For each user who only owns rF2, you'll find at least 5 who only owns rF (as a quick reference I have 3 of them in my team).
Your point being? You could use that argument at any time. We could be here in 1 years time and still some who didn't have rF2. As I said you have to move on at some stage otherwise we will just be stuck with rF1 forever and I fail to see why now is a bad time.
Sush you!I want to..
What's wrong in this videos? I are going to tell you.
In those rounds we had the same damage system as the default provided by ISI. Obviously in offline your computer doesn't have to predict collisions with latency...
In those rounds we had the same damage system as the default provided by ISI. Obviously in offline your computer doesn't have to predict collisions with latency...
What's wrong in this videos? I are going to tell you.
In the first one, a massive crash with no massive lag, and a lot of crazy drivers with no care. Only noticebale isolated case of lag strike in second 0:08 causing the a weird crash, other contacts are all normal. If you're used to "pillow cars" of some rF1 mods or FSR, does not mean cars actually have to behave like those. Minor contacts in the rear, wheel against wheel, causes spins.
In Lime Rock FR3.5 was edited, I don't know what (I think downforce, not sure), but in that race was an horrible lag in qualifying, that lag wasn't noticeable in the first two races in qualifying or race. And in race... the ony crazy move is in second 0:20, and it is clear that there is a movement that not harms more than it should, in that case three cars should be out of the race, without wheels, and smashed. The only weird is the movement caused by lag, no more, not harmful as has been happening in the last two races.. In rF1 or FSR rF1 mod, possibly would have passed without contact, trespassing the other car like in most of contacts I watched in boradcast and highlights (not only FSR).
0:30... what's wrong with this? only kamikaze driver and yes, the car starts to spin due this effect I'm talking about, but this cars in normal conditions should be out too with wrecked suspensions.
0:35... front car suffering a slowdown suddenly when rear cars contacts, maybe edited aero causing problems, or maybe full CPU load and slowdown, I suffered this in my old Quad Core. This last one is the only I see doubtful, but despite of that, rear car should finish without front wing.
Edit: In real world open wheels, the milder contacts you can imagine end in disaster, however in the rF1 FSR (for example) mod, almost all overtakings seem to have contact with no damages, or at least the cars seem to be transparent... I think rFactor 2 is more faithful to reality, maybe they should have some plasticity to avoid some barrel rolls, and sometimes front wing is too hard and acts like a wheel vs wheel contact, but most people should start getting used to not touching when overtaking like cars were pillows.
The physics were never tweaked, so I dont know how did you come about downforce tweaks and so. Anyway the damage model was changed for Long Beach according to one of the admins, so no, at Lime Rock you guys were still driving ISI's FR 3.5.