Yeah, the track itself is amazing, keep losing my backend, have very little experience driving around heavily cambered circuits ( i thought i was radical when doing cambers in Cicada. lol.. how wrong i was..), the exits lightens the load on the rear but it's interesting as hell! I think it's because of that different angle that i have on tracks, it just detaches me everytime so that the focus switches to that phenomenon (yahuu, first time i spelled that right the first time..), with lower horizon it appears after the crest so it's not distracting (so much, with time i think the rest of it will fade away.). There are similar phenomenons in music that detaches the player from the flow, ti becomes more conscious effort and the more techical section, the more errors you then get.. There are a lot of similarities between learning to play an instrument and racing but let's not get into that right now...
It's good if others don't suffer from my "conditions" but if anyone finds the main straight a bit odd, try the texture fix. If PrestoGP wasn't something i consider "serious racing" as in, all aspects of the race are thought of, in RD club races i would be probably just laughing, enjoying the "trip" each time that shift happens (it's quite psychedelic, kind a like driving in a movie, since they use that effect quite a lot in cinema...). But here it may destroy somebodys race. I'm just happy that it's not a problem anymore... And i continue being quite anal about tracks, hope it's contributing positively (i do have doubts about everyone approving these fixes, i'm happy to get thoughts on that.. and then defending heavily, like i do, get use to it since i'm here to stay..)