARK

    Messages:
    40
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    +7
    Hello everyone, needing more help.

    I'm having trouble setting up the walls ... how to set the wall to stay solid, and not let objects go through them?

    Parede Fantasma.jpg
     
  18. muzarati

    muzarati

    Messages:
    348
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    +28
    Set collision to true in the object tags, also wall material needs to be associated in TDF file?
     
  19. schlitty

    schlitty

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    Weird question about Macau for anybody out there. I only play single player and sort all the converted/mod tracks I add in a similar naming scheme to how Patrick's are with "Addon Track,trackname" in the VenueName line of the .gdb (see pic). But whenever I try to edit it for Macau it just doesn't show up in my track listing. Tried all sorts of different names. Even manually changing it back to the default "Macau" that it was, it sometimes won't even show back up in the track list. And then I have to delete the folder and re-extract it fresh for it to show. It always lists and loads and races perfectly fine on a fresh extract.

    [​IMG]

    I'm not touching any other files or editing any other .gdb lines. Is there like some sort of user file in Automobilista that lists known tracks/locations you've added? That Macau would already be on since I had taken the track for test runs prior to attempting to rename the venue line? Or is there something different about Macau's .gdb? Could someone maybe test to see if they have the same issue? Am I just dumb? Haha. I dunno. Kinda stumped. I'm a bit of a sorting/neat freak but I can live with one track floating amongst the vanilla content if I must, just curious why I can't seem to change it.
     
  20. Reb.Ellion

    Reb.Ellion
    Premium

    Messages:
    353
    Ratings:
    +439
    only edited the VenueName works for me.
    for example VenueName = Addon Tracks,Macau
    put the track in the Addon Tracks list.
     
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