rF2 | Development Roadmap For January

Paul Jeffrey

Premium
Another development studio to release their next monthly 'Development Roadmap' is Studio 397 - the Dutch team showing off what's been happening in rFactor 2 in recent weeks.

Having posted to the world just a few short days ago, Studio 397 have released their January Development Roadmap for rFactor 2, giving us all a look at some of the things that have been happening in rFactor 2 of late, and a look at a few upcoming items schedule for the simulation in the near future.

Oh, and don't forget to watch the race video from Sim Formula 2020 to catch yours truly on commentary duty :)

rFactor 2 Development Roadmap - January

Hello everybody, we hope you have all had enough time to read and digest the December roadmap? Here at the studio we have all enjoyed our holidays and are back in full force for the new year. It’s time to put on your racing gloves and fasten your seatbelts to blast through the first roadmap of 2020, all lights are green!

New User Interface

A lot of people have tried out the new user interface and provided feedback. We’ve been collecting this information and are scheduling a new “public beta” update next week.

We changed the way series, track and car selection works in the main menu, returning you right back where you came from instead of always going to the dedicated race menu. Talking about that race menu, nobody liked the way we loaded the favorite servers every time you entered that menu, so that now happens only once (and allows you the option to manually refresh later). Ultimately we will make the whole loading asynchronous, so you never have to wait for it.

We made the replay slider draggable for replays so you can quickly find that scene you were looking for. A few problems that prevented the client from downloading components from a server that was hosting them were addressed and they are now correctly downloaded and installed again while showing you the progress. Brake wear and tire temperatures in the garage after you’ve been on track with your car are back, which should help you analyze your setup. An issue where you could start driving again in a session after being disqualified was fixed. The intermittent issue where the pace car did not correctly load was also addressed. Tyre flex is now again being applied correctly to the visual model.

Unrelated to the UI, we fixed the join lag which accidentally slipped in after some internal refactorings.

We also have an exciting director mode in the works. Taking our broadcast tools from rFactor 2 and allowing you to stream and control the broadcast overlay easily. That also means we’ll start shipping a configurable, customizable overlay. More news on that in our next roadmap.

Looking Back at Sim Formula 2020

Thanks to all of you who visited the event or watched the racing being streamed live. The MECC in Maastricht was the perfect venue and the collaboration with InterClassics meant plenty of eye candy, with the city providing many opportunities for a great night out in between the four days. Overall the event was a big success, with both the esports convention and the student workshop drawing a lot of attention before the big crowds hit Sim Formula and InterClassics on the weekend. The exhibition area where lots of different hardware could be tested saw rigs in constant use and I think many visitors got introduced to the depth and experience of simracing that we have all grown used to. Saturday’s hotlap competition in the main auditorium saw people pushing hard on the virtual circuit of Maastricht. The three races on Sunday crowned Risto Kappet the overall winner, beating the four other finalists for the top spot on the podium.


Assisting Aspiring Game Developers

As well as continuing to improve upon rFactor 2, making time to support young aspiring game developers is something we value here at Studio 397. Members of our UK based team have been invited to a student event at Warrington & Vale Royal College to provide support and advice to students starting their game developing journey. Before the event, students will be taking part in a week-long game jam to which they must produce and pitch the best game idea to industry clientele. The work produced will be entered into a competition, and judged by industry guests, including one of our very own artists, Joel Pattie.

The event will commence from Monday 3rd February and run through to Friday 7th February. Students will be broken into teams of 4/5 members, and must produce a solid example from their idea generation. Tasks will include the creation of a Game Design Document, Level Planning, and 3D environments representing a level in their game, with each industry guest offering support and assistance to help the learners understand how the industry operates. Studio 397 will be providing 5 copies of rFactor 2 to the team awarded best voted game idea!

GT3 BOP Update

Over the past month we have been working on updating our GT3 cars to level performance as best possible. Our hardcore test drivers have put in a lot of laps to ensure a more equal performance across the board, ranging from qualification pace to performance over a full fuel stint. That has lead to the following adjustments for the cars:

  • Radical RXC GT3: -30kg weight penalty
  • BMW M6 GT3: -30kg weight penalty
  • McLaren 650S GT3: -5kg weight penalty.
  • Audi R8 LMS GT3 2018: +5kg weight penalty.
  • Porsche 991 GT3-R: -1.5% engine torque/power output.
  • Bentley Continental GT3: +10kg weight penalty, -2% engine torque/power output.
  • Callaway C7 GT3-R: -2.5% engine torque/power output
  • Aston Martin Vantage GT3: +15kg weight penalty
Unchanged are the McLaren 720s GT3, Audi R8 LMS GT3 2019 and Mercedes AMG GT3. Expect these updates to come in later this evening.

Tracks

The environment art team has been recovering from last years work load and setting about improving our core generic assets as well as starting work on some new projects which we’ll be able to share with you in the coming months. That said we do have a few updates to share with you this month. We’ve got a full update to the latest technology for the Monaco Formula E track coming which includes many upgrades over the current release version. Additionally, we’ve made some small tweaks to Le Mans to address a few common complaints.

Competition

We are confident that 2020 will be an exciting year, both for us in the Studio but more importantly for simracers (obviously rFactor 2 drivers will have more fun, and yes you can use that as a bumper sticker). In the December roadmap we revealed a glimpse of the future by announcing 4 major endurance special events, so let’s elaborate a bit more on those now. The first three will be the Sebring 12 hour, the Nordschleife 24 hour and the rF24 Le Mans race. The fourth one will be announced later this year. These races will be partially based on invites and have qualification routes for entry for everyone else.

That’s not all. In roughly a month from now our new rF2 GT Pro Series and rF2 GT Challenge Series will kick off. Our First Pro Series season will last for three months and will be handled by invitation and a hotlap qualifier. After this season we will have people moving up from Challenge Series to compete for the prize money in the 2nd season of GT Pro Series. The Challenge Series will be fluid and can consist of multiple splits, giving everybody a chance to climb through the ranks, so don’t worry if you are not a hotlapper, you will have your chance to prove your racecraft and quickly advance to the top tier!

rF2 Roadmap Jan.jpg


The GT Pro Series will be broadcast live and the top split in the GT Challenge Series will be broadcast as well. Invites will be sent out in the upcoming week and qualifying will start in two weeks time. Based on the results there, the Pro Series Grid and the Challenge Grids will be determined. Look out for our announcement and more details shortly!


Original Source - Studio 397

rFactor 2 is available exclusively on PC.

Throw down a new thread on the rFactor 2 sub forum here at RaceDepartment if you want to ask our awesome community anything about this popular racing simulation.

rF2 Roadmap Jan 2.jpg
 
I wish rF2 hire x4fab from Content Manager, he can release the UI in 2 weeks, and probably can fix every bugs, add AI slipstream, remove AI on/off brake....all we dream, x4fab can do it.

Last time I have raced rF2, it was solo with AI at Nordschleife....they brake behind each other instead of overtaking.
I have closed rF2, disgusted.
So that dude can read, understand and learn the code made by others and make a new UI separating an interlaced code in 2 weeks? AI fixing is also included in that timeframe? Holy moly, what is he even doing wasting his time with modding? He should be working for NASA, or SpaceX or making something that will beat Google and Youtube
 
i bought official LEMANS GT3 and endurance pack, great content but ai just to aggressive 10 yellow flags on the first 2 laps and this continued, rfactor 2 has such great potential but just 2 many bugs, maybe sort out the issues before releasing new content, raceroom has same issues push out content patch later, it not fair for payed content.
 
So that dude can read, understand and learn the code made by others and make a new UI separating an interlaced code in 2 weeks? AI fixing is also included in that timeframe? Holy moly, what is he even doing wasting his time with modding? He should be working for NASA, or SpaceX or making something that will beat Google and Youtube

It didn't take him 2 weeks, but didn't take 3 years either...
 
One thing that always keeps me away is loading times. When I first started up rF2 after Monaco was released it took me one hour to get on track and drive. Downloading packages, installing packages, verifying packages, tideous and slow UI (even if the new design is kinda cool), insane loading time when loading the track. And then I was a bit stunned about the lack of graphic fidelity as seen in almost all the other sims. For someone that doesn't have a lot of spare time available that is not a good use of time. And I'm not sure when I'm going to boot up rF2 again.

It has a incredible tire model and vehicle dynamics system with good AI. But almost every other aspect of the sim is mediocre at best with many, many flaws and bugs.

S397, I really hope you set priorities right in the future. rF2 could be so much more than it is currently. And seeing things not really improving over time makes me a bit sad as your first sim was the reason I'm into SimRacing in the first place.
 
It didn't take him 2 weeks, but didn't take 3 years either...
There is a big difference between making it in your free time (and I believe injecting code) not having any pressure and being in a professional studio having to be managed to different works (and modifying the base, not simply injecting) so bills get paid you know... in the same time of the UI The Grant Tour Game was made (for consoles, and plugging rF2 base code into the Amazon graphics engine) which cant be a small task, graphics engine was rewriten, PBR added, support to electric engines, etc
I mean it sure is taking way longer than it should to me too (personally I even think they should have dropped rF2 as soon as they aquired the IP) and some things are just ridiculous like physics and art since S397 took over but pls... avoid the idiotic comments like those. Remember most of the devs right now in all studios were modders in the past, they are no super humans, when they decided to go professional that's when they had to face the real problems and limitations
 
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I hated to be THAT Guy, but enough is enough...

It's funny how the community opinion swings from one extreme to another. Few months ago S397 were the liberator of rF2 from ISI's evil hands, now they are the devil. Yeah, the UI development is slow, but that was obvious to everyone who was following the project since long ago. It's still the same rF2 as 12 months ago, with its pros and cons.
 
Sad to say this but I just can agree with many comments here: I uninstalled it just recently. There are other sims with tick many boxes: AC for the variety of mods available and an active modding scene, Raceroom for the out of the box content (especially historic), Iracing for the online multiplayer and soon there’ll be AMS2. What else do I need?
 
Well, reading these comments i think its best for Studio 397 to close the doors:unsure:

A bit drastic, S397 have the foundations of a great sim but have focused in the wrong areas IMO. They need to repriortise their focus, fix bugs and address some of the issues even their hardcore fans have screaming for. Too much focus on esports and other projects has caused a lot of time to be wasted. Goodwill only lasts so long. I don't think it's a lost cause right now but if real change isn't delivered soon, perhaps it will be.
 
I dont understand many posts here. What's wrong with rf2 AI? I mean, I mostly race online, but sometimes I go singleplayer for the exotic combos or train with heavy trafic. It's not perfect, but better than AMS, AC and iR AI. So, what sim is the refeence title to compare with?


It's very good on short tracks, I've had some immense battles in a variety of cars over the years, but it's not without its issues of which there are quite a few. It could be so much better with a bit of love, but IMO time is running out as other Sims have AI that is equally as good if not better.
 
Reading comments means that this sim is absolute s***. Every sim have issues, important things are different for everyone. We can argue here all day but I can`t find sim that gives me more proper info about what car is doing all the time while driving, not to mention tyre flex and other stuff which are really unique. I like the new ui, it`s step forward, not the best looking though, huds can be downloaded. I see rfactor 2 like old game with proper basics and advanced physics, not fancy or shiny looking but feeling of driving that always made me coming back.
 
I dont understand many posts here. What's wrong with rf2 AI? I mean, I mostly race online, but sometimes I go singleplayer for the exotic combos or train with heavy trafic. It's not perfect, but better than AMS, AC and iR AI. So, what sim is the refeence title to compare with?

AI doesn't overtake in slipstream and if you race in rain the AI pits every lap for "new" tires, both of these bugs are IMO almost game breakers (I know the rain pit behaviour can be circumvented, but most new people to the sim won't probably know how). Also the response under caution flags like full course yellow would need a lot of work. I did a quick race at Silverstone few weeks ago and crashed into an AI train because some AI car ahead had spun and the whole pack instantly slowed down to almost standstill.
 

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