Mechanical Failures Setting in Ace&Pro

John-Eric Saxén

1000RPM
Premium
Joined
Jan 31, 2010
Messages
1,838
I noticed there was some confusion in the first weekend regarding the mech failure server settings. At the moment rules specify Normal for every race, which was also used on server.

I'd like to know if there is interest to change this to Time Scaled to sort of "equalize" reliability for all races. As it's a change that only concerns Ace and Pro, it could be applied midseason if there is interest.
 

Carlos Martín

1000RPM
Joined
Dec 13, 2012
Messages
1,012
I partially agree, I would like to know if we would have to use the same mec. settings as WC, if thats the case I would agree.
 

Jonny Simon

50RPM
Joined
Jan 21, 2014
Messages
61
It's good as it is at the moment being 'normal'. In GP2 or any real life racing series, they don't time scale failure cars according to a shorter race distance so why have an unrealistic rule and make it 'time scaled'? It's like setting fuel and tyre wear to X2 or X3 according to race distance which is unrealistic and artificial too.
 

intact

100RPM
Joined
Aug 31, 2011
Messages
207
Please keep it as it is "normal", especially when there is no tool like XD was for rf1 to see brake and engine wear.

E. Kõre
 
Top