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MGP21 MotoGP 21 Modding Tutorial

Access granted, thanks mate
It's because you've cooked the file and then renamed it, you can't do that.

(Example: "sponsor012_002_d" was cooked as "DUCATIsponsor012_002_d" and then renamed)

The files need to have the correct name in unreal engine when they are cooked other wise they won't work.

Also, the reason your helmets aren't changing is because you've put the tga files in the pak instead of the cooked uassets.
 
It's because you've cooked the file and then renamed it, you can't do that.

(Example: "sponsor012_002_d" was cooked as "DUCATIsponsor012_002_d" and then renamed)

The files need to have the correct name in unreal engine when they are cooked other wise they won't work.

Also, the reason your helmets aren't changing is because you've put the tga files in the pak instead of the cooked uassets.
Ah I see, i think the problem with the helmets same as the livery. I renamed it cause I want to cook it all at once. I think I've done that method with gp20/ride4 and worked so I did again with gp21. Anyway thanks mate

But can I cook files with same name? Such as sponsors012_002 for ducati and the other one for honda?
 
Ah I see, i think the problem with the helmets same as the livery. I renamed it cause I want to cook it all at once. I think I've done that method with gp20/ride4 and worked so I did again with gp21. Anyway thanks mate

But can I cook files with same name? Such as sponsors012_002 for ducati and the other one for honda?
Yeah, you can put them in different folders. Just right click and create a folder to put one in and you can cook them
 
Yeah, you can put them in different folders. Just right click and create a folder to put one in and you can cook them
Thanks mate it works. Now I want to try to make custom livery using bike 3D model that you provide but it turns out that the livery texture from the 3D model different from the one that I extract from the game. Any suggestion?
 
Thanks mate it works. Now I want to try to make custom livery using bike 3D model that you provide but it turns out that the livery texture from the 3D model different from the one that I extract from the game. Any suggestion?
It shouldn’t be since I updated all the models to the newest versions. Which bike are you trying to edit?
 
It shouldn’t be since I updated all the models to the newest versions. Which bike are you trying to edit?
I've checked my game and it's already updated cause ducati's rear end already changed. I want to edit honda, ducati and ktm custom livery (sponsor one)
 
I've checked my game and it's already updated cause ducati's rear end already changed. I want to edit honda, ducati and ktm custom livery (sponsor one)
Yeah the model in the pack is that version so when you paste the texture in it will fit on the bike
 
@BIKER7202 thanks for all your work here. I just wondered, I'm more interested in performance mods than liveries (e.g. balancing AI abilities to my own by adjusting grip in corners or max speed on straights).
But is that possible by following your tutorial, or is it only graphical items that are accessible?

Thanks
 
@BIKER7202 thanks for all your work here. I just wondered, I'm more interested in performance mods than liveries (e.g. balancing AI abilities to my own by adjusting grip in corners or max speed on straights).
But is that possible by following your tutorial, or is it only graphical items that are accessible?

Thanks
The tools can be used to extract the files that control rider performance yes.

In umodel if you go to content\assets\data\gameplay\ai\aiskills.uasset and save it that’ll give you the ai performance file
 
Yeah the model in the pack is that version so when you paste the texture in it will fit on the bike
thanks mate, I've try it but now when I merge down shape/ picture in the 3d model it turns like this. when I try to place it directly in livery texture it's misalign. how to fix this? any suggestions? I really reallly want to make this livery
 

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thanks mate, I've try it but now when I merge down shape/ picture in the 3d model it turns like this. when I try to place it directly in livery texture it's misalign. how to fix this? any suggestions? I really reallly want to make this livery
That’s not an issue, you’re merging the picture onto the model so it paints onto the texture.
It probably won’t line up 100% correctly due slight differences in size and angle so that’s why stuff like the seat have been coloured too.
I tend to use the merging just get an idea of where the paint should go and then I’ll go around that area with the right colour.
 
That’s not an issue, you’re merging the picture onto the model so it paints onto the texture.
It probably won’t line up 100% correctly due slight differences in size and angle so that’s why stuff like the seat have been coloured too.
I tend to use the merging just get an idea of where the paint should go and then I’ll go around that area with the right colour.
about weird stuff like a tearing pattern, why is that happened when I merge?
 
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