Released Kinura Track

Discussion in 'Racer Tracks' started by QuadCoreMax, Jun 8, 2012.

  1. QuadCoreMax

    QuadCoreMax

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    Hey guys,

    Here's one of my newest tracks along with some more to be released soon...
    Enjoy !
    Qlogged with 0.8.39...

    [​IMG]

    [​IMG]

    [​IMG]


    ********************************************************************
    Please consider donating as it take lots of time to develop
    ********************************************************************​


    [​IMG]


    Kinura Track Download
     
    Last edited: Sep 17, 2015
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  2. Alexander Knoll

    Alexander Knoll
    NEVER GIVE UP!!

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    THX dude, testing!
     
  3. QuadCoreMax

    QuadCoreMax

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    Thanks Alex...

    What's the problem guys, you're all hiding & just giving no feedback at all ?
    You could at least show some respect & love for all the time I've spend creating this track & other stuff.
     
  4. pradzio1

    pradzio1

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    Hey, don't worry :D For me one of the best tracks you've ever made :) Nice for testing new cars ;)
     
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  5. QuadCoreMax

    QuadCoreMax

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    Cool then...;)
    I'll update once in a while & scatter some more content into the map.
     
  6. Pedro_Takumi

    Pedro_Takumi

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    althought it appears everything pink with 8.40 version its a very good track, dont forget content and some brand adds :D, its a racetrack after all
    Great Work
     
  7. pradzio1

    pradzio1

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    I've got one more question. Is it posible to turn off this strange fog wich shows on start, before I change time?
     
  8. QuadCoreMax

    QuadCoreMax

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    Thanks Pedro !
    Keep in mind, it was designed with 0.8.39 & so at some point, there will be an update.

    Pradzio, I think that strange fog you mean is the extinction_factor curve. If you open the console & do a 'edit tod' command, then press space bar, you can modify on fly all curves.
     
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  9. Pedro_Takumi

    Pedro_Takumi

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    Yes yes, thats why i mentioned it, to help you out ;) but the work is excellent, the Lamborghini seamed to react very good to every bump and elevation. may i suggest a pit to had a more trackday enviroment ? :D take care my friend, keep up the great work, im restarting the crx fallowing your's plus Bobs advices soon.
     
  10. QuadCoreMax

    QuadCoreMax

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    How do you mean a pit ? If you have a reference image, I'll take it from there.
    Good luck with your CRX, keep notes when you have succeed the conversion/creation work, so you won't forget in the future.
     
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  11. SwiftPL

    SwiftPL

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    I haven't got many FPS on it...
     
  12. Mr Whippy

    Mr Whippy

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    As in the pit building where cars park up or get maintained etc during racing.

    Cheers

    Dave
     
  13. boomer541

    boomer541

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    Tried Kinura, good job. Lil Lake had all kinds of problems and needs a lot of work.
     
  14. QuadCoreMax

    QuadCoreMax

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    I suspect the shaders beeing the cause...
    Or maybe something else, like packing/combining polies together.

    You saw, even merging huge blocks under 20-22K (Racer limit geodes) & having only some dofs, doesn't do anything good to our FPS.
    Any ideas, or tests are welcomed...

    I thought more holes & not pit stops...I'll create a collection of pit stops to project directly where I want them to be & update from there.

    Filtering some stuff, I unfortunately messed up a little the cleaning, you know it's my original testing track, so I'll fix it soon too.
     
  15. Pedro_Takumi

    Pedro_Takumi

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    well i'm referring to something like this but simpler
    [​IMG]

    about the CRX its going slower but its going, although i think i must stop using zmodeler and start using blender. just textured 2 sets of headlights and bought forza 3 to extract an interior, i may use some other parts it depends on how it looks
     
  16. Eholov

    Eholov

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    link does not work, please upload this track again
     
  17. QuadCoreMax

    QuadCoreMax

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    All links updated & they should be permanent hopefully. :)
     
  18. QuadCoreMax

    QuadCoreMax

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    Little update on the 1st post pictures :)

    As you might know, the latest Racer versions are way to 'unstable' to do an update, unfortunately...
    Who knows when the next AMD friendly version will come out.

    --------------------
    Much Love