That's all packed into the livery BFF...Hi,
Can someone help me please? I added the fictional liveries for the Audi R18 TDI and am now trying to replace the spec or fresnel file which is still used. Does somebody now the name and the location of the original file used on the three Audi liveries?
Thanks in advance, guys
Reiche
@Gambit74
Edits need to be made to both RCF files.
Also, you need to have the exterior vehicle BFF unpacked/renamed/sorted with dummy BFF....I think that is something Crowtrobot has provided for people.
This will only help me change the default car textures? Not mod?@Gambit74
I recommend looking up "
Custom Liveries Tool - Livery Manager and Livery Package Export" at the official forum. Crowtrobot took the bulk of exterior BFF files I unpacked/renamed, along with any he did (due to new game patches). You'll probably need to include the texture files in the texture folder, too.
Looks like JDougNY got you coveredRight ok, I did the two rcf files for the tire skins, obviously it didn't work, I've extracted files with quick bms, but as you well know the names don't work... Would the BFF work above sort the wheel change as well?
Crowtrobot... buddy/m8 urrrr, any chance you could help me out please?
The proper way to change the wheels is to...
- import all wheel mebs into Zmodeler
- rescale all wheels to match the size of the original wheels for the RUF
- open material editor and rename the materials as RUF_xxxxxxx
- export all wheels named as RUF_xxxxx
- discard original RUF wheel material files (BMT's)
- add in new wheel materials (use MTX materials) and textures
- if you screwed up the exporting process, you will be stuck with hex editing in missing data sections. Do it correctly and there's no hex editing at all.
@Gambit74
Those Radical wheels are much smaller, which is why they need to be scaled up.
I'll make up something for you...you wanted the wheel models from Radical SR8-RX, correct?
I'd be happy to include anything you've tackled in the public folder.@JDougNY
I've almost finished with decoding the career_championships.bin (everything except the data list between the second and third blocks of strings is accounted for). I was going to throw together some graphics and a textfile to make it easy for others to read if you want to include that in your folder. Will likely do the other career binaries as well, as I think they are necessary if any sort of custom event (outside of the normal career tree) is to be created.