Hmmm!!
Can't say much as I didn't have much time, but controller input (ala Shift) needs attention:bad:.
Can't say much as I didn't have much time, but controller input (ala Shift) needs attention:bad:.
And lots of it. They need to take the steering ratios out of the controller screen and place it in each car's menus. The very firstthing I noticed was that a single ratio is not enough for all the different cars (as you would guess) especially lacking a garage.
I think they should copy iRacing way of doing things in that department. Otherwise I was impressed by how well it drives and looks. From the graphic's standpoint, I was taken aback by this "shimmering" effect I see at the edges of the shadows and objects in medium range. I'll have to think about a better description for it.
I think they should copy iRacing way of doing things in that department.
I don't think SMS understands the concept of steering precision....but remember, this is still a multiplatform game, so I doubt this will ever feel as precise as iracing, simbin or FVA.
can anyone who play the game tell if the game can be played with keyboard and mouse ?
No, it can't be played by mouse. Using just a keyboard is fine though.
Shift2 is a console port, that makes C.A.R.S. also a console port.
C.A.R.S. isn't developed for PC, it's a stripped shift and now they try very hard to make a PC sim of it.
Absolutely wrong, C.A.R.S is a new game developed for PC in alpha state, not even closed to be released. It can't be a Console port.
Shift 2 was based on GTR 2, so Console version of Shift 2 are port from PC. Strange No?
//Suspension Geometry file by Doug Arnao for GTR2003 from Sim Bin Developement Team www.simbin.com
// This file is specifically for the Maranello 550
//////////////////////////////////////////////////////////////////////////
//
// Conventions:
//
// +x = left
// +z = rear
// +y = up
// +pitch = nose up
// +yaw = nose right
// +roll = right
//
// [BODY] - a rigid mass with mass and inertial properties
// [JOINT] - a ball joint constraining an offset of one body to an
// offset of another body (eliminates 3 DOF)
// [HINGE] - a constraint restricting the relative rotations of two
// bodies to be around a single axis (eliminates 2 DOF).
// [BAR] - a constraint holding an offset of one body from an offset of
// another body at a fixed distance (eliminates 1 DOF).
// [JOINT&HINGE] - both the joint and hinge constraints, forming the
// conventional definition of a hinge (eliminates 5 DOF).
//
//////////////////////////////////////////////////////////////////////////
// Body including all rigidly attached parts (wings, barge boards, etc.)
[BODY]
name=body mass=(0.0) inertia=(0.0,0.0,0.0)
pos=(0.0,0.00,0.0) ori=(0.0,0.0,0.0)
// Front spindles
[BODY]
name=fl_spindle mass=(15.5) inertia=(0.0275,0.0260,0.0245)
pos=(0.813,0.0,-1.65) ori=(0.0,0.0,0.0)
[BODY]
name=fr_spindle mass=(15.5) inertia=(0.0275,0.0260,0.0245)
pos=(-0.813,0.0,-1.65) ori=(0.0,0.0,0.0)
// Front wheels
[BODY]
name=fl_wheel mass=(22.0) inertia=(1.292,0.724,0.724)
pos=(0.813,0.0,-1.65) ori=(0.0,0.0,0.0)
[BODY]
name=fr_wheel mass=(22.0) inertia=(1.292,0.724,0.724)
pos=(-0.813,0.0,-1.65) ori=(0.0,0.0,0.0)
// Rear spindles
[BODY]
name=rl_spindle mass=(17.0) inertia=(0.0275,0.0260,0.0245)
pos=(0.74,0.0,1.35) ori=(0.0,0.0,0.0)
[BODY]
name=rr_spindle mass=(17.0) inertia=(0.0275,0.0260,0.0245)
pos=(-0.74,0.0,1.35) ori=(0.0,0.0,0.0)
// Rear wheels (includes half of rear-axle)
[BODY]
name=rl_wheel mass=(26.0) inertia=(1.446,0.875,0.875)
pos=(0.787,0.0,1.35) ori=(0.0,0.0,0.0)
[BODY]
name=rr_wheel mass=(26.0) inertia=(1.446,0.875,0.875)
pos=(-0.787,0.0,1.35) ori=(0.0,0.0,0.0)
// Fuel in tank is not rigidly attached - it is attached with springs and
// dampers to simulate movement. Properties are defined in the HDV file.
[BODY]
name=fuel_tank mass=(1.0) inertia=(1.0,1.0,1.0)
pos=(0.0,0.0,0.0) ori=(0.0,0.0,0.0)
// Driver's head is not rigidly attached, and it does NOT affect the vehicle
// physics. Position is from the eyepoint defined in the VEH file, while
// other properties are defined in the head physics file.
[BODY]
name=driver_head mass=(5.0) inertia=(0.02,0.02,0.02)
pos=(0.0,0.0,0.0) ori=(0.0,0.0,0.0)
//////////////////////////////////////////////////////////////////////////
//
// Constraints
//
//////////////////////////////////////////////////////////////////////////
// Front wheel and spindle connections
[JOINT&HINGE]
posbody=fl_wheel negbody=fl_spindle pos=fl_wheel axis=(-0.813,0.0,0.0)
[JOINT&HINGE]
posbody=fr_wheel negbody=fr_spindle pos=fr_wheel axis=(0.813,0.0,0.0)
// Front left suspension (2 A-arms + 1 steering arm = 5 links)
[BAR] // forward upper arm
name=fl_fore_upper posbody=body negbody=fl_spindle pos=(0.432,0.130,-1.65) neg=(0.736,0.160,-1.650)
[BAR] // rearward upper arm
posbody=body negbody=fl_spindle pos=(0.432,0.130,-1.45) neg=(0.736,0.160,-1.650)
[BAR] // forward lower arm
posbody=body negbody=fl_spindle pos=(0.240,-0.168,-1.65) neg=(0.772,-0.168,-1.650)
[BAR] // rearward lower arm
name=fl_fore_lower posbody=body negbody=fl_spindle pos=(0.240,-0.168,-1.40) neg=(0.772,-0.168,-1.650)
[BAR] // steering arm (must be named for identification)
name=fl_steering posbody=body negbody=fl_spindle pos=(0.268,-0.124,-1.790) neg=(0.765,-0.105,-1.790)
// Front right suspension (2 A-arms + 1 steering arm = 5 links)
[BAR] // forward upper arm (used in steering lock calculation)
name=fr_fore_upper posbody=body negbody=fr_spindle pos=(-0.432,0.130,-1.65) neg=(-0.736,0.160,-1.650)
[BAR] // rearward upper arm
posbody=body negbody=fr_spindle pos=(-0.432,0.130,-1.45) neg=(-0.736,0.160,-1.650)
[BAR] // forward lower arm
name=fr_fore_lower posbody=body negbody=fr_spindle pos=(-0.240,-0.168,-1.65) neg=(-0.772,-0.168,-1.650)
[BAR] // rearward lower arm
posbody=body negbody=fr_spindle pos=(-0.240,-0.168,-1.40) neg=(-0.772,-0.168,-1.650)
[BAR] // steering arm (must be named for identification)
name=fr_steering posbody=body negbody=fr_spindle pos=(-0.268,-0.124,-1.790) neg=(-0.765,-0.105,-1.790)
// Rear left suspension (2 A-arms + 1 straight link = 5 links)
[BAR] // forward upper arm
posbody=body negbody=rl_spindle pos=(0.460,0.160,1.05) neg=(0.712,0.188,1.35)
[BAR] // rearward upper arm
posbody=body negbody=rl_spindle pos=(0.460,0.160,1.40) neg=(0.712,0.188,1.35)
[BAR] // forward lower arm
posbody=body negbody=rl_spindle pos=(0.380,-0.152,1.05) neg=(0.740,-0.165,1.35)
[BAR] // rearward lower arm
posbody=body negbody=rl_spindle pos=(0.380,-0.152,1.40) neg=(0.740,-0.165,1.35)
[BAR] // straight link
posbody=body negbody=rl_spindle pos=(0.400,-0.00,1.52) neg=(0.736,0.008,1.52)
// Rear right suspension (2 A-arms + 1 straight link = 5 links)
[BAR] // forward upper arm
posbody=body negbody=rr_spindle pos=(-0.460,0.160,1.05) neg=(-0.712,0.188,1.35)
[BAR] // rearward upper arm
posbody=body negbody=rr_spindle pos=(-0.460,0.160,1.40) neg=(-0.712,0.188,1.35)
[BAR] // forward lower arm
posbody=body negbody=rr_spindle pos=(-0.380,-0.152,1.05) neg=(-0.740,-0.165,1.35)
[BAR] // rearward lower arm
posbody=body negbody=rr_spindle pos=(-0.380,-0.152,1.40) neg=(-0.740,-0.165,1.35)
[BAR] // straight link
posbody=body negbody=rr_spindle pos=(-0.400,-0.00,1.52) neg=(-0.736,0.008,1.52)
// Rear spindle and wheel connections
[JOINT&HINGE]
posbody=rl_wheel negbody=rl_spindle pos=rl_wheel axis=(-0.787,0.0,0.0)
[JOINT&HINGE]
posbody=rr_wheel negbody=rr_spindle pos=rr_wheel axis=(0.787,0.0,0.0)
//Ferrari Racing Suspension Geometry file by Doug Arnao
// 612 Scaglietti
//////////////////////////////////////////////////////////////////////////
//
// Conventions:
//
// +x = left
// +z = rear
// +y = up
// +pitch = nose up
// +yaw = nose right
// +roll = right
//
// [BODY] - a rigid mass with mass and inertial properties
// [JOINT] - a ball joint constraining an offset of one body to an
// offset of another body (eliminates 3 DOF)
// [HINGE] - a constraint restricting the relative rotations of two
// bodies to be around a single axis (eliminates 2 DOF).
// [BAR] - a constraint holding an offset of one body from an offset of
// another body at a fixed distance (eliminates 1 DOF).
// [JOINT&HINGE] - both the joint and hinge constraints, forming the
// conventional definition of a hinge (eliminates 5 DOF).
//
//////////////////////////////////////////////////////////////////////////
// Body including all rigidly attached parts (wings, barge boards, etc.)
[BODY]
name=body mass=(0.0) inertia=(0.0,0.0,0.0)
pos=(0.0,0.00,0.0) ori=(0.0,0.0,0.0)
// Front spindles
[BODY]
name=fl_spindle mass=(15.5) inertia=(0.0275,0.0260,0.0245)
pos=(0.813,0.0,-1.65) ori=(0.0,0.0,0.0)
[BODY]
name=fr_spindle mass=(15.5) inertia=(0.0275,0.0260,0.0245)
pos=(-0.813,0.0,-1.65) ori=(0.0,0.0,0.0)
// Front wheels
[BODY]
name=fl_wheel mass=(22.0) inertia=(1.292,0.724,0.724)
pos=(0.813,0.0,-1.65) ori=(0.0,0.0,0.0)
[BODY]
name=fr_wheel mass=(22.0) inertia=(1.292,0.724,0.724)
pos=(-0.813,0.0,-1.65) ori=(0.0,0.0,0.0)
// Rear spindles
[BODY]
name=rl_spindle mass=(17.0) inertia=(0.0275,0.0260,0.0245)
pos=(0.74,0.0,1.35) ori=(0.0,0.0,0.0)
[BODY]
name=rr_spindle mass=(17.0) inertia=(0.0275,0.0260,0.0245)
pos=(-0.74,0.0,1.35) ori=(0.0,0.0,0.0)
// Rear wheels (includes half of rear-axle)
[BODY]
name=rl_wheel mass=(26.0) inertia=(1.446,0.875,0.875)
pos=(0.787,0.0,1.35) ori=(0.0,0.0,0.0)
[BODY]
name=rr_wheel mass=(26.0) inertia=(1.446,0.875,0.875)
pos=(-0.787,0.0,1.35) ori=(0.0,0.0,0.0)
// Fuel in tank is not rigidly attached - it is attached with springs and
// dampers to simulate movement. Properties are defined in the HDV file.
[BODY]
name=fuel_tank mass=(1.0) inertia=(1.0,1.0,1.0)
pos=(0.0,0.0,0.0) ori=(0.0,0.0,0.0)
// Driver's head is not rigidly attached, and it does NOT affect the vehicle
// physics. Position is from the eyepoint defined in the VEH file, while
// other properties are defined in the head physics file.
[BODY]
name=driver_head mass=(5.0) inertia=(0.02,0.02,0.02)
pos=(0.0,0.0,0.0) ori=(0.0,0.0,0.0)
//////////////////////////////////////////////////////////////////////////
//
// Constraints
//
//////////////////////////////////////////////////////////////////////////
// Front wheel and spindle connections
[JOINT&HINGE]
posbody=fl_wheel negbody=fl_spindle pos=fl_wheel axis=(-0.813,0.0,0.0)
[JOINT&HINGE]
posbody=fr_wheel negbody=fr_spindle pos=fr_wheel axis=(0.813,0.0,0.0)
// Front left suspension (2 A-arms + 1 steering arm = 5 links)
[BAR] // forward upper arm
name=fl_fore_upper posbody=body negbody=fl_spindle pos=(0.432,0.130,-1.65) neg=(0.736,0.160,-1.650)
[BAR] // rearward upper arm
posbody=body negbody=fl_spindle pos=(0.432,0.130,-1.45) neg=(0.736,0.160,-1.650)
[BAR] // forward lower arm
posbody=body negbody=fl_spindle pos=(0.240,-0.168,-1.65) neg=(0.772,-0.168,-1.650)
[BAR] // rearward lower arm
name=fl_fore_lower posbody=body negbody=fl_spindle pos=(0.240,-0.168,-1.40) neg=(0.772,-0.168,-1.650)
[BAR] // steering arm (must be named for identification)
name=fl_steering posbody=body negbody=fl_spindle pos=(0.268,-0.124,-1.790) neg=(0.765,-0.105,-1.790)
// Front right suspension (2 A-arms + 1 steering arm = 5 links)
[BAR] // forward upper arm (used in steering lock calculation)
name=fr_fore_upper posbody=body negbody=fr_spindle pos=(-0.432,0.130,-1.65) neg=(-0.736,0.160,-1.650)
[BAR] // rearward upper arm
posbody=body negbody=fr_spindle pos=(-0.432,0.130,-1.45) neg=(-0.736,0.160,-1.650)
[BAR] // forward lower arm
name=fr_fore_lower posbody=body negbody=fr_spindle pos=(-0.240,-0.168,-1.65) neg=(-0.772,-0.168,-1.650)
[BAR] // rearward lower arm
posbody=body negbody=fr_spindle pos=(-0.240,-0.168,-1.40) neg=(-0.772,-0.168,-1.650)
[BAR] // steering arm (must be named for identification)
name=fr_steering posbody=body negbody=fr_spindle pos=(-0.268,-0.124,-1.790) neg=(-0.765,-0.105,-1.790)
// Rear left suspension (2 A-arms + 1 straight link = 5 links)
[BAR] // forward upper arm
posbody=body negbody=rl_spindle pos=(0.460,0.160,1.05) neg=(0.712,0.188,1.35)
[BAR] // rearward upper arm
posbody=body negbody=rl_spindle pos=(0.460,0.160,1.40) neg=(0.712,0.188,1.35)
[BAR] // forward lower arm
posbody=body negbody=rl_spindle pos=(0.380,-0.152,1.05) neg=(0.740,-0.165,1.35)
[BAR] // rearward lower arm
posbody=body negbody=rl_spindle pos=(0.380,-0.152,1.40) neg=(0.740,-0.165,1.35)
[BAR] // straight link
posbody=body negbody=rl_spindle pos=(0.400,-0.00,1.52) neg=(0.736,0.008,1.52)
// Rear right suspension (2 A-arms + 1 straight link = 5 links)
[BAR] // forward upper arm
posbody=body negbody=rr_spindle pos=(-0.460,0.160,1.05) neg=(-0.712,0.188,1.35)
[BAR] // rearward upper arm
posbody=body negbody=rr_spindle pos=(-0.460,0.160,1.40) neg=(-0.712,0.188,1.35)
[BAR] // forward lower arm
posbody=body negbody=rr_spindle pos=(-0.380,-0.152,1.05) neg=(-0.740,-0.165,1.35)
[BAR] // rearward lower arm
posbody=body negbody=rr_spindle pos=(-0.380,-0.152,1.40) neg=(-0.740,-0.165,1.35)
[BAR] // straight link
posbody=body negbody=rr_spindle pos=(-0.400,-0.00,1.52) neg=(-0.736,0.008,1.52)
// Rear spindle and wheel connections
[JOINT&HINGE]
posbody=rl_wheel negbody=rl_spindle pos=rl_wheel axis=(-0.787,0.0,0.0)
[JOINT&HINGE]
posbody=rr_wheel negbody=rr_spindle pos=rr_wheel axis=(0.787,0.0,0.0)
GTR2 ran on the same engine as Rfactor,
so if they thought their numbers were right back then, then why would they be wrong now?