Texture flickrs and artifacts, how to refresh shaders

dsuspense

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Joined
Apr 10, 2013
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I am getting some texture flickrs and artifacts after a few laps of racing.
Looks like grey triangles across the track and they flicker intermittently as I race.
Is this a memory thing, or something related to shaders?
How do I delete the shaders so they are generated again by GSCE on next startup (like in rF2)?
Do I just delete the coreshaders.mas file in GameData\Shared ?

Could this be a VRAM issue? I have two Geforce GT 650M cards with 2MB VRAM each.
I see this when running in single card mode, will have to try SLI, but I am not sure if it is memory related or texture related.
My config.ini has these settings:

CPURating=4
SystemRAM=8140
VideoRAM=4032
ObjDetail=0
TexDetail=1
ShaderLevel=0
SubViews=0
 
Last edited:

Fernando Zart

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Aug 20, 2008
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I would suspect of:
a) video card memory
b) try to start the game with the "-fullproc" parameter, i.e., create a shortcut to your game with this: "c:\gsc2013\gsc.exe -fullproc"

The b) is worth a try if you happen to be overclocked. Shadows are done by the CPU, so sometimes overclocked CPUs can cause this - as does mine. Alt tab out of the game and return seems to cure the problem sometimes, at least for that session. The -fullproc will make you loss some FPS, but this shouldn't be a problem with your hardware.
 

dsuspense

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Joined
Apr 10, 2013
Messages
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Thanks for the info.
I was hoping not to have to do all that crap again like I did with rF1.
I think Reiza did an awesome job with this game.
I see another thread about 2GB - 4GB support, so I wonder if it also has to do with that.
Will give some of these things a try and see.
 

PieterN

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Joined
Oct 30, 2008
Messages
461
The flickering of the boards in the video is caused by badly placed textures. Not related to video-drivers or something like that
 
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