First of all thanks to @
Peter Johnson who informed us about this cool application.
So, yesterday I tried my Logitech camera (c270) with facetracknoir and I have to say that really works (at 30 fps) as said, easy and really smooth!
Although the experience (it reminded me of some videos I recently watched on youtube about oculus rift) its quite interesting as mimics the inside cockpit view giving the possibility to watch in all directions - I don't think it can be useful for racing purposes, at least not before a driver can be fully adopted to this new kind of view...
I tried yesterday to play with settings in order to customize better the all experience to my likes but no great success achieved. So here are some aspects I consider that need improvement in order to facetracknoir become a great sim racing tool (for me):
When turning left/right my head, the software tries to represent on screen the view I should have from that point of view.
This is wrong - because when I turn my head for example to 45
°(deg) to the right, I practically can't see what my screen is showing simply because my eyes are struggling to look 45
° back (to the left) and they can't physically do this.
That would be easier if a turn of my head to (let's say) 20
° could represent a 45
° turn on the screen (and even better if the software could just track the eyes movement - that would be ideally).
Also a minus is the fact that plenty of light is needed in order to proper function (I like racing in dark) and even this can't guarantee that face tracking won't be lost suddenly (happened many times to me).
A minor minus (that I can get used to it) is a noticeable delay to response time.
A good thing also would be if was an option to switch of the up/down movement and not loose the possibility to adjust the pitch.
(I hope I was understood, sorry about my poor English)