With Playsport Games and SEGA building up to the release of Motorsport Manager, we thought it would be a good time to have a look at the previously published FAQ from the studio to see if we can learn anything new about the upcoming title.
Of the more interesting bits of information to be gleamed from the FAQ details are the expected release delay, as the team finalise some important backstage code in Motorsport Manager. Other points of interest include the adoption of Steam Workshop support and the ability to edit certain files within game.
We have organised the FAQ information for you to read below:
When will Motorsport Manager be released?
We have been aiming for a September release date but, in these final stages, we’ve realised that the code needs a little more polish. There are currently preview builds of the game with press and YouTubers and there has been a lot of feedback from the community as to what they would like to see.
We're committed to making sure that it is as fantastic experience as possible for our fans on launch - as such we'll have an updated release date for you soon.
Will a demo be available?
There won't be a public demo - but Steam offers refunds is you have played for less than two hours.
Are practice lengths adjustable?
There are a number of options for length of practice time - in career mode, session times are often a result of political votes. You can also use quick race to practice your setups outside of career mode
Will the game support Steam Workshop?
Steam workshop is to follow post launch - there will be more on this closer to its launch.
Will the game support promotion / demotion to different tiers?
You will be able to move up tiers. When a team wins a championship, they are offered promotion to the tier above. If they say no, they just stay where they are. If they say yes, they get promoted, and the bottom team in the tier above gets demoted.
Will be there pre-season or/and in-season test?
There is pre-season testing - the player will be given a report with lap times etc. which will give an indication of their performance before the season starts.
Will there be different championships (tiers) within the game?
The different race series in the game have different rules. Some have spec cars and the top tier requires more development of the car - therefore the difference between them will be greater. You can also bend the rules to try and push for more performance, but you may get caught in scrutineering.
What kind of tracks will be present in Motorsport Manager?
We've tried to capture the spirit of a variety of single-seater race tracks from around the world. This includes street circuits, traditional European circuits, British airfield tracks, new-style custom build circuits and even an oval.
Will the game have different engine suppliers / parts suppliers?
Different suppliers will be available in the game on launch - but not in all series. If a team moves from one tier to another, they will be given a base level car for their new championship on which they will need to work to develop into a competitive package.
Will an official editor for the game be available? One where we can change the names, stats, datas, liveries etc?
Certain items will be editable in-game (such as liveries, which form part of the career mode). Others will be available when Steam workshop is opened up post launch.
What are the minimum specs to run MM?
We're working on optimisation at the moment to make sure we can make it available across as many computers as possible. Further details will follow.
How does young driver development work in MM?
You'll scout your reserve drivers and increase their stats based on their potential by putting them into practice sessions. However, they'll push you for a race seat and if you can't provide them with one they may request to move teams.
Will MM be playable via a network with others, or if not are there any plans to look at this for an update or future version?
Possibly in the future - but we have prioritised getting the core gameplay as good as it can be.
Will it be possible to shift focus to next year’s car (during this year’s season) if you are having a bad season and want to write it off, or if new regulations are coming in and you want to get a head start?
Of sorts - yes. You can start developing areas that are going to be important for the first few races of next season.
Do drivers occasionally spin or crash out on track?
All drivers can and will make mistakes.
Are drives able to get injuries, causing a missed race or even a whole season?
They can get injured and that will affect whether they can race. At that point you may need to bring in your reserve driver.
Are you considering pit-stop animation or podium celebration animation?
Yes - particularly in terms of reliability.
Will it be possible to pick different sponsors and make offers to new sponsors?
Sort of, you have a number of options with sponsors and different packages (i.e. positioning on the car etc.)
Check out the Motorsport Manager sub forum here at RaceDepartment for the latest news and discussions.
Looking forward to playing Motorsport Manager on PC? Do you have any burning questions to ask the studio? Let us know in the comments section below!