I'm loving this thread because one of the video ideas I've been kicking around lately is a review of fantasy tracks in AC.
I would agree with what's already becoming a consensus: If the imaginary track "feels" real, then why not jump in and enjoy it?
I think part of the attraction of sim tracks that are based on real-life counterparts is that you could, at least theoretically, go there in real life and take a few laps, or at least watch a real race. There's that pang of regret when you find a really spectacular fantasy track that you love to race on, then realize that you'll never be able to go there in person, and see your favorite real-world drivers there. But as much as we focus on the simulation aspect here, we neglect the consideration that we're also playing a game, and it can be just as fun to imagine Audi and Porsche LMP1s fighting for the overall victory at the 24 Hours of Sveg, or a pitched battle among GTLM cars at Weatherfield.
The other issue with imaginary tracks is that they tend to be limited to one game, whereas a real-world track might be found in multiple places. It's hard enough to learn how to be fast in multiple sims; it's harder when half your knowledge has to be thrown out because it was gained on a track that doesn't exist in the sim you're learning. Spa will still be Spa whether you're in GT Sport or iRacing or RaceRoom or AC, but your expert knowledge of the perfect lines around Horsma won't help you anywhere else. The AC modding community has been quietly solving this by creating lookalikes from other games in AC, but it's still true that knowledge of a real-world track in one sim will be portable to other sims and help jumpstart your experience of learning those other games more quickly.
(BTW, I have a pretty extensive list of fantasy AC tracks to review already, but I'm welcome to suggestions! )
I would agree with what's already becoming a consensus: If the imaginary track "feels" real, then why not jump in and enjoy it?
I think part of the attraction of sim tracks that are based on real-life counterparts is that you could, at least theoretically, go there in real life and take a few laps, or at least watch a real race. There's that pang of regret when you find a really spectacular fantasy track that you love to race on, then realize that you'll never be able to go there in person, and see your favorite real-world drivers there. But as much as we focus on the simulation aspect here, we neglect the consideration that we're also playing a game, and it can be just as fun to imagine Audi and Porsche LMP1s fighting for the overall victory at the 24 Hours of Sveg, or a pitched battle among GTLM cars at Weatherfield.
The other issue with imaginary tracks is that they tend to be limited to one game, whereas a real-world track might be found in multiple places. It's hard enough to learn how to be fast in multiple sims; it's harder when half your knowledge has to be thrown out because it was gained on a track that doesn't exist in the sim you're learning. Spa will still be Spa whether you're in GT Sport or iRacing or RaceRoom or AC, but your expert knowledge of the perfect lines around Horsma won't help you anywhere else. The AC modding community has been quietly solving this by creating lookalikes from other games in AC, but it's still true that knowledge of a real-world track in one sim will be portable to other sims and help jumpstart your experience of learning those other games more quickly.
(BTW, I have a pretty extensive list of fantasy AC tracks to review already, but I'm welcome to suggestions! )