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Okay so is it fair to say SFX is currently limited in effects it can output well, but the ones it does like (curbs/rumble strips) it does a really good job with? One screenshot shows "Hz" and other info but just to be clear can you confirm how or in what way can you set an effect to generate a specific Hz range? If this is possible shed some more light on what frequency ranges you guys are using please.There is very little in SFX specifically for what we think of as a tactile effect when comparing to simhub, simvibe etc. Just the engine rpm and rumble strips. Rumble strips work but engine rpm didn't feel good enough hence why I was looking for a way to use my four existing LFE's.
As I mentioned in the other thread, there is a lot of energy when you have something that can ragdoll around a 105kg man and another 80kg for the rig. The problem with all of this going on is that there seems to be little left for the senses to pick up whats happening with the transducers except when there is little motion going on. In those times the SFX still gives you road texture but with the real feeling of your suspension so things like engine rpm are ideal things to fill in with tactile.
Now my only issue is that my setup of 4 LFE's is not fantastic for this but in terms of your average guy, from what I read, it's certainly not a below average setup. I am getting the feeling that it may not cut it as its overpowered by the rest. Anton, I am very keen to see your simhub setting for your lfe's and engine settings as I use simhub for tactile and wind.
For me at this time, the primary focus is getting a seat to feature multiple effects at once, yet all the effects still being recognised. I use the exciters on the side of the seat for directional effects. An example of this is using a wobble type sensation for Lateral G. This can be designed to create its own unique character compared to other effects. So when in operation its easily felt, even when both the primary constant effects like RPM and SPEED are also operating. The side units can also be used for bump detailing or wheel slip. We are not limiting each unit to only one effect and still some work needed in testing as to determine exactly which effects to group on the different channels.I'm going to pick up 6 of these exciters and a couple 4 channel amps to give this a go. I also need to figure out what would be the best option for the pedal deck, and perhaps how to incorporate a lower freq LFE type driver into the seat mix. Single or stereo I wonder? Where on the seat would the larger transducers go? Mr Latte, have you given thought as to adding these options while still keeping the system reasonably priced?
You are bonkers if you just settle with that....I have SFX + GS5 and I ended up with the following tactile setup:
1 BK Concert on lower back of seat > RPM / Speed
1 Aura Pro underneath seat > wheel slip / lockup
1 BK Concert under pedal plate > RPM / wheel slip / lockup
2 Aura Pro's on pedal bracket > RPM / Speed
I only use the GS-5 for lateral and surge g-force. IMO it's not good for bumps, etc.. Working on designing an active seat belt tensioner for the next SFX release! Then.. I'M DONE < yeah right
What software do you use to drive the tactile?I have SFX + GS5 and I ended up with the following tactile setup:
1 BK Concert on lower back of seat > RPM / Speed
1 Aura Pro underneath seat > wheel slip / lockup
1 BK Concert under pedal plate > RPM / wheel slip / lockup
2 Aura Pro's on pedal bracket > RPM / Speed
I only use the GS-5 for lateral and surge g-force. IMO it's not good for bumps, etc.. Working on designing an active seat belt tensioner for the next SFX release! Then.. I'M DONE < yeah right
I was a longtime user of SimVibe but have transitioned to SimHub < Highly recommended. Your correct.. for sustained G force it is great! I would use the GS-5 for everything IF I didn't have other motion and would rate it higher than a seat mover for a primary motion solution.... BUT it takes a back seat to four corner solutions with heave ability like SFX / DBox.What software do you use to drive the tactile?
I’m also planning to use the GS5 for only surge and sway. Seems like a great fit for sustained G but not quick transients.
A few months later with no posts on the subject at all.
July 2019 in response to this post on the SFX thread regards a multi-channel tactile exciter configuration for a seat.
For me at this time, the primary focus is getting a seat to feature multiple effects at once, yet all the effects still being recognised. I use the exciters on the side of the seat for directional effects. An example of this is using a wobble type sensation for Lateral G. This can be designed to create its own unique character compared to other effects. So when in operation its easily felt, even when both the primary constant effects like RPM and SPEED are also operating. The side units can also be used for bump detailing or wheel slip. We are not limiting each unit to only one effect and still some work needed in testing as to determine exactly which effects to group on the different channels.
While a user can of course change this, I want profiles ready to go that let users enjoy it from the get go. All they will need to do is set suitable volumes based on the amps/soundcards they own. The focus is on the seat for now but yes pedals can also be used for effects too but are more limited in body contact.
Yes we can also add additional tactile and it work in conjunction with this concept. This could be a large BK unit designated to act like a subwoofer for low Hz on multiple effects. So yes we can use them for much greater low bass and have individual effects layers for them like idle/inertia/max RPM scenarios for engines.
Again at the moment the focus is on the exciters and building the effects to work on them with the fixed configuration.
We need a fixed platform first for development of the effects being created then people can do their own thing with added units if they want.