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Tracks How to edit barrier collision detection?

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134
Points
0
One thing I haven't been able to figure out is when I move a barrier it does not move where the collision detection is, so for example: say I move a barrier back 10 meters and load up the track, the barrier now shows up 10 meters back, but the car still stops at the position where the barrier originally was. How do I get the track to use the collision of the new barrier position?
PS I'm using 3DSimed.
 

Stereo

Premium
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4,219
Solutions
1
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2,222
You need to move the 1WALL object not just the visual mesh. They tend to be set not to render since they're collision only, and usually combine a bunhc of objects so likely you need to edit the faces directly.
 
Messages
134
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I've done all of the above, moved everything set to render and set NOT to render, but the collision point stays the same.
 

Ben O'Bro

Premium
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1,746
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2,127
I guess you loaded a kn5 to find your barrier
what if the 1WALL object is in a different kn5 ?
 
Messages
134
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Got it figured, I had to convert the track to FBX load it and save it into the kudos kns track editor then save it as kns again.
 
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