So now we are down to conspiracy theories on why we don't have foveated rendering already?
Think about that for a minute....
NVidia's stock is way down because of how poorly their RTX cards were recieved. If they had a way to make their cards the best thing since sliced bread, do you really think that they would decide that wasn't in their best interest?
This is just hilarious to me. First we are thinking it doesn't look like there is any real activity in VR, then we amazingly see a huge amount of activity which is great!
But the unrealistic expectations are just crazy.
Reality Check! These are not even remotely in the smart phone market that gets billions in R&D. It is truly amazing we have so much going on right now.
So the SteamVR ecosystem will continue with base stations for good reasons for the foreseeable future and no foveated rendering is not soup yet. It's still it early stages of development. It's not even the huge jump in performance we were hoping for. So unless it becomes both cheaper AND more efficient, it won't benefit us much.
BTW, I also want a variety of headsets with different priorities to become popular to keep competition alive. I think we all know what we want in the end, but we have very different ideas about what should come first on the way to that perfect headset.
There are no conspiracy talk just that the large cooperation are not taking focusing on doing what is best for the consumer but what is best for the shareholders!
Nothing wrong with that just do not expect any real jump in improvement from Nvidia, MS nor Valve.
Unless they get competition!
Nvidia stock is not down due to RTX sales. It is down due to the competition in the AI chip market.
Gpu sales was good doing the mining boom but it counts for very little compared to the AI market and data centers.
Those drops in AI chip sales might be the only reason we got those unused Tensor cores on out RTX Gpu's as rumors are they are out dated AI chips! Have not read any facts about this!
About unrealistic exception! August 2016 Nvidia released a demo with different versions of Foveated rending! Promises of VR-Sli. Google are you friend. Nothing early stages about Fove!
Then when the VR-Sli ether didn't work or was a very bad idea sales vise the next hyped thing was Single-pass stereo rending , Now Variable shading rate.
All talk about including that in the drivers has stopped and you now have to pledge support to Nvidia and lock out Intel and AMD Gpus and use Nvidia VRWorks.
Judging by the demos out there is isn't that working that well "Funhouse on Steam"
Several individuals are doing in their spare time what those large companies are not able to, or willing to do.
VorpX. Guess Rolf by now are doing it full time. But he is providing VR for several 100's of games that was not made for VR.
Lots of other smart people have made VR mods for specific games.
Crosier of Reshade frame has made a unsupported OpenVR.dll that adds VR support to lots of normal Dx11 games. Sure it got bugs and not updated but none the less he proved it could be done.
DgVoodoo. Dege has single handed in his spare time providing support for older Dx games by making a wrapper that upgrades older Dx versions up to dx9 to Dx11 and even have them run on DX10.1 hardware.
Allowing all those old games to run on Win 7, 8 and 10.
WINE now runs more windows apps than Win 10 and after the Vulcan additions a small number of games are even out preforming Windows 10 in fps.
Now you can clam those individuals are way smarter than the those mega corporations programmers? I for one think those same companies are enjoying extensive copyrights protection and are not paying us back with good consumer service.
I am sure Lighthouse tracking will continue as it is Valve tech but it looks like even HTC Vive will drop it in the upcoming Cosmos headset.
But if you think it is better for you, nobody disagrees with that! Just disagrees with you constant and falsely clams that inside out headset tracking isn't as good for sim games as the lighthouses!
Sorry about the rant as it has nothing to do with if VR is dead