I am getting some texture flickrs and artifacts after a few laps of racing.
Looks like grey triangles across the track and they flicker intermittently as I race.
Is this a memory thing, or something related to shaders?
How do I delete the shaders so they are generated again by GSCE on next startup (like in rF2)?
Do I just delete the coreshaders.mas file in GameData\Shared ?
Could this be a VRAM issue? I have two Geforce GT 650M cards with 2MB VRAM each.
I see this when running in single card mode, will have to try SLI, but I am not sure if it is memory related or texture related.
My config.ini has these settings:
CPURating=4
SystemRAM=8140
VideoRAM=4032
ObjDetail=0
TexDetail=1
ShaderLevel=0
SubViews=0
Looks like grey triangles across the track and they flicker intermittently as I race.
Is this a memory thing, or something related to shaders?
How do I delete the shaders so they are generated again by GSCE on next startup (like in rF2)?
Do I just delete the coreshaders.mas file in GameData\Shared ?
Could this be a VRAM issue? I have two Geforce GT 650M cards with 2MB VRAM each.
I see this when running in single card mode, will have to try SLI, but I am not sure if it is memory related or texture related.
My config.ini has these settings:
CPURating=4
SystemRAM=8140
VideoRAM=4032
ObjDetail=0
TexDetail=1
ShaderLevel=0
SubViews=0
Last edited: