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Mods MoreCarMovement 2.0

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VeloW

25RPM
Oct 31, 2008
49
31
VeloW submitted a new resource:

MoreCarMovement - Headcam MOD (more car movement in cockpit view)

Hi,

Here my attempt to make a kind of 'motion view'.

(Basically, by tuning the head and body physics in the camera.xml files, some of the shaking is compensated because the body and head can move around now.
All movement settings were set to ZERO in the original files. meaning: yes, eyeballs glued to headrest)

a REAL 'Eyes Level To Horizon' option would add roll and pitch to the car.
Until then I am quite happy with the result and I thought I share my efforts :)...
Read more about this resource...
 

VeloW

25RPM
Oct 31, 2008
49
31
VeloW updated MoreCarMovement with a new update entry:

MoreCarMovement 1.1 + Pikes Peak cars

Hi,

Here my attempt to make a kind of 'motion view'.

(Basically, by tuning the head and body physics in the camera.xml files, some of the shaking is compensated because the body and head can move around now.
All movement settings were set to ZERO in the original files. meaning: yes, eyeballs glued to headrest)

a REAL 'Eyes Level To Horizon' option would add roll and pitch to the car.
Until then I am quite happy with the result and I thought I share my efforts :)...
Read the rest of this update entry...
 

VeloW

25RPM
Oct 31, 2008
49
31
VeloW updated MoreCarMovement with a new update entry:

MoreCarMovement 1.2 + Tarmac Terrors cars + experimental version

version 1.2

- added tarmac terrors cars
- different approach, more accurate car movement
- experimental version added

*TWO versions!
1. the standard updated version (the "cars" folder).
2. an experimental version with additional car movement - BrakeBasedShake, DriftShake, WheelSpinShake, HighSpeedEffect. ("cars" in EXPERIMENTAL folder).

These are tuned and subtle effects that add more realism to the car. Recommended!
Read the rest of this update entry...
 

Ian Cameron

250RPM
Jun 8, 2011
480
73
I have a 27" screen and sit 23" away, Mr pix recommends FOV to be 64x2
So these are my settings:-
<CameraAdjustment class="Head">
<Fov angle="128" />
<Tilt percent="110" />
<Position x="0.0" y="0.0" z="-140.0" />
These settings with the -140.0 puts my wheel in line with virtual wheel, works for me.
Great Mod by the way
This is how I see it from my eye view:-
1420x769.jpg
 
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VeloW

25RPM
Oct 31, 2008
49
31
Haha great, I just made a picture of my viewpoint to reply to you, was indeed wondering how your settings would look.
Looks good indeed, I expected a horrible tunnel view. Not sure about calculations but 128 must be about 55 for triple screen.
Makes it very clear how important user settings are!

Here is mine:



On a side note, over the years I started to adjust FOV in racing sims by judging the angle of a 90 degree corner.
- if a 90 degree corner looks like a hairpin, FOV is too low.
- if it looks like a slight bend in the road, FOV is too high.

That's a bit simplified but I hope it shows what I mean.
 
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Reactions: Ian Cameron

Ian Cameron

250RPM
Jun 8, 2011
480
73
Think it proves the point you can't generalise settings as everyone's set up is different, helps those that have the same set up as you by posting them.
 

VeloW

25RPM
Oct 31, 2008
49
31
VeloW updated MoreCarMovement with a new update entry:

for 0.7 update.

same as the previous 'IMMERSION' version but with some improvements, resulting in a bit more car movement.
remember you can adjust the amount of movement in the settings!

details:
-tuned for default game settings.
-there are some new vars in 0.7, mainly FOV settings, of course I preserved those.
-reduced centering force and damping compared to 1.4
-ditched the standard version.
Read the rest of this update entry...
 

tehjer

1RPM
Aug 27, 2015
5
0
40
Consider bringing back the Standard version?

Although Immersive is good, there is too much car shake on screen for my taste. You currently have it tied into the camera shake % slider right? Is it possible to make 0% be your old "Standard" and 10%+ be the new "Immersive?"

*btw, thanks for the super quick updates; this mod is essential for my enjoyment :)
 

VeloW

25RPM
Oct 31, 2008
49
31
The only difference between 'standard' and 'immersive' is the addition of slight car shake under braking, at high speed, when drifting, at wheelspin.
Do you mean that extra shake is too much, or the movement in general?

Did not tie it to slider, was always like that. It just controls the amount of movement (a bit). Can't use it to switch between the two.

I will try some things, maybe add versions with different levels. Problem is that if I reduce the car movement, the horizon movement increases. It's a fine line...

Quick? Yes when new update I can't drive without it so I have to update too ;)


Thanks for your comments guys!
 

tehjer

1RPM
Aug 27, 2015
5
0
40
Hi Velo,

I've been using your standard version since the beginning, I seriously cannot race without your mod! And with the extended FoV just released in v0.7, I have my near perfect setup (Until full VR is released.) :D

I'm starting to get used to the Immersive, but under drifting/wheelspin specifically the car seems to shake so much my eyes blur lol. It could be my particular setup, I sit pretty close to a 42" screen in a cockpit for proper FoV, so all that extra shaking on screen has been jarring to my eyes.
 
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VeloW

25RPM
Oct 31, 2008
49
31
That is so nice to hear :)
It still baffles me that there is so little response or understanding about a realistic cockpit view in racing sims.

So the shakes are too much in your setup. For me (triples, FOV 58, shake default at 50%) it is a moderate effect that enhances the immersion (yep) and happens in a real racing car for what I have seen. Proves once again all preferences and setups are different!

I'll put a new version up in a minute. (Slight change in the offsets giving less longitudal movement but still the same responsiveness). It includes the same version but with limited movement. Tell me if that also reduces your shakes ;)
 

tehjer

1RPM
Aug 27, 2015
5
0
40
Wow awesome! I'll check it out tonight.

Just to be clear on my end, I really like the base "flowing/fluid/natural" movements of the car with your Standard mod, it's the extra "rapid/vibrating/shaking" part of the Immersion mod that's giving my eyes issues during drifting/wheelspin/braking etc. ;)

*Either way I will use whichever one you continue to support!
 
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tehjer

1RPM
Aug 27, 2015
5
0
40
They updated the optional rear view mirror to work in RallyCross cockpit/dash cams now, looking forward to your new version!

Also please don't worry about the limited movement version just for me, I believe my TV's refresh rate/pixel transition times are causing those jarring issues when the car shakes, so it's really on my side. :)
 
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