rFactor 2 | New RC Build And Circuit d'Azur AI Update Released

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Hopefully that's the missing function that has been in a 2003 game called Need For Speed Underground but not in rFactor 2 in 2021.
The unchangable 5Hz reflections rendering frequency/refresh rate of rF2 was the reason I kept that game lowest on the list
Also don't know how much longer we'll have to wait if I did not mention this to the developers...

Absolutely correct. Those reflections. The worst thing software could do is a low update rate for reflection maps. What do I care about all the other aspects of a sim like physics, FFB, day/night/random weather? I could not care less.
Thanks for mentioning it to the developers who didn't know about this biggest problem in the world. You made it an a bit better place to be.
 

Jach

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  • Updated Environment Reflection Settings
  • Low/Medium/High/Ultra settings which increase refresh rate and resolution.
Hopefully that's the missing function that has been in a 2003 game called Need For Speed Underground but not in rFactor 2 in 2021.
The unchangable 5Hz reflections rendering frequency/refresh rate of rF2 was the reason I kept that game lowest on the list
Also don't know how much longer we'll have to wait if I did not mention this to the developers...
rFactor 2(rFactor2.exe) Screenshot 2021.03.27 - 16.48.54.35.png

Well, it's not "Low Medium High Ultra" but still "Off Low High", while the High setting is still extremely terrible. The only "update" is that, I can now change the settings right in the menu, while in the past I looked for the config file called player.json in rFactor 2\UserData\player\ and change the setting in line 373:
JSON:
 "Environment Reflections":2,
 "Environment Reflections#":"Off\/Low\/HIgh = live cubic mapping is used (if track and car are setup properly)",
Maybe I was wrong, I can't remember if you could change this setting in the menu before as I always looked for that in the config file, while in game menu everything was already maxed out. If I was wrong it just means nothing at all has been updated. So basically it's not updated at least in my game for now.
 

thepharcyde

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View attachment 458618
Well, it's not "Low Medium High Ultra" but still "Off Low High", while the High setting is still extremely terrible. The only "update" is that, I can now change the settings right in the menu, while in the past I looked for the config file called player.json in rFactor 2\UserData\player\ and change the setting in line 373:
JSON:
 "Environment Reflections":2,
"Environment Reflections#":"Off\/Low\/HIgh = live cubic mapping is used (if track and car are setup properly)",
Maybe I was wrong, I can't remember if you could change this setting in the menu before as I always looked for that in the config file, while in game menu everything was already maxed out. If I was wrong it just means nothing at all has been updated. So basically it's not updated at least in my game for now.
Environment reflections have been there for as long as I recall, defo featured on the old UI
 

Wreckoning

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This seems odd, mine have gone from what looks like Lego bricks slowly updating to proper reflections on high. Just checking you are definitely eon the latest release candidate?
 

tr1v1um

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May 19, 2013
Messages
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View attachment 458618
Well, it's not "Low Medium High Ultra" but still "Off Low High", while the High setting is still extremely terrible. The only "update" is that, I can now change the settings right in the menu, while in the past I looked for the config file called player.json in rFactor 2\UserData\player\ and change the setting in line 373:
JSON:
 "Environment Reflections":2,
"Environment Reflections#":"Off\/Low\/HIgh = live cubic mapping is used (if track and car are setup properly)",
Maybe I was wrong, I can't remember if you could change this setting in the menu before as I always looked for that in the config file, while in game menu everything was already maxed out. If I was wrong it just means nothing at all has been updated. So basically it's not updated at least in my game for now.
Make sure that you are on the latest RC. You should be able to set environmental reflections to ultra. Also check if you have the new options in the difficulty settings.
 

sbabb

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Feb 25, 2018
Messages
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View attachment 458618
Well, it's not "Low Medium High Ultra" but still "Off Low High", while the High setting is still extremely terrible. The only "update" is that, I can now change the settings right in the menu, while in the past I looked for the config file called player.json in rFactor 2\UserData\player\ and change the setting in line 373:
JSON:
 "Environment Reflections":2,
"Environment Reflections#":"Off\/Low\/HIgh = live cubic mapping is used (if track and car are setup properly)",
Maybe I was wrong, I can't remember if you could change this setting in the menu before as I always looked for that in the config file, while in game menu everything was already maxed out. If I was wrong it just means nothing at all has been updated. So basically it's not updated at least in my game for now.
you have to use the latest RC build, see:
1616841807856.png
 

tr1v1um

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Messages
277
Reminds me of how they mentioned some months back how they're "experimenting with a technology called screen space reflections" ;)

Are these the results, BTW, or are the reflections still the old ones?

But I mean it's nice that rF2 is entering the 2010's with some of the settings apparently now being revamped. I'm looking forward to the day when rF2 will finally just follow whatever vsync and AA options you have set for your GPU instead of using its own implementations. I guess removing the GPU vsync is a step in that direction.
I don't think that there is new technology for reflections yet. That said, AA settings have allways been pretty good on my end so I don't know why people would feel the need to allways inject their custom settings wich caused issues in the past. And if you still want to do that nobody is stopping you to overwrite the application settings in the driver.
 

thepharcyde

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Messages
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I don't think that there is new technology for reflections yet. That said, AA settings have allways been pretty good on my end so I don't know why people would feel the need to allways inject their custom settings wich caused issues in the past. And if you still want to do that nobody is stopping you to overwrite the application settings in the driver.
Yeah, AA in this game is the best of all sim's IMO.
 

Mark Lawton

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These fixes look good, I think I'll download RF2 again and have a go, it's been awhile. Good news though :)
 

johnnyZ.

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Even though nearly everything works rather good, or acceptable, I have one serious problem. My cockpit view doesn`t show anything like a windscreen in rf2. And that affects all cars. Is it only me, or do I need a special setting to make the windscreens visible ? And I don`t mean in the rain.
 

Wreckoning

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Even though nearly everything works rather good, or acceptable, I have one serious problem. My cockpit view doesn`t show anything like a windscreen in rf2. And that affects all cars. Is it only me, or do I need a special setting to make the windscreens visible ? And I don`t mean in the rain.
I don’t think they have a windscreen setting, but even with everything graphically maxed out its not the most impressive glass effect. If you look carefully you can usually see a few smudges on the screen even at the start of the race.
 

Tarmac Terrorist

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Messages
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Been having a blast with this track since the update! Held off on buying it due to A.I. probs but bought it as soon as the update dropped and I have not been dissapointed, made my day infact! Seems to work very well with all the combo's I've tried and the Bentley GT3 as surprisingly a great drive there, absoloutely loving it!
 
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