MGP20 MotoGP 20 | Now Available

I am always sorely disappointed with this type of game (but, i keep buying them in hope..), not the games themselves, but, "riding" a bike on a gamepad...? Is there a bike controller system for these games like there is wheel and pedals for car games, or can they at least use the accelerometer in the ps4 controller the way that GTSport does?
 
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I am always sorely disappointed with this type of game (but, i keep buying them in hope..), not the games themselves, but, "riding" a bike on a gamepad...? Is there a bike controller system for these games like there is wheel and pedals for car games, or can they at least use the accelerometer in the ps4 controller the way that GTSport does?
No riding specific controller. Not yet. I had an idea at some point that a flight sim joystick could imitate leaning pretty well because airplanes also lean so it should feel comfortable for riding. Some joysticks can also rotate. This axis could be used for throttle control. Never practiced it though since i don't have one at the moment. Just and idea.
 
Yesterday I ended up trying MotoGP 17 with my physics/AI mod and I enjoyed like I never did in the last 2 years. Downsides? Yes, the graphics.

For me this game (motogp 20) was forgettable within the first 10 minutes of trying out the physics.. I persevered for an hour but to no avail I'm afraid. I was given the opportunity of 'game-sharing' to try it out by a friend.

One of the Esport finalists I know, who generally are not too bothered about simulation physics but want the 'simcade' experience to be exciting and challenging, having tested the beta version of this game is now of the mind not to purchase with his own money the 'finished' version. He simply does not want to play the game in its current 'physics' state. He, like I, is now waiting for Bike Sim Experience. The front end 'stoppies' were in motogp13. When league racing on that we had to learn to pull back on the stick and modulate the front brake on downhill braking. So nothing new there to speak of..

My feeling on this is that Milestone probably think they have created a masterpiece of blended special effects, innovations and 'simulation' physics which appeals to casual and serious racers alike. The reality for myself and a number of others is somewhat different however.

Everyone and their metaphorical dog seems to want to race on Pro ("sim") physics these days. And I think they've dumbed the Pro Physics down accordingly to suit.

If others are happy with the game then that's great but what is missing for me is a Pro Physics mode worthy of the name. Everyone to their own.

Just my personal opinion of course.
 
For me this game (motogp 20) was forgettable within the first 10 minutes of trying out the physics.. I persevered for an hour but to no avail I'm afraid. I was given the opportunity of 'game-sharing' to try it out by a friend.

One of the Esport finalists I know, who generally are not too bothered about simulation physics but want the 'simcade' experience to be exciting and challenging, having tested the beta version of this game is now of the mind not to purchase with his own money the 'finished' version. He simply does not want to play the game in its current 'physics' state. He, like I, is now waiting for Bike Sim Experience. The front end 'stoppies' were in motogp13. When league racing on that we had to learn to pull back on the stick and modulate the front brake on downhill braking. So nothing new there to speak of..

My feeling on this is that Milestone probably think they have created a masterpiece of blended special effects, innovations and 'simulation' physics which appeals to casual and serious racers alike. The reality for myself and a number of others is somewhat different however.

Everyone and their metaphorical dog seems to want to race on Pro ("sim") physics these days. And I think they've dumbed the Pro Physics down accordingly to suit.

If others are happy with the game then that's great but what is missing for me is a Pro Physics mode worthy of the name. Everyone to their own.

Just my personal opinion of course.
I agree. MotoGP20 - its Codemasters F1 on bike(for me), not RF2. Since I just started playing, it's a great experience for new players and I can say that it's hard to ride(all factory).

So each game has different goals and different audience. But I think the PRO mode will be changed because dev understands that there are quite a few people with experience.
 
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Simulation mode in "assisted" almost eliminates the stoppie issue and to my experience it doesn't change anything else. Still, the stupid initial slide even when touching the throttle still exists and it kills all the fun. Also the stupid oversteer when going from lean to standing still exists. If these two issues get fixed it might just become a fun game.
 
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It's best to mostly use the front brake...until it isn't. Moving from cars the big thing is to brake a lot earlier! You really need the real bikers like @Damage Inc and @girlracerTracey to explain it fully.

My way of thinking about it is to use the front brake initially and then apply both brakes smoothly to slow from high speed, then the front brake alone avoiding the temptation for a final jab of the brake lever which often causes a crash. If you need to trim the line through the corner a little (eg running wide) then some gentle application of the front brake can help (too much and you'll lowside). Equally, if your corner entry angle needs a little adjustment a dab of rear brake can bring the bike back in line.

I suggest starting with the Moto3 bikes as they are very forgiving, the MotoGP bikes are like wild horses by comparison. Also, the joint brake option is there too though the braking distances are generally longer and eventually you'll want to move to the individual brakes.

Real knowledge isn't that helpful in the game Mark!! it does sound like it's far too forgiving from the other comments. Milestone seem to be going backwards in that department. But I can't fault the advice you gave to Kevin.

To Kevin, fronts are mainly used because as you know weight is shifted forwards on all vehicles when they brake, it's easy to lock up the rear if heavy rear braking is used in reality as there's litle weight over the rear. I only ever used both brakes hard in emergency stops, apart from that the rear was only used mid corner as touching the front brakes mid corner makes a bike sit up and stop cornering (scary!!). Mind you quite often I only needed to use engine braking to slow my bike down and only used the actual brakes the last few yards (or if I felt I needed to show a following vehicle I was slowing down). I never managed to wheelie, but the rear can be used to control wheelies....have a look at footage of Max Biaggi almost flipping his bike celebrating, I think he forgot to use a bit of rear brake until the last second! here it is!

In short I don't think it actually matters that much in the game as it's too forgiving compared to reality. In previous games (Ride 1+2, VR46) I had fronts on trigger to modulate, and rear was on (360 pad) "A" so digital, rears never locked.

It's a shame really as braking and throttle control on a bike is so critical, way more than cars due to the tiny contact patch, and getting it wrong has worse repurcussions too. The skills the real riders have to brake so hard and not crash is utterly mind boggling.
 
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Everyone and their metaphorical dog seems to want to race on Pro ("sim") physics these days. And I think they've dumbed the Pro Physics down accordingly to suit.

If others are happy with the game then that's great but what is missing for me is a Pro Physics mode worthy of the name. Everyone to their own.

Just my personal opinion of course.

Pro physics should mean pro physics, it's a shame MiSt have gone down this path.
 
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In MotoGP17 using the rear brake produced a negative effect while braking hard. It increased stopping distance and unsettled the rear so much that could cause a fall. Using only front brakes and engine braking slowed the bike much faster. I believe that's quite realistic.

In MotoGP20, according to my testing, using the rear brake reduces stopping distance AND produces a positive effect on corner entry. Not that you need it though because as soon as your off the gas the rear starts to slide to the point that the bike rotates towards the curve. It doesn't tighten the trajectory, it literally rotates the bike like it's drifting. It almost reminds be of TTIOM 1 oversteer nonsense.
 
I can't speak for motogp19 as 17 was my last version of the series, but anyone who thinks the physics have been toned down needs to go and ride The Cagiva 500 on real settings with 0 aids. Anything above 50% in the first 3 gears is wheelie -loop-hospital material. It is fantastically cartoonish and daft. I started using the rear brake to get past the first 3 gears while getting on the throttle and that seems to work. But the front brake stoppie action is over the top. Have to say it is a blast for me...your mileage may vary.
 
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I can't speak for motogp19 as 17 was my last version of the series, but anyone who thinks the physics have been toned down needs to go and ride The Cagiva 500 on real settings with 0 aids. Anything above 50% in the first 3 gears is wheelie -loop-hospital material. It is fantastically cartoonish and daft. I started using the rear brake to get past the first 3 gears while getting on the throttle and that seems to work. But the front brake stoppie action is over the top. Have to say it is a blast for me...your mileage may vary.
And because a bike can wheelie in 3 gear...the game has good physics? OK....
 

Ole Marius Myrvold

JWB 96-13
Staff
Premium
10,679
6,656
Norway
Been looking around a bit. Did I completely misunderstand the press releases? I was under the impression that you would be able to make your own team again, and have a Moto3, Moto2 and MotoGP team like in one of the older games. But it's just signing up as a lone driver for new fantasy team or something like that?
 

Isaac Chavira

Livery Designer
Premium
Does this game have my beloved Aprilia RS250 and RS500 in it?

Aprilia-RS500-45934.jpg
 

RKip455

Attack Life, its going to Kill you Anyway!
251
51
North Alabama
I find that MotoGP 19 was significantly more challenging than Ride 3. In the sense that there were far more variables and logic when it came to how the bike handled. Going back to Ride 3 made me realize how much you could get away with in that game. That being said, MotoGP 19 is my favorite moto game, other than Supercross 3. I have yet to play '20 though, but it seems to be pretty solid.


I'm with you.... MotoGP 19 and Monster SX3 are the best they've offered IMHO!
 
If I like the game, there are a few things to improve, like the external camera view, the rear wheel cuts off at the edge of the screen when braking, you can't abort a race weekend and if you have the best free time 1 cannot go directly to Q2 previously in MotoGP19 was possible. Here's a good lap 1 on cold tires. Times would really be too fast in this game
TC Custom Rider.jpg
 
For me this game (motogp 20) was forgettable within the first 10 minutes of trying out the physics.. I persevered for an hour but to no avail I'm afraid. I was given the opportunity of 'game-sharing' to try it out by a friend.

One of the Esport finalists I know, who generally are not too bothered about simulation physics but want the 'simcade' experience to be exciting and challenging, having tested the beta version of this game is now of the mind not to purchase with his own money the 'finished' version. He simply does not want to play the game in its current 'physics' state. He, like I, is now waiting for Bike Sim Experience. The front end 'stoppies' were in motogp13. When league racing on that we had to learn to pull back on the stick and modulate the front brake on downhill braking. So nothing new there to speak of..

My feeling on this is that Milestone probably think they have created a masterpiece of blended special effects, innovations and 'simulation' physics which appeals to casual and serious racers alike. The reality for myself and a number of others is somewhat different however.

Everyone and their metaphorical dog seems to want to race on Pro ("sim") physics these days. And I think they've dumbed the Pro Physics down accordingly to suit.

If others are happy with the game then that's great but what is missing for me is a Pro Physics mode worthy of the name. Everyone to their own.

Just my personal opinion of course.
if you are right if you analyze it too well it is horrible maybe the physics of the motogp19 is better for me, in this MotoGP20 the only notable thing is the front brake, an entrance in the corner and an exaggerated front grip I also hope Bike Sim but I am satisfied since it is a new experience or a new challenge, it seems good to me in these times of virus crisis:)Criticizing is too easy, so I'm not going to dig into it. Because how long have we been waiting for Bike Sim Experience a lifetime maybe ...
 
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