Sold!
[sleazeball_carsalesman]
I have a real beauty here to sell*, her name is Speedshifter.
I've driven worse.
What's the interior like on that beast?
http://www.usingenglish.com/forum/ask-teacher/101-wrong-wrongly-spelled-spelt.html#post525
*whistle* :tongue:
Actually Alex, it wouldn't surprise me if the Dutch generally have better English grammar skills than the English themselves. And speaking of Americans, you have no idea how many times I've heard people say that Americans speak American, not English. It's depressing.
Alex I had to use 'poetic license' to make the quip work. I usually speak fluent orstralean
LOL Some peoples drivers license tests don't go that well. I know of one person that backed into a tree, and another that ran over a cat, doing their practical driving exam.Heh heh, I applied for a poetic license once, only to be rejected during the practical exam after I backed my sonnet into a verse in front
of a mortuary. I never saw the thing.
Alex Forbin
View attachment 34287View attachment 34288
Implemented soft particles.
Ruud and i have been discussing this quite some time, and i finally thought of a simple solution.
The standard method is rendering the scene (depth only) to get your depthmap and then render the scene again and compare the particle's pixel depths with the depthmap... But since all objects with alpha are sorted to be rendered at the very end, you don't actually need the first depthrender, just use the depthmap of the fbo you are rendering to. Soft particles with no frame loss is the result!
Soft particles look WAY better.
This will be part of the next releaseWOW! and how to implement this in Racer? or it will be in newest beta?
I stand erected.
Heh heh, I applied for a poetic license once, only to be rejected during the practical exam after I backed my sonnet into a verse in front of a mortuary. I never saw the thing.
That would most certainly break the iambic meter and leave the verse in a state of misery. Next time make sure you keep an eye on the structure and keep your stanza clean.