Thank you mate i will look into it alsoai cars problems could also be adjusted by altering the values in ai_choreographer.xml.
e.g. items like the followings:
<trigger name="Engine Problem Trigger" type="engine_problem" event_to_trigger="Engine Problem Event" priority="0" test_type="distance" max_events_per_session="5" max_events_per_vehicle="2" repeats_after_flashback="true" test_value="250" test_probability="0.01" trigger_seperation="2000.0" trigger_activation="5000.0" trigger_deactivation="350000" wear_maximum="1.0" wear_escalation_point="0.5" />
Also do you know is there any way to adjust Pit strategies for AI