Everything is possible with scripts...I'm hoping to add the script-per-car functionality so we can transform elements of the car (so rotate and offset models via script.. door opening?) and also add skeleton-skinning with animation (convertible roof opening?).
I don't know if altering car physics in a script is how we want it, i'll have to ask Ruud.
Great inputs Mitch ! Would love to see both, especially the 2nd one. Had the same vision some days ago, opening driver window like in GRID (window is always open there) & who knows, press a particular button on the dashborad with skinned skeletons animations is so easy & quick to do, would be perfect.
So, the driver should be de-composed in as many animation sequences as we set in our animations.ini file for particular events ?!
@Alex Forbin
Damage is fully possible now with Racer, after some testing with skinned meshes it's almost perfect ! Special thx to Mitch for the help.
Particles are great & should be more interactive then ever ! Did you imagine real rain splashing the windshield with the help of some event triggered by Racer, once the simple rain plane particle touches it ?
My Racer visions are getting day to day crazier, as I can see no limit in it, what's scriptually not possible, we make it somehow graphically possible instead, or even better, we associate the power of both worlds to produce the most amazing stuff.
If I had 1 year for free with a crew, forget about it, the production would be better than anything else seen over the years, I would work with others creations, most of the time, bring life to static/dying 3D models foundable all over the Internet. Unleash the power of programs, possibilities & virtualize real tracks with the help of Google Earth/Nasa WorldWind etc...
Still, I was also thinking & hoping about a way of creating a game logic...a kind of Racer career ?!