Damn... this is disappointing to read. I think neglecting rift support is really the wrong move. Sim Racing is already the perfect format for VR. The titles that support dk2 early and well are already getting massive publicity and sales boosts and this is only going to snowball more. IMO the ideal place to be would be to have your VR implementation working perfectly for CV1 release.
Whoever actually has a workable game when CV1 releases (read everything works, menus, tracking etc, the whole game) will be rolling in money. Right now, there are not any SIM titles that work perfectly, all have there quirks. (AC doesnt have menus, iracing has a goofy feeling VR implementation, havent tried LFS yet, but I will probably will buy that just to try the VR)
Meanwhile GSC, (which is my personal favorite sim) will collect dust without VR support. Hype train officially derailed.
Let me tell you that i agree with you on almost everything with the exception of the iRacing support.
LFS and iRacing are the best racing titles (with VR support i mean) out there. iRacing works perfectly for me, at first it had bad support without positional tracking but now its 10/10, i know the resolution is still not there but the experience is really good...the same can be said about LFS...and both titles have the advantage of running with very high framerates (unless you have a really old computer or you are Darin Gangi
)
But i think LFS and iRacing are both so different from GSC that there is no possible comparison. I mean...a simulator with amazing physics, offline championships with AI and hundreds of circuits and cars avaliable via modding...neither LFS or iRacing have those 2 last features (but are good in their own areas of course).
But for the rest of titles avaliable that can be compared to GSC...what is wrong with them?? You put the example of AC...i'd say that it is the closest thing to GSC but their VR support is so bad that it hurts.
Kunos are great at doing things halfway and say it is done. Look at their AI...wow! And Stefano is actually proud of that! And their VR support...well, the cars feel great, FOV, Scale etc... everything is right, but you can not navigate the menus unless you use OBS or run the menus on a different monitor, but once you are in the simulator, no apps for you, no chance at UI, changing car setup etc...¿Would you call that proper VR support?? And yet, people are buying it like crazy because they will buy anything VR related.
The same can be said about Project Cars for example...no menus, and laggy implementation of head tracking...and of course you have the problem with the FPS, because AC, iRacing and LFS all run great in decent computers.
I am not here to bash anyone...in fact, if any of those guys improve their vr support i will be the first guy to recommend those titles (as i already did with iRacing and LFS....again, amazing work on those titles)...but now, im sorry but i simply can't.
And that is why i was so sad when Reiza decided to not include support (undestandable of course), because it is a missed opportunity for the simracing community...Reiza does things properly, they do not launch broken titles and hope to fix it months later