Tracks Vila do Conde 1987-88 [WIP]

This track has been in the works for a few years now, as you can see by the terrain texture coming all the way from rFactor.
The 87/88 version was the last before the pitlane changed from one side of the road to the other and a few more details. All the trackside buildings were made by Digital Apex and there's still some missing and at least 2 were lost in HDD failure.

Here's a tiny video of a 1:10:7xx lap, subscribe to support us :)


The road is final, we managed to get as close as possible to the real thing by examining videos that in some cases we had to convert from VHS (!)
Here's some more screenshots of trackside buildings and so on, enjoy!

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10011885_870012313032686_7865955902667729579_o.jpg10011885_870012313032686_7865955902667729579_o.jpg10295095_800386596661925_2055497331187064454_o.jpg10357788_842795455754372_2272487315092810072_o.jpg10375101_843257799041471_8439584056239490917_n.jpg10380248_837614422939142_8063715700699624167_o.jpg10497484_834443989922852_817762167797247735_o.jpg10498253_836293496404568_4492204000851165776_o.jpg10583048_839399612760623_5355830428444043873_o.jpg10603846_870529552980962_7906855712592359397_o.jpg

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Now for the issues and unsolved bugs!
1- Water shader: I'm using the water shader with stFlow and ingame it doesn't look good in the distance. I have a plane acting as water and then another one below (3m maybe) that's part of the background set. It does look fine in the kseditor...so what am I missing?
2- Camera_facing crowds: i can't seem to make them work, even copied an fbx from a kunos track to try and understand it but nothing works.

Screenshot_rw_citroen_ax_a5_vconde_10-4-120-18-24-39.jpgScreenshot_rw_citroen_ax_a5_vconde_10-4-120-18-24-51.jpgDesktop Screenshot 2020.04.10 - 23.02.jpg

Hope this generates some interest, as it has been our baby project for more than 6 years..
You can follow is on Instagram by the way! @digitalapex.ig
 
Cheers! ;)
Well it actually needs more sand over the track, the beach is right accross the street and the dunes (not present yet) did a poor job at protecting the road. Actually the whole track was very dirty, we need to find a way to add rotten oranges on T1 and at the SS's and flying plastic bags :confused:
 
Keep it up, mate! I've been keeping an eye on your work and it's shaping up to be a really cool track, especially for people that know it personally! Amazing work!
 

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