The three things that make a PC simulation are Graphics, (Visual effect). Sound, (The sound of the engine, Tyre scrub, Gear change, Road effect on the cars. Sound has been proven to be as if not more important then the visual aspect.) Physics, One off the most argued about aspect of any sim format.
Graphics, As has been already reported rF2 will have advance graphic. Though we see ISI is reluctant to go so far as to call it gmotor3 we'll just say gmotor2 Next Generation. It has been noted that rF2 will support DX9. We have now available DX10 & 11. Will rF2 support these levels of graphics? If no why? Over two thirds of PC's today are up to DX10 capable. Visual effect and FPS rates can & dose make the difference between lap times over a number of differing PC abilities. For this aspect it would be a good reason not to go to DX10+ to keep a more even playing field. Is this the reason for your choice to support only up to DX9?
Graphics, Alpha transparency and chroma transparency.At the moment when creating textures for tracks and cars (Windows) the preferred transparency to use is alpha. The side effect is when two alpha textures line up you can see through the solid eerier to the texture behind so to provent this a chroma texture is used. The down side is a chroma transparent texture has jagged edgers.This has been more apparent in car mods then tracks.
(Q) With the advances made to gmotor2 NG will it now be possible to use the preferred alpha textures in all situations or has the chroma been improved?
Sounds, This is something that I think ISI has very little control over as these are created & added by the modding teams. But for ISI's side will we see 5.1 surround sound supported by rF2?
Physics,At this point we're under the understanding rF2 has now got a new tyre physics engine (TBC) Though as yet there has been no mention of the suspension platform upgrade. (HDV) Is this being looked at as a new engine or is this side not being changed? The HDV has many aspects that from suspension, aero eg. eg. There are many question on this but first, Will this be changing? If so there is no need to look at these any further. I'd has a guess to say that wih the new tyre format now being used that this will under go many changes because these two really go hand in hand. To say one effects the other.
Online, There has been many others that have asked questions about the dedicated server so I want go there. My question is Mismatches. This is now a big problem throughout the rF servers making people less inclined to join open server racing. Some leagues use what is known as SimSync. The user can format his or hers PC to match the server before entering a race. However this only works if you can access the server out side the game. Which means knowing the servers IP address. Is there a way for rF2 to use matchmaker to format your PC to any one server before entering the race?
Many of our mod teams and track builders have developed new improvements to rF over the past five years. Will rF2 still support some or most of these improvements? Or will the new rF need more alternative thinking by these developers? It's been said rF content will be able to be easily transferred to rF2. Is this so and can you give a more detailed description what will need to be looked at for our teams to do it?
Dose ISI keep a track of what our teams are doing to make improvement to your format?
With rF being a new style of format were it was designed so the community can build on to it. We, The community have noticed a large difference in quality. Is ISI considering how we can work together to keep a uniform control on this? Has ISI considered a forum were our modellers and you can keep in touch with advances from both parties?