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MotoGP 15™ W.I.P. Thread

Jonix

1000RPM
Oct 1, 2010
1,120
477
I wonder why they keep failing with catalunya kerbs..they are white and red..not grey-light red



 

rkh

500RPM
Mar 21, 2014
867
180
I'm editing AI difficulties with partial success, wil llet you know
will be much much different this year. they cranked SIMULATION pretty much as high up as it gets. Already at 1...0 in both race and qp within the hex editior. cannot do much at all here....Skillscatalog file is last year's A.I. Drivers.bml. menu.mix, db_pilots, db_teams, all same as last year, so not worried here.
 
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astrohm

10RPM
Apr 29, 2011
11
0
Do you guys think it's possible to get Aspar team with the correct colors? I'll be enjoying Nicky's 06 bike for now:)
 

Jonix

1000RPM
Oct 1, 2010
1,120
477
astrohm there are good texture editors here, we only have to wait for it :)
 

Giovaneveterano

1000RPM
Feb 17, 2013
1,767
789
I installed the game. No time to play now :'(
When engineering leave me alone I'll play this game, I'm so impatient! Probably sunday night!
How's going with the brakes? I saw on YouTube that the physic seems to be a lot better than last year: MotoGP bikes are too fast in my opinion, but not bad.
 

Jonix

1000RPM
Oct 1, 2010
1,120
477
MotoGP bikes feedback is awesome, Moto3 and Moto2 are little better, but MotoGP is very different
 

Cantali

1RPM
Jul 24, 2013
2
0
26
Giovaneveterano i have stuttering when step closer to the public riduce antialiasing help bat not more
 

rkh

500RPM
Mar 21, 2014
867
180
I installed the game. No time to play now :'(
When engineering leave me alone I'll play this game, I'm so impatient! Probably sunday night!
How's going with the brakes? I saw on YouTube that the physic seems to be a lot better than last year: MotoGP bikes are too fast in my opinion, but not bad.
Moto2 best physics, MotGP brakes way too strong again. no good at all
 

Giovaneveterano

1000RPM
Feb 17, 2013
1,767
789
Giovaneveterano i have stuttering when step closer to the public riduce antialiasing help bat not more
Disabling High Quality AFX improves the framerate but is not the fix. This game is more stable than 2014 but not well optimized well.
i5 3570k 3.4GHz + HD 7850 OC
 

rkh

500RPM
Mar 21, 2014
867
180
First major fixes...W.I.P....Wilairot replaced Zaidi at JPMoto two races ago...

2015-06-27_00001.jpg


Also, there is a typo in Moto2 DEREDINGER instead of DERENDINGER, cannot be fixed unless I shorten the name entirely due to character restrictions...unreal Milestone.
 
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rkh

500RPM
Mar 21, 2014
867
180
First major A.I. QP and Race Positioning adjustment in Moto3. That is getting better and better to real life now. Obviously, for now I am focusing on their positioning not exactly the lap times, you get what I mean :ninja: Frustrating however, to see that Milestone has these guys lapping at 2:01:*** rather than under 2:00 like in real life. They even post the lap record screenie of 1:57:*** (this year actually 1:56:6** was pole position) but do not bother to actually replicate that. 4 seconds slower than real laps...hahahaha Milestone on SIMULATION level...really???

2015-06-27_00011.jpg
2015-06-27_00012.jpg
 
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