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PCARS 3 | New Developer Blog Post: Upgrades

May 18, 2014
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Anybody else remember when RD was a haven for guys that found hardcore simulations 'fun'?

It seems that now a racing game can't be fun unless you can do skids that make Ken Block vids look like childs play, and do it while using a gamepad.

Anyways, what does pcars3 bring to the table that Forza and GT don't already do quite well?
I mean, it's no doubt that for most of us a prefer a good simracing experience, setting up your car, finding your pace, etc. My to-go sim is R3E due to the amazing AI and their cars/tracks selection. When I don't have time or will to take on a hardcore sim my choice goes to arcade games (Gravel, Initial D Series, Forza...) and I still get lots of fun. Regarding your last question, PC3 is putting emphasis on car upgrading and customization - maybe they can do that better than their competitors and if sales are going to be good GT and Forza know there is another challenger.
 

mrbungle83

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Apr 12, 2014
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Anybody else remember when RD was a haven for guys that found hardcore simulations 'fun'?

It seems that now a racing game can't be fun unless you can do skids that make Ken Block vids look like childs play, and do it while using a gamepad.

Anyways, what does pcars3 bring to the table that Forza and GT don't already do quite well?
It brings less to the table.
 

Cheesenium

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Jul 15, 2011
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@Cheesenium No problem that SMS wants to create a game like this, but as former WMD member on PC1 and PC2, I think they should not have called this game PC3. I even think if they do this right, this game could be a lot of fun and be a succes.
I backed Pcars 1 and 2. I think a different name would be good.

The game is likely to be fun, it won't just another game in the market that is very similar to AC, rf2 and so on. I think they are sending this game to die which is my main problem.
 
May 27, 2020
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So can we upgrade the car with a tank inlet? :)

No, seriously: I don't get the idea so maybe somebody can explain:
a) From what I understand, there won't be pitstops. This would logically mean, the is no fuel consumption.
b) They are programming the physics of a car down to the last rotation of a screw but neglect the loss of 100kg of weight during the race (and dying tyres BTW).

How does this all match?
 

Matthew327

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Jul 14, 2012
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So can we upgrade the car with a tank inlet? :)

No, seriously: I don't get the idea so maybe somebody can explain:
a) From what I understand, there won't be pitstops. This would logically mean, the is no fuel consumption.
b) They are programming the physics of a car down to the last rotation of a screw but neglect the loss of 100kg of weight during the race (and dying tyres BTW).

How does this all match?
It doesn't at all. Dropping pitstops makes absolutely no sense, unfortunately.
 

Mr Deap

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Jan 3, 2016
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I've never been a fan of the PI system in forza, but the handling felt off. Back in Forza 4 they included steering assist off, but it still felt assisted even with a wheel. So whatever what you wanted to do, the car always somehow kept a geometric line to the apex line.

Even Forza 7 still have that same feeling.

A good racing game is about taking your own path & spot the ideal line yourself. Forza series is a terrible series in my honest opinion.

Arcade game style don't really suffer from it, thus why I've never been too fond of advertised sim, cause it target a value, but no play with the handling.

In AC you have to bomb dive with the brake, but at least you can choose where to go.
 
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JPL083

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Feb 7, 2017
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They are trying so hard to catch as much as possible people to fell for this.. AGAIN! But sorry SMS, not so stupid to go for your "there is plenty of settings for sim players" and all that c..p. I feel sorry for those who are fighting for this and even buys it and they cannot give up for the others saying its c..p. So here we go again, hype hype hype, and after couple of months, most of the people just memories. Do you remember that total failure, umm... What it was? Project c..p? Or... Well you know that only "sim" where they pull out the feautures that makes it at least "simlike" What a joke..
 

DM77

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Oct 18, 2017
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Well I have a Fanatec setup but I've still remained a bit intimidated to try a full sim. I put in some VR time on PCars2, but I have a short attention span and I end up running the same cars over the same tracks and never get out of my comfort zone. Maybe this will be the game where I try and step up a bit more - not that this is shaping up to be the sort of "sim" people take seriously, but it could at least be fun.
 
May 27, 2020
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Well I have a Fanatec setup but I've still remained a bit intimidated to try a full sim. I put in some VR time on PCars2, but I have a short attention span and I end up running the same cars over the same tracks and never get out of my comfort zone. Maybe this will be the game where I try and step up a bit more.
Had a little bit of that also and in order to raise the bar, went rf2.
PC3 seems to be the opposite direction.
 

F1Aussie

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Oct 16, 2010
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I wonder how that first conversation went when Ian Bell said to his team that they were going to make an arcade racer after years of developing the franchise into a Sim.
I could imagine it being a bit like your wife trying to convince you that it is better to clean the oven than spend a night at the pub.
 
Jun 21, 2016
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They can claim they have 'simulated' the upgrades all they want & claim its authentic, but i can't see it being much fun if you can win races based on you upgrades. Race cars should have bop, that's the whole point of adding the weight on the KTM X-Bow GT4 and the other restrictions. They do it for a reason.
 
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BrightCandle

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Jul 11, 2017
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I suspect GT would tell you they model the upgrades as well and Forza Horizons does upgrades of individual components and they all have sim like impacts on the cars power band or grip/handling in various circumstances. This sounds a lot like Forza/GT to me, both of them make similar claims for their upgrade systems.
 

JohannesK

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May 17, 2019
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Forza has good upgrades? Don't make me laugh. Forza is pretty much AWD and V12 every car if possible.
Forza Upgrades are fun for singleplayer, but yeah the online meta is f*d. I believe its gonna be a similiar case with pc3, but if I buy this game it wont be for the multiplayer anyway.
 

Ghoults

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Mar 30, 2009
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Pcars was never really a sim for me. It was always simcade that pretended to be sim and it failed at that. So for me I don't see there being any loss in pcars3 being more openly simcade than its previous iterations. The series doesn't have one single sim in it so by going more simcade we did not lose a sim either. I think being a simcade actually makes it a better game. It definitely makes it more interesting game for me.

Now that they are more openly embracing the simcade world view for their game I think the end result can be something like gran turismo on pc. But with better handling. Not sim handling but still fun enough to drive on a wheel and set of pedals. It is not a simulation where you go in hoping to simulate a race or event like it happened in real life or even to have the cars have those final simulation aspects modelled very well.

There are some issues with pcars games tho and one is the really bad track 3d models that are worse than forza. Like elevations, road cambers and even corner radiuses being totally wrong. Gran turismo has always done great job with their tracks and was the first game to even have accurate nordschleife. Meanwhile the pcars tracks are ... less realistic. Other thing I worry about is that they go too much into the simcade and start removing options that make the game playable for the more simmy audience. Things like disabling cockpit shake, proper fov and seat positions, disabling driver animations and in depth wheel, ffb and pedal settings. Those are usually pretty attrocious in simcade titles. Some games don't even allow to turn off vsync or have fixed framerates. It is the consolitis thing where options are viewed as a bad thing and I hope pcars3 doesn't do that.

I think there is room for this kind of game on pc. Hopefully the game has big roster of cars, a good car upgrade system that allows variety of ways to make changes to the car. I think the upgrade system is great for this kind of game too. It really adds a lot of new cars without really adding any cars. I really like the idea of the game having one cobra race car and then allowing me to make it into a pure vintage race version with worse tires and a 289 engine for some goodwood-esque action. Or make it into a 800hp road car or 600hp aerobeast. Or something else.

To me it feels like there are lots of simracers who feel like they lose their credibility if they openly like something that is not designed to be as realistic as possible. Or is clearly simcade. I find that a bit weird. Simcades games can be fun too and there is no shame in that at all. Just don't try to make it a sim just because you like it. The reverse is also true with certain crowds. If you don't like some game some people will say you don't like it because it is too realistic for you. Which is also bonkers. Elitism goes both ways and doesn't help anybody. Enjoyability and realism don't always go hand in hand. Sometimes a simcade can be good fun. Other times the realistic simulator is a pain in the ass. And sometimes in neither case has that anything to do with how the cars drive.