PC2 Massive Project CARS 2 1.3.0.0 Update Released

Paul Jeffrey

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Project CARS 2 Updated.jpg

Slightly Mad Studios have deployed a major new patch for Project CARS 2 today, addressing a large number of the issues currently experienced by players of the title.

The new build has been long awaited by both fans and critics of the Project CARS series following what has been a troubled birth for the new sim, however following plenty of promises from developers Slightly Mad Studios about the next big patch, it very much looks like the studio have been hard a work behind the scenes addressing much of what required attention in this potentially very impressive racing game.

The new build is available now.

Build 1.3.0.0 Update Notes:

Online / Multiplayer
  • New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
  • Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
  • Improved logging and syncing when joining online games already in progress.
  • Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
  • Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
  • Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
  • Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
  • For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
  • An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.
Career
  • New Invitational Event - McLaren 720S VIP Challenge.
  • Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
  • Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
  • Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.
VR
  • Improvements to the VR-specific replay camera system.
  • Fix for screen dirt and rain drops not rendering correctly in VR.
  • Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
  • Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
  • Fix for VR Photo Mode initial FOV settings when switching camera mode.
  • Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.
Controllers
  • Logitech - Fix for G29 and G920 lock stops.
  • Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
  • Thrustmaster - Improvements for the 458 Italia.
  • Improvements to various controller’s vibration effects.
GUI and HUD improvements
  • Session information such as race duration is now displayed on the pre-race menu.
  • Changed the HUD colouring scale for race rain tyres.
  • Added a dialog to show replay saving progress.
  • Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
  • Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
  • Updates to various buttons to better indicate when a button is selected/highlighted.
  • Fix for buttons on online post-race results screen so that they only show when they can be pressed.
  • Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
  • Fixed loading bar to become invisible when local loading is complete.
  • Added new Help Text for Menu Spring Strength in FFB settings.
  • Added fuel estimation to Tuning Setup screen and ICM.
  • Added auto-scroll to a number of info feeds to prevent overlapping text.
  • Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
  • Fix for fuel being displayed incorrectly as mass, not volume.
  • Improvements to the lap timing and visual-split timing HUD widgets.
  • Fix for incorrect number of records being counted on Community Event screen.
  • Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
  • Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.
Handling/Damage
  • Various tyre behaviour tweaks and improvements to the different tyre compounds.
  • Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
  • New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
  • Driveline improvements with increased synchro effect for Hewland-type gearbox
  • Lowered the time to jam gears together after a missed shift for all gearboxes.
  • Changes to Vintage Lotus treaded tyres to improve wet speed balance.
  • Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
  • Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
  • Changes to downshift protection based on vehicle speed.
  • Lowered minimum shift time for cars with H-pattern racing gearboxes.
  • Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
  • Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
  • Improvements to Formula Renault 3.5 default stable setup.
  • Performance balancing changes to the LMP1, GT3 and GT4 Classes.
  • Refinements to Vintage Low Grip tyre.
  • Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
  • Improved Modern Touring Car tyre compound.
  • Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
  • Increased threshold for detaching front wings of Formula cars.
  • Adjusted various default setups:
  • – Aston DB11: Loose
  • – Aston Vulcan: Loose, and Stable
  • – BMW 320 TC: Stable
  • – BMW M3 E30: Loose, and Stable
  • – Chevy Camaro ZL1: Loose, and OEM
  • – Ferrari 330 P4: Loose, and Stable
  • – Ford Fusion Stockcar: Loose.
  • BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.
AI
  • Improved AI in low- and high-speed cornering.
  • Improved balance between player and AI in wet conditions.
  • Improvements to general AI behaviour and racecraft across all tracks.
  • Tweaks to how AI are affected by snow and ice.
  • Improvements to the AI driving on slick tyres in wet weather.
  • AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
  • Better balanced AI speed on corner exit.
  • Generally improved the AI racing balance and ability across many tracks.
Audio
  • Update to various AI car sounds.
  • Added new sounds for lower pitch skidding.
  • Improved AI audio levels in replays.
  • Improvements to Lamborghini Huracán engine audio.
  • Reduced the skid sounds for the McLaren 720S.
  • Modified falloff curves for surface and skid sounds.
  • Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
  • New tyre skid sound effects for treaded tyres.
  • Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.
Tracks
  • California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
  • DirtFish (all) - Fixed an issue with render flickering on main building.
  • DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
  • Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
  • Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
  • Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
  • Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
  • Oulton Park - Fixed floating white lines near entry to pit lane.
  • Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
  • Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
  • Sakitto - Fixed various render popup issues.
  • Fixed issues with the race start at various tracks.
  • Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
  • Improvements to track cut settings at various tracks.
Vehicles
  • Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
  • BAC Mono - New wet tyre compound.
  • BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
  • Caterham Seven 620 R - Improved wet tyre.
  • Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
  • Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
  • Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
  • Formula X & Dallara IR-12 - Adjusted engine lifetime model.
  • Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
  • Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
  • Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
  • Ford Falcon V8 Supercar - New rain compound.
  • Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
  • Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
  • Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
  • KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
  • Ligier JS P - Fixed exhaust positions.
  • Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
  • Lotus Type 51 - Increased players wet grip to better match the AI.
  • Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
  • McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
  • Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
  • Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
  • Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
  • Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
  • Porsche 936/77 - Added a wider set of gear ratios.
  • RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
  • Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
  • GT4 cars - Change to the tyre carcass model.
  • LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
  • LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
  • Various road cars - Changed OEM tyres to the correct ones.
  • Kart - Disabled differential setup adjustments, new tyre carcass construction.
  • Improved dirt texture on various cars.
  • Fixed mud and snow textures on various cars.
Other Improvements
  • Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
  • Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
  • Fixed an issue with mud and dust particles being visible inside cockpits.
  • Improvements to the wet track darkening render effect.
  • Much-improved motion blur and bokeh effects.
  • Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
  • Improved the synchronisation of clouds and rainfall, and the effects on cars.
  • Fix for a red/yellow graphical glitch sometimes appearing on track surface.
  • Fix for an occasional crash when switching shadow detail level.
  • Fixed an intermittent crash when entering text for a new pit strategy.
  • Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
  • Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
  • ...and many other small tweaks, improvements and performance enhancements.

Project CARS 2 is available now on Xbox One, PlayStation 4 and PC.

Check out the Project CARS 2 sub forum here at RaceDepartment for more news, discussion and features on this sequel release to the hugely popular Project CARS franchise of games.

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Have you tried the new Project CARS 2 update yet? Has the latest build addressed any / all of the issues you detected with the game? What are your impressions? Let us know in the comments section below!
 
Last edited:
But about the patch... One good thing I noticed, my virtual rear view is there at the start of a session, so I don't have to cycle through views to get it.

One weird thing, it feels like the linearity of my Fanatec wheel is way too low. I have degrees at 380 and it barely turns the wheel until I get over 90 degrees in. The hands move proportionally but the car doesn't turn. I'll keep tweaking. But by lord did I have fun in the rain at Imola in the Capri in the GTX cars. Hopefully more racing tonight.
 
Simple solution. Don’t visit his site!

Life isn't like that though is it. Ian Bell has posted twice over on his forum with sob stories about people hating his game and SMS etc on social media.....but he then happily pays PRC to do his dirty work slagging off RF2 / iRacing and getting very personal with other devs.
Ian Bell is a hypocrite who plays to the feeble minded on his forum.
Also he has in effect incentivised slagging him and his team off about his game as the biggest hater of PCars 1 got a race car paid for him and also a wage....simply to stop him slagging of PCars 2 nd instead to keep on slagging off other games...
If the devs at iRacing and RF2 could be bothered to suspect they could sue SMS pretty easily.
 
You may disagree but if an Xbox (microsoft) employee was caught with a blog stirring trouble for Sony there would be hell to pay.
I don't doubt for a second it happens, but normally its done a bit more covertly so as to avoid being sued.
I spent 600 odd hours on PCars 1 and loved every minute. But i don't like Ian Bell or his team. The 2 things can be separated.
 
Hey what do you know, this thread reads 100% the same as any other PC2 thread. Who would have thought!

90% "lol omg this game is ridiculous I'm not even playing it!", 5% the game is great I'm loving it and 5% mod edits :D.

Very original guys!
 
Just read this and thought to myself may just be applicable some parts this forum:

"We may tell ourselves we’re there to inform people, or to get informed, or to try to persuade those who disagree with us. Much of the time, though, our real motives emerge from the phenomenon psychologists call “in-group bias”. We want to telegraph our good standing as members of certain groups to other members of those groups: the anti-Trump resistance, say, or people who think Brexit is lunacy, or opponents of homophobia, and so on. We want to feel the warm sense of bonding that arises from endorsing a fellow group member’s opinions, or best of all from having our own opinions endorsed, through “likes” or other positive feedback. If the world is going to hell in a handcart, we at least want to feel we’re travelling in a big group of friends. Finally, and perhaps most importantly, we want to make those who don’t belong to our portfolio of in-groups feel bad: to shame them, or just to wind them up."

If anyone interested
https://www.theguardian.com/media/2017/nov/29/vortex-online-political-debate-arguments-trump-brexit

To add I play all 'Sims' just average at them all!
 
Just read this and thought to myself may just be applicable some parts this forum:

"We may tell ourselves we’re there to inform people, or to get informed, or to try to persuade those who disagree with us. Much of the time, though, our real motives emerge from the phenomenon psychologists call “in-group bias”. We want to telegraph our good standing as members of certain groups to other members of those groups: the anti-Trump resistance, say, or people who think Brexit is lunacy, or opponents of homophobia, and so on. We want to feel the warm sense of bonding that arises from endorsing a fellow group member’s opinions, or best of all from having our own opinions endorsed, through “likes” or other positive feedback. If the world is going to hell in a handcart, we at least want to feel we’re travelling in a big group of friends. Finally, and perhaps most importantly, we want to make those who don’t belong to our portfolio of in-groups feel bad: to shame them, or just to wind them up."

If anyone interested
https://www.theguardian.com/media/2017/nov/29/vortex-online-political-debate-arguments-trump-brexit

To add I play all 'Sims' just average at them all!

But the same happens on the PCars official forum, unless you say its the "da bestest eva init" and "Ian Bell you are da bestest man in da world, we luv you mate" you get rounded on....
 
...To add I play all 'Sims' just average at them all!
Yeah, me too. Sims rock, with or withour cars.
250


@gasoline12 seems like you're truly in love with Ian Bell. You mentioned the dude about 22 times by now already. Go adventurous and ask him out already, it's almost painful to watch for rest of us here. What can you lose after all ? You couldn't feel worse than you feel now, right ?
Your situation kinda reminds me of "I love you Phillip Morris". Your fav movie I guess.
 
Yeah, me too. Sims rock, with or withour cars.
250


@gasoline12 seems like you're truly in love with Ian Bell. You mentioned the dude about 22 times by now already. Go adventurous and ask him out already, it's almost painful to watch for rest of us here. What can you lose after all ? You couldn't feel worse than you feel now, right ?
Your situation kinda reminds me of "I love you Phillip Morris". Your fav movie I guess.

You guess wrong, Ian Bell is the boss of SMS who develop PCars 2, who else would i be mentioning? Prince Harry?
Come on....just simply use some sense is all I ask....the internet is full of enough idiots without adding to it...
 
Right now, the most annoying post-patch bug for me is when the camera switches from my default cockpit view to bumper cam (or super-wide-angle) when joining a multiplayer session. Happens about 1/3 of the time... had to assign a key to cycle the cameras.

And the lack of yellow flags. A racing sim without yellow flags... huh?
 
So about the actual update, cars feel more planted than before. Most like the new handling here? I feel more confident and that snappy behavior you sometimes had during the midst or the exit of a corner (car going light) is very much reduced now.
 
Just read this and thought to myself may just be applicable some parts this forum:

"We may tell ourselves we’re there to inform people, or to get informed, or to try to persuade those who disagree with us. Much of the time, though, our real motives emerge from the phenomenon psychologists call “in-group bias”. We want to telegraph our good standing as members of certain groups to other members of those groups: the anti-Trump resistance, say, or people who think Brexit is lunacy, or opponents of homophobia, and so on. We want to feel the warm sense of bonding that arises from endorsing a fellow group member’s opinions, or best of all from having our own opinions endorsed, through “likes” or other positive feedback. If the world is going to hell in a handcart, we at least want to feel we’re travelling in a big group of friends. Finally, and perhaps most importantly, we want to make those who don’t belong to our portfolio of in-groups feel bad: to shame them, or just to wind them up."

If anyone interested
https://www.theguardian.com/media/2017/nov/29/vortex-online-political-debate-arguments-trump-brexit

To add I play all 'Sims' just average at them all!

Dude, you are way too intellectual for these red neck forums. Go away with your thinking and rational thoughts. You are not wanted here. pCars bashing is where it's been for the past 5 years so don't you dare disturb the tradition!

/s
 

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