RDHGP S5 - Round 1 - Circuit de la Neuveville - 29th April 2010

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Stuart Thomson

The Stoat Without Fear ™
Premium
Welcome to Season 5 of the RD Historic Grand Prix

A very warm welcome from the RDHGP staff to all drivers - some new, some returning - to Race 1 of the 2010 RDHGP Season 5.

I am heartened to see the continued interest in this League, with a plethora of grizzled veteran drivers returning for yet another campaign, alongside RDHGP novices who (presumably) are joining after seeing, reading and hearing about the previous seasons' enjoyment.




The contrast in moving from some of the quickest and unruliest cars in the game to some of the most docile and driveable has many more knock-on effects than just lap times:-
  • Some drivers prefer the lower power / higher momentum cars to the high power / torque management style of the quicker cars
  • The lower power cars throw open the track choices - bringing tracks back into contention that would be all but unbearably frustrating in the high power cars, and allowing for more extremes of performance balancing
  • Driving mistakes tend to be at far lower speeds, and therefore tend to either a) result in fewer wall impacts, or b) get corrected and gathered up without excursions
All of the above are positives, in my opinion, contributing to the appeal of this class of vehicle, and as we’ve seen in multiple events in the past, some of the best and closest racing available anywhere.

While by its very nature, the League environment is more competitive than the Club environment, please remember what makes the GTL Club so unique – our consideration for all other competitors at all times. Let’s carry this tradition of clean, fun and considerate racing over into a League environment. I would expect people to wait for someone they have taken off, even if it was accidental. In addition, if anyone has a problem with another driver, I will be just as hard on the person with the grievance if they do not adhere to the guidelines.

As with last season, discussions about laptimes - even if it is to say what has been achieved with an uploaded setup - is forbidden. Turning up last season and seeing roughly who you would be battling against only added to the anticipation, so we will keep this rule in place for Season 5.

Additionally, I’ve tried to not to choose tracks that I think will work, but rather tracks that I know will work from previous event experience. I’m looking at Season 5 as being almost a “Greatest Hits” season – the best cars on the best tracks.


Season 5 is also breaking new ground for us in League terms on a few fronts:-
  • First use of mod cars in a GTL league
  • First use of a fictional track in a GTL league
  • First use of a personalised skinpack in a GTL league
As it is now a tried and tested format, we will again have 7 rounds of 100km races, run on alternating Thursdays and commencing on Thu 29th April, and a 200km finale run on Saturday 31st July.

This season we will defy any and all volcanic clouds to continue with our policy of travelling the globe to some of the world’s finest circuits, keeping to a strict one race per country policy. We will be driving in 8 countries across 3 continents, including 4 countries making their RDHGP event hosting debut.

Including the venue for Race 1 – Circuit de la Neuveville in Switzerland.

neuveville.jpg



Circuit Notes

Circuit de la Neuveville is a fictional track, set in Switzerland, and is generally better know by it’s nickname “jops”. It was originally created for Grand Prix Legends as a tribute to a Swiss GPL League admin who went by the alias “Jops” and who died at the young age of 40. His friends and colleagues decided that the best way to create a memorial for him and his was to build a virtual track in his name. I have to agree with their decision and think that they have created a superb driver’s circuit and a fitting memorial.

The track itself, especially in plan view looks quite a simple circuit, but as in so many cases, the lateral map only gives half of the story, with the vertical component adding complexity and degrees of difficulty that the plan does not show.

The track starts with a good length run up to Toulo, the fast and uphill T1L, where the cars that can carry speed (and avoid the bumps) without drifting off onto the outside grass will get a good advantage into the subsequent straight, and an ideal line into the braking zone for T2R, Surer.

The next straight leads into T3R, Reggazzoni, a 90 degree left hander that is important for the entire lap. Getting the correct line through Reggazzoni allows you to attack T4L, Hirt, with it’s grandstand and haybale armco on the inside apex and the subsequent double climb straight.

That straight comes to a blind crest, and suddenly drops away and right in T5R, May. This crested turn is a real test of skill, and just how brave you can be depends on your vehicle as much as anything else.

The lightweight cars may take off here without the correct preparation and cost you time getting back into shape after landing, the heavy and powerful cars may ride the crest well, but have too many revs on for such a sudden lessening of load and grip. As you may have guessed, T5R is an extremely challenging corner, made especially more so as T6L Scherrer is lurking at the foot of the hill.

After the short blast from Scherrer, we come to the Jops Esses T7aR, T7bL & T7cR, again with some hazards on the outsides of the corners for unwary drivers, and once negotiated there’s a short sprint to T8R, Moser.

Moser is a climbing and bumpy turn that can easily flip your car round if you are careless on throttle application, and it opens into the final curve, T9L Kessel, which you hit at full power into the S/F straight, completing your lap.

jops_lod_vT9.jpg









The Race Director has some notes for drivers. Please see the track map above for location of Race Direction note:-
  • All Corners Without Exception – The kerbs are not deemed as track, therefore 2 wheels must be within the white lines, on the tarmac, At All Times. Again, there are NO exceptions to this rule at any point on the circuit. Any exception to this rule is deemed illegal, any advantage gained by this method must be ceded immediately. Report people deliberately and excessively cutting.
  • T1L – Toulo. The corner is quite generously wide, and so people could easily think that they have enough room to go into the corner on the outside of another driver. Be aware though that the camber and bumps will push or throw you wide. The outside of the corner is a grassy slope, so if you go on there, you will have limited control, so care is needed when re-entering track.
  • T3R & T4L – Reggazzoni & Hirt. Reggazzoni in and of itself is not dangerous, but some exit lines will cause problems when entering Hirt. Hirt has a haybale Armco barrier and a grandstand on the apex, so people behind need to be aware of the potential of emergency avoidance measures being taken by drivers in front once they realise they are in trouble.
  • T5R – May. Be prepared for some violent manouevering here after the landings as people get out of shape and try to recover.
  • T8R – Moser. The bumpy exit may get people unstable under acceleration, so be aware that there may be the odd spin on what looks like a simple straight.
  • All points on the track – One thing I’ve seen in some recent club events is that people who have left the track are re-entering the track unsafely, getting straight onto the racing line at slow speeds and/or trying to defend a position by obstruction. If anyone is the victim of such behaviour please report it.
Incidents, Investigations and Penalties
As we are at the Season Premiere, there are no Incident Reports outstanding, and any and all infractions being carried at the close of last season have been expunged. Everyone starts with a lovely new clean slate.

Please remember, the League staff will only review incidents if they are reported to them.

No report = no review.

Please try and remember the incident reporting guidelines: review, cool off, review again. Only after following the above process, and if you are convinced you still need to report it, should you let the League staff know. Please give as much information as possible during the report (time of incident, drivers involved etc.)

Any accusations or complaints aired in the Chat during or after a race will mean a penalty levied on the person complaining or making the accusations, even if a subsequent official complaint gets found in their favour. I simply will NOT tolerate any post race finger pointing.

Liveries

You have chosen your car and livery already, and you must only drive your chosen car at any time during an RDHGP event. Every driver has a unique livery in this season of RDHGP.

Scoring System

As per last season the points distribution method is extended down to P20 (75% distance completion required) so people can fight for some points no matter where they are on the track, and hopefully have a season long battle with people around them in the League.
The Distribution is as follows for 100km events :

P1 - 25 pts
P2 - 22
P3 - 20
P4 - 18
P5 - 16
P6 - 15
P7 - 14
P8 - 13
P9 - 12
P10 - 11
P11 - 10
P12 - 9
P13 - 8
P14 - 7
P15 - 6
P16 - 5
P17 - 4
P18 - 3
P19 - 2
P20 - 1

1 point for fastest race lap
1 point for qualifying on Pole
 
I think the haybales make it more interesting, the fact you have to carry maximum speed through T3 to get up the hill will see a few people clip those bales.

Warning though, I hit them in practice a few times and it just turns the car nose-in to the wall leaving you a sitting duck.....
 
All - it's come to my attention that, because of technical difficulties they had last week, the STC crew are possibly trying to re-run their event for this week, clashing with this race.

If this turns out to be the case, any and all drivers who are scheduled to drive in this event, but who are forced to take part in the STC race instead (I know there are costs and forfeits if teams don't show up for those races) must allocate themselves as "will not participate" for this race.

Normally, I would expel any driver who allocates for this League, but doesn't show and drives somewhere else, irrespective of allocation.

But in these circumstances, I appreciate that it is not your fault. Despite my opinion of the proposal taken by that Leagues staff, the drivers shouldn't be punished for being put in this position, so if it comes to it, all I'm asking is for a correct allocation from any affected drivers.

This is where my opinion differs from those of the staff of that League, because I believe that it is a "question of courtesy and respect", although that view there might just be peculiar to me.
 
Note to all drivers - we will NOT be using the new version that Ryan posted above. I've removed the link for now to avoid any possibility of confusion.

Please continue to practice on the version I specified, especially in the light of hazards being omitted on the new version - hazards that you will have to negotiate come race day.
 
I think the haybales make it more interesting, the fact you have to carry maximum speed through T3 to get up the hill will see a few people clip those bales.

Warning though, I hit them in practice a few times and it just turns the car nose-in to the wall leaving you a sitting duck.....
Yep - that's why they got a mention in the circuit notes, even though they aren't particularly difficult corners in and of themselves.

Although - if you do go off there, the smaller cars can drive between the back of the haybales and the front of the stand, and back on to the circuit - normal rejoining rules applicable, of course.
 
----- REMINDER -----

There are only (at the time of writing) 23 allocations for tomorrow's race.

Remember, as per the Rules I posted in the Intro & Info thread
ALL signed-up drivers must allocate for ALL races - this is not optional.

If a driver is allocated as "will participate", or has not allocated by 18.00GMT on a race day, "will participate" is judged to be their status for that race. A no-show is one infraction.

You are allowed 1 infraction, and then the next infraction will result in expulsion from League without any recourse for appeal.
 
OK chaps - sorry for the lateness, had some family emergency action tonight, that luckily turned out to not be as bad as first thought.

Server is up, password is the one in GPCOS (which has been in place since after the test event).
 
Did a skin test yesterday on the test server and everything went fine.
But nobody else was on ther server but hope everything is good tonight.
(btw stu did you leave the little movie in my skin ? otherwise I have to check if I removed my skin properly)

I also made a test run in jobs and the track is just amazing.
hoping for a good a race with less spins from me :D
my target will be to get some points and not to be dead last :p
 
haha senad.

Think you will be doing well with your cortina.
I'm still little bit scared from the NSU that's why I keep my goals low :D
I think we are going to be about 25 drivers in the first race so I need to be better then 5 drivers at least to score some points.
But we will see after this race how competitive the NSU is against the other cars.
 
Haha Senad. You have such a good sporting attitude.

That's how everyone should be. Who cares where you end up as long as you are having fun.

Winning is awesome, but it's better to race and lose than not to race at all.
 
I know this is quite a different track, but Marc was throwing up roughly comparable times to other drivers - in a variety of cars - around Zolder.

I think (and people are more than welcome to disagree with me :D ) that the NSU is not viewed as a slow car - it is definitely competitively quick as we've seen at events like Mid Ohio, Virginia & Portland - but it is viewed as a tricky car, in that it takes a lot of work and tweaking to transfer that raw pace potential onto a driveable and well handling car.

If you've managed to do that, you'll be right in the mix :good:
 
Did another practice now, and noticed that the bots seriously whooped my ass in lap times... It's not looking good :D.

Anyway, OT a bit, what do the tyre wear values mean? I had 2, 1, 1, 1. Is that 2/100, or 2/10, or something else? Does it mean I have 2 left, or 2 spent, or something else?
 
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