Ok, I have been mostly in VR land for the last couple years, but occasionally I still dabble with triples - either because I'm playing a sim with no VR support or just feel like playing with higher graphic fidelity than VR currently allows.
At any rate, I just went through the triple setup guide for R3E over on the official sector 3 forums and, I'm probably naive (and definitely late to the party), but I'm kind of blown away. It factors in not just bezel widths, screen angles, etc (which AC also does) but also how high your eyeline is on the monitor, how far away you sit, etc. So, they capture enough information to make sure the picture looks nice and not stretched but also it gives you a nice (theoretically mathematically supported) FOV.
This is totally novel to me, but maybe I'm just out of the loop - do any other Sims support triples to this level of precision? I know ACs settings are quite good, but as far as I know they don't account for eyeline, distance from screen, etc.
At any rate, I just went through the triple setup guide for R3E over on the official sector 3 forums and, I'm probably naive (and definitely late to the party), but I'm kind of blown away. It factors in not just bezel widths, screen angles, etc (which AC also does) but also how high your eyeline is on the monitor, how far away you sit, etc. So, they capture enough information to make sure the picture looks nice and not stretched but also it gives you a nice (theoretically mathematically supported) FOV.
This is totally novel to me, but maybe I'm just out of the loop - do any other Sims support triples to this level of precision? I know ACs settings are quite good, but as far as I know they don't account for eyeline, distance from screen, etc.