Save the date February 21st

from FB

Assetto Corsa Competizione, the new official game of the BLANCPAIN GT SERIES, an official grand touring racing series, named after world-renowned Swiss watch manufacture Blancpain and organized by SRO Motorsports Group, will be speeding onto Steam Early Access this summer.

Featuring an extraordinary level of simulation quality that allows players to experience the unique atmosphere of this GT3 Series, players can compete against official drivers, teams, cars and circuits with the highest level of accuracy and attention to detail.

Taking full advantage of Unreal Engine 4, Assetto Corsa Competizione will ensure the highest quality rendering with photorealistic weather conditions and graphics to reach a new standard in driving realism and immersion racing. Players will experience highspeed torque as they get behind the wheel of luxurious speedsters including Ferraris, Lamborghinis, McLarens and many other prestigious GT cars reproduced with an outstanding level of detail. Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops and driver changes.

In the final version of the game, players can expect advanced multiplayer functionality with Assetto Corsa Competizione, including a ranking system which will evaluate individual performance and driving behavior to reward the most virtuous drivers and promote fair play in online competitions.

Stay tuned for more information... #Blancpain1735

There's also a video but i can't link it here.
 
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:inlove:
 
Unreal Engine has always been famous for graphical quality. But what about physics? Wasn't AC using their own in-house game physics engine?
Thats the only question to ask now, before jumping on any hypetrain.
I remember somebody stating about the UE4 physics engine in the GTR3-announcement that it was not possible to put in a different physics engine. i would assume thats goodbye to a hardcore sim, unless they came up with sth. smart.
 
Thats the only question to ask now, before jumping on any hypetrain.
I remember somebody stating about the UE4 physics engine in the GTR3-announcement that it was not possible to put in a different physics engine. i would assume thats goodbye to a hardcore sim, unless they came up with sth. smart.

It takes some work but you can apply your own physics engine into the Unreal 4 engine, that is my understanding
 

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